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Comparing deliantra/server/Changes (file contents):
Revision 1.790 by root, Sat May 14 17:41:57 2011 UTC vs.
Revision 1.843 by root, Wed Nov 16 22:31:34 2016 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
4 4
5TODO: trap disarming/finding very little/constant experience?
5TODO: golem survives "longer" now - too long? 6TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 7TODO: clean up skill handling in kill_object.
7TODO: mining experience 8TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 9TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 10TODO: reload_settings
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. 22TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen. 23 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. 24TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 25TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. 26TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
27TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object
28TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png
29TODO: op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); <- why for moving bsall spells? check if caster is player?
26 30
27TODO: potionimp/stat potion descriptrions 31TODO: potionimp/stat potion descriptrions
32TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the
33TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical
34TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or
35TODO: the sepharoth "Kether"
36TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern
37TODO: only store face checksums in C++, store everything else in perl
38
39TODO: cspm spell arg
40
413.1 Wed Nov 16 23:17:11 CET 2016
42 - convert to blitz++ 0.10 and later (also requiring c++ 11).
43 - port to perl 5.18 and newer.
28 - (maps) hopefully fix tobias' tower. 44 - (maps) hopefully fix tobias' tower.
29 - (maps) hopefully fix healing potion vendor in arena entrance. 45 - (maps) hopefully fix healing potion vendor in arena entrance.
30 - (arch) fixed an error in the Gnarg scale mail artifact. 46 - (arch) fixed an error in the Gnarg scale mail artifact.
31 - it was possible to unapply or half-unapply cursed items in many 47 - it was possible to unapply or half-unapply cursed items in many
32 cases, which confused players and also player state. fixed. 48 cases, which confused players and also player state. fixed.
37 (such as money, which won't stack afterwards). 53 (such as money, which won't stack afterwards).
38 - (maps) the shady rogue in goths can unapply cursed items for you. 54 - (maps) the shady rogue in goths can unapply cursed items for you.
39 - (maps) implement a wilderness town portal. 55 - (maps) implement a wilderness town portal.
40 - (arch) set proper(?) int values for all monsters. 56 - (arch) set proper(?) int values for all monsters.
41 - (maps) fire5.map could destroy players. 57 - (maps) fire5.map could destroy players.
58 - (maps) fix pet arena pit/arena entrace and exits.
59 - clear the spell's applied flag when inscribing scrolls, to make the
60 scrolls mergeable.
61 - redo all build material faces from scratch.
42 - dropall without arguments now drops all containers. 62 - dropall without arguments now drops all containers.
43 - use blitz++ for vector maths (new dependency). 63 - use blitz++ for vector maths (new dependency).
44 - only match archetype names in artifact allowed names. 64 - only match archetype names in artifact allowed names.
45 - new command "bumpmsg" that triggers the bump-into-wall messages. 65 - new command "bumpmsg" that triggers the bump-into-wall messages.
46 - altars with match expressions did not work properly. 66 - altars with match expressions did not work properly.
57 - rework the random map parameter passign a bit to be extendable. 77 - rework the random map parameter passign a bit to be extendable.
58 - (random maps) use a nonrecursive algorithm to generate mazes, 78 - (random maps) use a nonrecursive algorithm to generate mazes,
59 also, improve the quality of the mazes (no longer will the edges 79 also, improve the quality of the mazes (no longer will the edges
60 almost always form a passage) and add two new types - "rooms" 80 almost always form a passage) and add two new types - "rooms"
61 and "braided". 81 and "braided".
82 - implement --unique option to reset command.
62 - (random maps) add new "cave" layout, which is much more ... 83 - (random maps) add new "cave" layout, which is much more ...
63 cave-like. 84 cave-like.
64 - (random maps) new layout style "castle" that generates straighish, 85 - (random maps) new layout style "castle" that generates straighish,
65 rogue-ish maps. 86 rogue-ish maps.
66 - (random maps) new layout style "multiple" that simply mixes multiple 87 - (random maps) new layout style "multiple" that simply mixes multiple
98 no known impact. 119 no known impact.
99 - clean up unused settings, introduce DELIANTRA_DATADIR. 120 - clean up unused settings, introduce DELIANTRA_DATADIR.
100 - (arch) added potion of fortitude to resist fear for the jeweler skill. 121 - (arch) added potion of fortitude to resist fear for the jeweler skill.
101 - (arch, maps) move worldmap gridmap data to arch/res/ and implement 122 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
102 a generic table/matrix/palette converter to cfutil. 123 a generic table/matrix/palette converter to cfutil.
124 - avoid crash in describe_item when a power crystal has maxsp=0 (as used,
125 apparently, in the brewery map).
103 - do not endlessly loop when an optional extension cannot be loaded. 126 - do not endlessly loop when an optional extension cannot be loaded.
