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Comparing deliantra/server/Changes (file contents):
Revision 1.8 by root, Tue Apr 24 14:43:23 2007 UTC vs.
Revision 1.68 by root, Fri Mar 14 19:16:24 2008 UTC

1Crossfire TRT Server ChangeLog 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
32.1 3TODO: picking up the torches in nibmus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7 - rebalanced default experience table to be more exponential
8 and much easier up to level ~40, then moderately harder.
9 - change attuned/repelled level boni to +-8 from +-2.
10 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
11 - do not exit on reload/load errors but properly cleanup.
12 - fix a 32 bit uncleanlieness in the slice debugging wrapper.
13
142.41 Fri Jan 25 13:15:37 CET 2008
15 - get rid of YAML::Syck, it's too buggy and misparses many files
16 (this fixes the jeweler skill).
17 - back-to-back perl_reloads don't freeze the ticker anymore.
18 - convert cfutil from Event to EV (forgot to do this earlier...).
19 - move tombstone to real map if player died due to cave-in (even if
20 it has reset, which is better than putting it on the savebed, also as
21 proof that the palyer didn't use a savebed).
22
232.4 Sun Jan 13 13:41:29 CET 2008
24 - work around perl bug in configure perl module version check.
25 - fix bug in golem move code that would cause a crash at tiling borders.
26 - fix a freeze bug when looking for an arrow in the inventory.
27 - fix a bug in animate_weapon, causing a crash.
28 - no longer exit when a coroutine throws an exception.
29 - fix a potential double free bug (nicely exploited by g++ 4.2).
30 - fix the "<player> is nuts" message.
31 - fix an exception at logout due to the json_coder being gone.
32 - upgrade to EV version 2.0 API.
33 - when players don't apply a savebed correctly but stand above one,
34 do not move or kill them.
35 - implement client-side settings page in playerbook (0.9963+ required).
36 - implement generic framework for server-side resource files.
37 - implement resource file update event.
38 - hook experience table update into the framework.
39 - move jeweler.yaml to resources (arch/).
40 - switch from Crossfire to Deliantra perl module.
41 - implement json2json arch filter.
42 - implement widget protocol version 2, support for ui templates.
43 - mapinfo is now handled fully asynchronously.
44 - ext/irc: also log irc messages.
45 - ext/schmorplog: write user stat files asynchronously.
46
472.32 Sun Dec 2 18:11:01 CET 2007
48 - limited the number of items that can be picked up and dropped
49 as temporary measurement against bad performance or dropping things
50 (this lead to long freezes and triggered the watchdog).
51 - improved the performance of the drop command a bit.
52 - switch from Event to EV for higher performance, easier usage,
53 less bugs...
54 - updated to release version of the gnu affero license.
55
562.31 Sun Nov 11 17:26:28 CET 2007
57 - more thoroughly rename the binaries, contact addresses.
58 - update the copyrights.
59 - avoid backtraces due to old spells on some maps, sometimes causing
60 crashes.
61 - fix a problem where facedata wasn't initialised to zero properly,
62 potentially causing crashes.
63 - assign weapons on user load time, not login-time, avoiding
64 crashes.
65
662.3 Sat Oct 27 11:22:38 CEST 2007
67 - fixed an important bug that caused passwords to be forgotten.
68 - implement *tag destinations for goto, slaying etc. and use it
69 in some of the maps.
70 - bigworldised many maps (islands as in pupland and aldwulf),
71 which is now trivial to do.
72 - removed all traces of the old (and never working) plug-in interface
73 (70kb code less on amd64).
74 - improve/tune scheduling priorities.
75 - fix some freezing bugs.
76 - fix a memory corruption problem in dynbuf.printf.
77 - use channels for chat and many informational commands.
78 - improved the tutorial.
79 - create missile is now fixed.
80 - race fields must now contain archetypes.
81 - jumping skill now works as advertised.
82
832.2 Tue Sep 11 15:41:24 CEST 2007
84 - relicense under the gnu affero license.
85 - new inscription skill, can only inscribe INSCRIBABLE items.
86 - implement server-side framework for generic resources.
87 - use resource framework for server-provided ambient
88 music.
89 - save object owners (players only atm).
90 - replace limited sound api with server-provided sound effects.
91 - new sc (sound control) protocol command.
92 - improve fxix protocol to include types.
93 - exactly fill tcp segments, if possible.
94 - output-rate is now an upper limit, the server will automatically
95 (and quite perfectly) adjust to the network conditions, ensuring
96 low latency even during bulk transfers (music, images, sounds etc.).
97 - implement server-side widgets (i.e. client widgets controlled
98 in the server side). this will allow future expansion without
99 having to upgrade clients.
100 - implement a (artwork) world map with realtime player position
101 tracking.
102 - new and more efficient extcmd (server still supports old extcmd
103 protocol).
104 - fixed lots of underflow/overflow bugs in diseases and general stats
105 calcluation that could be easily exploited by users.
106 - rebalanced diseases to spread more naturally/evenly.
107 - completely asynchronous map loading even for tiled maps.
108 - replace simple messaging protocol with channels carrying metadata
109 (similar to message types, but more directed at the user).
110 - reduce command processing latency by a whopping 120ms by
111 reordering some processing steps inside the server. this directly
112 reduces lag by 120ms.
113 - actually send spell faces to the client.
114 - implement player genders.
115 - unclean logout/login results in: nothing if map hasn't reset,
116 otherwise return to savebed and possible kill if the log-out
117 was for too long.
118 - fast socket-dead detection (kick player after 8 seconds without ack).
119 - greatly reduce the cpu time needed to draw maps _again_.
120 - archetypes are now subclasses of objects.
