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23 | TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. |
23 | TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. |
24 | TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 |
24 | TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 |
25 | TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. |
25 | TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. |
26 | TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object |
26 | TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object |
27 | TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png |
27 | TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png |
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28 | TODO: op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); <- why for moving bsall spells? check if caster is player? |
28 | |
29 | |
29 | TODO: potionimp/stat potion descriptrions |
30 | TODO: potionimp/stat potion descriptrions |
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31 | TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the |
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32 | TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical |
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33 | TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or |
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34 | TODO: the sepharoth "Kether" |
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35 | TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern |
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36 | TODO: only store face checksums in C++, store everything else in perl |
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37 | |
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38 | TODO: cspm spell arg |
30 | - (maps) hopefully fix tobias' tower. |
39 | - (maps) hopefully fix tobias' tower. |
31 | - (maps) hopefully fix healing potion vendor in arena entrance. |
40 | - (maps) hopefully fix healing potion vendor in arena entrance. |
32 | - (arch) fixed an error in the Gnarg scale mail artifact. |
41 | - (arch) fixed an error in the Gnarg scale mail artifact. |
33 | - it was possible to unapply or half-unapply cursed items in many |
42 | - it was possible to unapply or half-unapply cursed items in many |
34 | cases, which confused players and also player state. fixed. |
43 | cases, which confused players and also player state. fixed. |
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39 | (such as money, which won't stack afterwards). |
48 | (such as money, which won't stack afterwards). |
40 | - (maps) the shady rogue in goths can unapply cursed items for you. |
49 | - (maps) the shady rogue in goths can unapply cursed items for you. |
41 | - (maps) implement a wilderness town portal. |
50 | - (maps) implement a wilderness town portal. |
42 | - (arch) set proper(?) int values for all monsters. |
51 | - (arch) set proper(?) int values for all monsters. |
43 | - (maps) fire5.map could destroy players. |
52 | - (maps) fire5.map could destroy players. |
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53 | - (maps) fix pet arena pit/arena entrace and exits. |
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54 | - clear the spell's applied flag when inscribing scrolls, to make the |
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55 | scrolls mergeable. |
44 | - redo all build material faces from scratch. |
56 | - redo all build material faces from scratch. |
45 | - dropall without arguments now drops all containers. |
57 | - dropall without arguments now drops all containers. |
46 | - use blitz++ for vector maths (new dependency). |
58 | - use blitz++ for vector maths (new dependency). |
47 | - only match archetype names in artifact allowed names. |
59 | - only match archetype names in artifact allowed names. |
48 | - new command "bumpmsg" that triggers the bump-into-wall messages. |
60 | - new command "bumpmsg" that triggers the bump-into-wall messages. |
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60 | - rework the random map parameter passign a bit to be extendable. |
72 | - rework the random map parameter passign a bit to be extendable. |
61 | - (random maps) use a nonrecursive algorithm to generate mazes, |
73 | - (random maps) use a nonrecursive algorithm to generate mazes, |
62 | also, improve the quality of the mazes (no longer will the edges |
74 | also, improve the quality of the mazes (no longer will the edges |
63 | almost always form a passage) and add two new types - "rooms" |
75 | almost always form a passage) and add two new types - "rooms" |
64 | and "braided". |
76 | and "braided". |
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77 | - implement --unique option to reset command. |
65 | - (random maps) add new "cave" layout, which is much more ... |
78 | - (random maps) add new "cave" layout, which is much more ... |
66 | cave-like. |
79 | cave-like. |
67 | - (random maps) new layout style "castle" that generates straighish, |
80 | - (random maps) new layout style "castle" that generates straighish, |
68 | rogue-ish maps. |
81 | rogue-ish maps. |
69 | - (random maps) new layout style "multiple" that simply mixes multiple |
82 | - (random maps) new layout style "multiple" that simply mixes multiple |
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101 | no known impact. |
114 | no known impact. |
102 | - clean up unused settings, introduce DELIANTRA_DATADIR. |
115 | - clean up unused settings, introduce DELIANTRA_DATADIR. |
103 | - (arch) added potion of fortitude to resist fear for the jeweler skill. |
116 | - (arch) added potion of fortitude to resist fear for the jeweler skill. |
104 | - (arch, maps) move worldmap gridmap data to arch/res/ and implement |
117 | - (arch, maps) move worldmap gridmap data to arch/res/ and implement |
105 | a generic table/matrix/palette converter to cfutil. |
118 | a generic table/matrix/palette converter to cfutil. |
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119 | - avoid crash in describe_item when a power crystal has maxsp=0 (as used, |
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120 | apparently, in the brewery map). |
106 | - do not endlessly loop when an optional extension cannot be loaded. |
121 | - do not endlessly loop when an optional extension cannot be loaded. |
107 | - remove limits of 000..999 from worldmap coordinates, support negative |
122 | - remove limits of 000..999 from worldmap coordinates, support negative |
108 | coordinates and introduce z-layers - deliantra is now 3d, in yet another |
123 | coordinates and introduce z-layers - deliantra is now 3d, in yet another |
109 | sense. |
124 | sense. |
110 | - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext |
125 | - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext |
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123 | - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes. |
138 | - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes. |
124 | - server now enforces width/height matches between tiled maps. |
139 | - server now enforces width/height matches between tiled maps. |
125 | - fix some off-by-one bugs that presumably created empty rectangles |
140 | - fix some off-by-one bugs that presumably created empty rectangles |
126 | for unordered map walks - which should not cause any real issues. |
141 | for unordered map walks - which should not cause any real issues. |
127 | - increase face hashlen to 5 octets from 4, to avoid a collision. |
142 | - increase face hashlen to 5 octets from 4, to avoid a collision. |
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143 | - fix output-rate limiting - min/max now use the first argument for the type, |
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144 | as all other similar macros - might cause other breakage... |
128 | - cfutil no longer creates split tiles multiple times due to a |
145 | - cfutil no longer creates split tiles multiple times due to a |
129 | off-by-one bug in comparing mtimes. |
146 | off-by-one bug in comparing mtimes. |
130 | - cfutil now supports type: prefix to derive faces from other faces, which |