104 - remove limits of 000..999 from worldmap coordinates, support negative 127 - remove limits of 000..999 from worldmap coordinates, support negative
105 coordinates and introduce z-layers - deliantra is now 3d, in yet another 128 coordinates and introduce z-layers - deliantra is now 3d, in yet another
106 sense. 129 sense.
107 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext 130 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
120 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes. 143 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
121 - server now enforces width/height matches between tiled maps. 144 - server now enforces width/height matches between tiled maps.
122 - fix some off-by-one bugs that presumably created empty rectangles 145 - fix some off-by-one bugs that presumably created empty rectangles
123 for unordered map walks - which should not cause any real issues. 146 for unordered map walks - which should not cause any real issues.
124 - increase face hashlen to 5 octets from 4, to avoid a collision. 147 - increase face hashlen to 5 octets from 4, to avoid a collision.
148 - fix output-rate limiting - min/max now use the first argument for the type,
149 as all other similar macros - might cause other breakage...
150 - cfutil no longer creates split tiles multiple times due to a
151 off-by-one bug in comparing mtimes.
152 - cfutil now supports type: prefix to derive faces from other faces, which
153 is used for all build materials currently.
154 - require imagemagick >= 6.6.
155 - fixed possible crash due to broken initialisation order of shstr and
156 freed_map, thanks go to Jonathan Neuschäfer for spotting this!
157 - fix the brace command.
158 - implement refcnt_buf.
159 - avoid std::string to store facedata, use refcnt_buf instead, for a 20kb
160 codesize decrease. wow.
161 - removed version 1 ext/exti command support.
162 - store meta information in faceinfo->meta unless prepended or empty.
163 - new extension, ota_update, for online updates of the game client.
164 - implement a simpler config value system for extensions that allows
165 config updates without a reload.
166 - fix a segfault in reload_perl due to perl 5.12's gv management changes.
167 - make pick_lock work over map boundaries, and fix a crash while we are
168 at it.
169 - make nekosan more disease-resistant.
170 - new event "infect".
171 - setup protocol packet now supports JSONOBJECT syntax.
172 - implement simple web server, currently to serve facedata for the html5
173 client.
174 - sort faces by name in the server to improve caching locality in clients.
175 - actually prune face checksums (exp_table's checksum was too long).
176 - add skill_info and spell_paths resources to enable caching the info
177 and removing another command.
178 - send completion info to the client.
179 - assume all clients support the deliantra protocol extensions and allow
180 fxix/extcmd and other protocol "extensions" before setup.
181 - implement flash-policy-file server on server socket, to allow flash clients
182 to connect.
183 - implement exti doclet request to request documentation,
184 currently for commands only.
185 - created nickmon extension to monitor nicks.
186 - ix now keeps a copy of the face data while sending, in case the
187 face changes.
188 - do not allocate memory for empty refcnt_bufs.
189 - when faces change, invalidate all clients, not just clients with matching
190 faceset, as faceset only applies to tile resources.
191 - remove dependency on Time::HiRes.
192 - move face data to disk, and load it on each and every access. this saves
193 250mb ram on load, and 130mb ram in general, and only reduces the http
194 server hot cache throughput for faces from ~24000 to ~18000 requests/s
195 on my system. this should make it possible to add a lot more media files
196 in the future, and reduces the memory footprint by the server from 180mb
197 to 60mb ram.
198 - create food/missile will now fail when the mapspace limits are exceeded.
199 - pod processing could deadlock because the child process might try
200 to get a lock.
201 - removed support for ncom packets.
202 - remove drawinfo packets from the server (use msg instead).
203 - skill objects now have their documentation in the msg slot.
204 - no longer allow prefix match when matchign spells, spells names must
205 now be written fully.
206 - avoid a deadlock when the incloader is called to load an in-memory
207 file in a child process.
208 - implement spellmon v2 protocol - no spell message.
209 - remove ability to cats/invoke seplls by "count".
210 - the "may" mechanism now supports uuids ina ddition to nicknames.
211 - implement dm/dmhide in terms of the "may" mechanism, so dm
212 players must now be configured by adding may_command_dm: ["uuid..."]
213 to the config.
214 - remove nowiz command.
215 - change dm hiding - hidden status is no longer respected by spells etc.,
216 it only affects information commands. use observe instead.
217 - automatically send fx for all changed faces, not just for visible tiles.
218 - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar
219 problems in blitz++.
220 - catch sigfpe in the same way as sigsegv.
125 221
1263.0 Sat May 29 23:30:57 CEST 2010 2223.0 Sat May 29 23:30:57 CEST 2010
127 - (maps, arch) complete revamping of the transport routes - all cities are 223 - (maps, arch) complete revamping of the transport routes - all cities are
128 now easily reachable, at a price. 224 now easily reachable, at a price.
129 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 225 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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