121 - rebalanced shop greed and approval functions to be more realistic
122 (and likely match the actual intention).
123 - implement "crossfire pod" format for messages, with working bold,
124 italic, gender-specific text, paragraphs etc.
125 - implemented hint framework, players can opt to receive hints.
126 - implemented (long) book framework, added some books from the cf wiki.
127 - implement generic message framework that uses xml, utf8 for the client
128 protocol and is capable of transmitting generic meta information.
129 - implement (in a suboptimal way) per-player instantiated maps.
130 - replace the nexus by a per-player tutorial map that teaches stuff
131 better than the newbie house.
132 - fix the magicmap colours.
133 - optimise map update even more by removing unneeded code and checks.
134 - decouple map and stats update from pl->ob and use pl->observe instead.
135 - implement observe command.
136 - major speed up in map refresh by replacing most get_map_from_coord
137 calls with a simple comparison.
138 - fix a latent crossfire bug that could crash the server because the
139 map refresh did not update the mapspace.
140 - support custom keys for regions and maps, regions are now
141 refcount-managed.
142 - allow worldmap overlays anywhere in the 000..999 range.
143 - new system to acquire time slices for background jobs, to reduce
144 jitter.
145 - semi-persistent object-referencing framework (currently only players
146 supported).
147 - dependency tracking for perl extensions.
148 - new slag-ex extension for cleaning cauldrons.
149 - fix invoke result processing.
150 - there are even less i/o syncpoints in the server now.
151 - added map-tags extension that scans all maps for object tags
152 and records them in the database (not used yet).
153 - metaserver 2 support.
154 - many more bugfixes and minor optimisations.
155
1562.1 Sun May 27 04:21:29 CEST 2007
157 - optimised event invocation (non-wanted events can now be
158 skipped with 4-5 inlined instructions).
159 - complete rewrite of town_portal: it now creates a portal
160 to the "nearest" town only, travel is only possible
161 to the town and back, anybody can use it (also removes
162 one of the remaining syncpoints in the server).
163 - complete rewrite of the range/attack skill slot system:
164 there are now two slots, one for combat, one for ranged
165 attacks.
166 - introduce the concept of a current weapon (either a ranged
167 or a combat weapon/skill/tool) and switch between them as
168 needed.
169 - rewrite bow code so bows get more useful: apply damage,
170 attacktype and other stats to the arrows and treat
171 bows as weapons. also rebalance the missile weapons skill
172 so its damage increases with level.
173 - rewrite the complete player speed logic: weapon_speed now
174 works as documented and there are no unnatural speed boosts.
4 - implement a utility - cfutil - that simplifies arch and map 175 - implement a utility - cfutil - that simplifies arch and map
5 installation, replacing the old collect scripts and 176 installation, replacing the old collect scripts and
6 simplying deployment. 177 simplying deployment by scaling and cutting faces as required.
178 - simplify the map protocol extensively by taking advantage
179 of missing bigfaces, speeding up map generation immensely.
7 - implement inherit keyword allowing archetypes to inherit from 180 - implement inherit keyword allowing archetypes to inherit from
8 other archetypes. 181 other archetypes.
9 - rationalise archetype, region and treasurelist file format 182 - rationalise archetype, region and treasurelist file format
10 into a single file format and make them reloadable asynchronously. 183 into a single file format and make them reloadable asynchronously.
184 - make the worldmap, facedata (smoothing, faces, magicmap)
185 reloadable at runtime.
11 - implement 64x64 faceset support. 186 - implement 64x64 faceset support.
12 - implement fxixsx protocol that saves 187 - implement fxixsx protocol that saves
13 a lot of bandwidth over the old image/face/smooth packets 188 a lot of bandwidth over the old image/face/smooth packets
14 and allows images > packetsize. 189 and allows images > packetsize, incremental and background
190 transfers.
15 - implement a bandwidth-saving smoothing protocol that works 191 - implement a bandwidth-saving smoothing protocol that works
16 on a face basis as opposed to a mapspace basis. 192 on a face basis as opposed to a mapspace basis.
17 - the server can now rate-limit image uploads to not exceed 193 - the server can now rate-limit image uploads to not exceed
18 a certain (client-configurable) speed while guarenteeing full 194 a certain (client-configurable) speed while guarenteeing full
19 freedom of movement. 195 freedom of movement.
20 - implement new ex command to request item descriptions. 196 - implement new ex command to request item descriptions.
21 - implement new msg command for in-game messages with meta 197 - implement new msg command for in-game messages with meta
22 information (using xml). 198 information (using xml).
199 - enforce utf-8 for all text messages.
200 - added micropather (not used yet).
23 - many, many bugfixes. 201 - many, many bugfixes.
24 202
252.0 Tue Mar 6 15:22:53 CET 2007 2032.0 Tue Mar 6 15:22:53 CET 2007
26 - make coroapi accessible to cf+. 204 - make coroapi accessible to cf+.
27 - moved map handling logic completely to perl 205 - moved map handling logic completely to perl
28 - per player maps are now marked in the map 206 - per player maps are now marked in the map
29 - maps are saved completely differently now, 207 - maps are saved completely differently now,
30 and much more often. 208 and much more often.
31 - rewrote map header parser and writer 209 - rewrote map header parser and writer, to be much faster.
32 - maps and players are now (in the average case) loaded 210 - maps and players are now (in the average case) loaded
33 and saved completely asynchronously, I/O contention will no 211 and saved completely asynchronously, I/O contention will no
34 longer freeze the server. 212 longer freeze the server.
35 - players and maps can be loaded anytime, without the player 213 - players and maps can be loaded anytime, without the player
36 being logged in. 214 being logged in.

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