--- deliantra/server/Changes 2011/05/14 17:41:57 1.790 +++ deliantra/server/Changes 2011/08/13 23:22:46 1.795 @@ -23,6 +23,8 @@ TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. +TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object +TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png TODO: potionimp/stat potion descriptrions - (maps) hopefully fix tobias' tower. @@ -39,6 +41,7 @@ - (maps) implement a wilderness town portal. - (arch) set proper(?) int values for all monsters. - (maps) fire5.map could destroy players. + - redo all build material faces from scratch. - dropall without arguments now drops all containers. - use blitz++ for vector maths (new dependency). - only match archetype names in artifact allowed names. @@ -122,6 +125,14 @@ - fix some off-by-one bugs that presumably created empty rectangles for unordered map walks - which should not cause any real issues. - increase face hashlen to 5 octets from 4, to avoid a collision. + - cfutil no longer creates split tiles multiple times due to a + off-by-one bug in comparing mtimes. + - cfutil now supports type: prefix to derive faces from other faces, which + is used for all build materials currently. + - require imagemagick >= 6.6. + - fixed possible crash due to broken initialisation order of shstr and + freed_map, thanks go to Jonathan Neuschäfer for spotting this! + - fix the brace command. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are