--- deliantra/server/Changes 2012/10/01 01:43:39 1.805 +++ deliantra/server/Changes 2012/11/11 04:29:10 1.819 @@ -32,6 +32,7 @@ TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or TODO: the sepharoth "Kether" TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern +TODO: only store face checksums in C++, store everything else in perl - (maps) hopefully fix tobias' tower. - (maps) hopefully fix healing potion vendor in arena entrance. - (arch) fixed an error in the Gnarg scale mail artifact. @@ -46,6 +47,7 @@ - (maps) implement a wilderness town portal. - (arch) set proper(?) int values for all monsters. - (maps) fire5.map could destroy players. + - (maps( fix pet arena pit/arena entrace and exits. - redo all build material faces from scratch. - dropall without arguments now drops all containers. - use blitz++ for vector maths (new dependency). @@ -153,6 +155,33 @@ at it. - make nekosan more disease-resistant. - new event "infect". + - setup protocol packet now supports JSONOBJECT syntax. + - implement simple web server, currently to serve facedata for the html5 + client. + - sort faces by name in the server to improve caching locality in clients. + - actually prune face checksums (exp_table's checksum was too long). + - add skill_info and spell_paths resources to enable caching the info + and removing another command. + - add command help info as res/command_help. + - assume all clients support the deliantra protocol extensions and allow + fxix/extcmd and other protocol "extensions" before setup. + - implement flash-policy-file server on server socket, to allow flash clients + to connect. + - implement exti doclet request to request documentation, + currently for commands only. + - created nickmon extension to monitor nicks. + - ix now keeps a copy of the face data while sending, in case the + face changes. + - do not allocate memory for empty refcnt_bufs. + - when faces change, invalidate all clients, not just clients with matching + faceset, as faceset only applies to tile resources. + - remove dependency on Time::HiRes. + - move face data to disk, and load it on each and every access. this saves + 250mb ram on load, and 130mb ram in general, and only reduces the http + server hot cache throughput for faces from ~24000 to ~18000 requests/s + on my system. this should make it possible to add a lot more media files + in the future, and reduces the memory footprint by the server from 180mb + to 60mb ram. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are