--- deliantra/server/Changes 2011/05/14 17:41:57 1.790 +++ deliantra/server/Changes 2011/05/15 20:14:30 1.791 @@ -39,6 +39,7 @@ - (maps) implement a wilderness town portal. - (arch) set proper(?) int values for all monsters. - (maps) fire5.map could destroy players. + - redo all build material faces from scratch. - dropall without arguments now drops all containers. - use blitz++ for vector maths (new dependency). - only match archetype names in artifact allowed names. @@ -122,6 +123,11 @@ - fix some off-by-one bugs that presumably created empty rectangles for unordered map walks - which should not cause any real issues. - increase face hashlen to 5 octets from 4, to avoid a collision. + - cfutil no longer creates split tiles multiple times due to a + off-by-one bug in comparing mtimes. + - cfutil now supports type: prefix to derive faces from other faces, which + is used for all build materials currently. + - require imagemagick >= 6.6. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are