147 | - cfutil now supports type: prefix to derive faces from other faces, which |
131 | is used for all build materials currently. |
148 | is used for all build materials currently. |
132 | - require imagemagick >= 6.6. |
149 | - require imagemagick >= 6.6. |
133 | - fixed possible crash due to broken initialisation order of shstr and |
150 | - fixed possible crash due to broken initialisation order of shstr and |
134 | freed_map, thanks go to Jonathan Neuschäfer for spotting this! |
151 | freed_map, thanks go to Jonathan Neuschäfer for spotting this! |
135 | - fix the brace command. |
152 | - fix the brace command. |
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153 | - implement refcnt_buf. |
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154 | - avoid std::string to store facedata, use refcnt_buf instead, for a 20kb |
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155 | codesize decrease. wow. |
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156 | - removed version 1 ext/exti command support. |
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157 | - store meta information in faceinfo->meta unless prepended or empty. |
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158 | - new extension, ota_update, for online updates of the game client. |
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159 | - implement a simpler config value system for extensions that allows |
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160 | config updates without a reload. |
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161 | - fix a segfault in reload_perl due to perl 5.12's gv management changes. |
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162 | - make pick_lock work over map boundaries, and fix a crash while we are |
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163 | at it. |
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164 | - make nekosan more disease-resistant. |
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165 | - new event "infect". |
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166 | - setup protocol packet now supports JSONOBJECT syntax. |
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167 | - implement simple web server, currently to serve facedata for the html5 |
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168 | client. |
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169 | - sort faces by name in the server to improve caching locality in clients. |
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170 | - actually prune face checksums (exp_table's checksum was too long). |
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171 | - add skill_info and spell_paths resources to enable caching the info |
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172 | and removing another command. |
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173 | - send completion info to the client. |
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174 | - assume all clients support the deliantra protocol extensions and allow |
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175 | fxix/extcmd and other protocol "extensions" before setup. |
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176 | - implement flash-policy-file server on server socket, to allow flash clients |
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177 | to connect. |
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178 | - implement exti doclet request to request documentation, |
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179 | currently for commands only. |
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180 | - created nickmon extension to monitor nicks. |
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181 | - ix now keeps a copy of the face data while sending, in case the |
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182 | face changes. |
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183 | - do not allocate memory for empty refcnt_bufs. |
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184 | - when faces change, invalidate all clients, not just clients with matching |
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185 | faceset, as faceset only applies to tile resources. |
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186 | - remove dependency on Time::HiRes. |
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187 | - move face data to disk, and load it on each and every access. this saves |
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188 | 250mb ram on load, and 130mb ram in general, and only reduces the http |
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189 | server hot cache throughput for faces from ~24000 to ~18000 requests/s |
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190 | on my system. this should make it possible to add a lot more media files |
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191 | in the future, and reduces the memory footprint by the server from 180mb |
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192 | to 60mb ram. |
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193 | - create food/missile will now fail when the mapspace limits are exceeded. |
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194 | - pod processing could deadlock because the child process might try |
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195 | to get a lock. |
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196 | - removed support for ncom packets. |
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197 | - remove drawinfo packets from the server (use msg instead). |
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198 | - skill objects now have their documentation in the msg slot. |
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199 | - no longer allow prefix match when matchign spells, spells names must |
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200 | now be written fully. |
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201 | - avoid a deadlock when the incloader is called to load an in-memory |
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202 | file in a child process. |
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203 | - implement spellmon v2 protocol - no spell message. |
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204 | - remove ability to cats/invoke seplls by "count". |
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205 | - the "may" mechanism now supports uuids ina ddition to nicknames. |
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206 | - implement dm/dmhide in terms of the "may" mechanism, so dm |
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207 | players must now be configured by adding may_command_dm: ["uuid..."] |
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208 | to the config. |
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209 | - remove nowiz command. |
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210 | - change dm hiding - hidden status is no longer respected by spells etc., |
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211 | it only affects information commands. use observe instead. |
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212 | - automatically send fx for all changed faces, not just for visible tiles. |
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213 | - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar |
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214 | problems in blitz++. |
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215 | - catch sigfpe in the same way as sigsegv. |
136 | |
216 | |
137 | 3.0 Sat May 29 23:30:57 CEST 2010 |
217 | 3.0 Sat May 29 23:30:57 CEST 2010 |
138 | - (maps, arch) complete revamping of the transport routes - all cities are |
218 | - (maps, arch) complete revamping of the transport routes - all cities are |
139 | now easily reachable, at a price. |
219 | now easily reachable, at a price. |
140 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
220 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |