ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.81 by root, Fri Apr 11 21:09:52 2008 UTC vs.
Revision 1.116 by root, Thu Apr 24 12:06:01 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
6 9
102.53
11 - fix a bug where remove did not actually remove items from the inventory, leaving
12 ghost items.
13 - dropping items a shop is not interested in won't sell them anymore.
14 - the mailscrolls are now correctly handed out even when the destination
15 player is not logged in.
16 - rods and horns with a too low maximum charge allow now at least one discharge.
17
182.52 Thu Apr 24 11:47:19 CEST 2008
19 - completely automate the item add/delete on remove/insert. this should fix
20 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
21 - completely automate the weight handling, should fix all weight
22 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
23 - reloading archetypes while a user was in the character creation phase
24 could crash the server.
25 - fix a nontrivial number of cases of code commented similar
26 to "is this really correct?", as many of those cases are now handles
27 automatically by lower level code.
28 - replace many ad-hoc checks for client visibility by object::visible_to,
29 should result in broader applicability of functions using it.
30 - merge items with different arch pointers refering to the same arch
31 (due to archetype reloads).
32 - refactored the object remove/insert functions and most related
33 functions (decrease, split, merge_ob etc.).
34 - make it compile better on freebsd (reported by pippijn).
35 - remove GT_UPDATE_INV (no longer applicable).
36 - fix the longstanding "container stays open" bug.
37 - improved floorbox updating to be incremental and other protocol
38 optimisations.
39 - get rid of update_after_inventory_change and only do update stats
40 for weight once/tick/player at max.
41 - rewrite party commands, use party channel.
42
432.51 Sun Apr 20 21:27:37 CEST 2008
44 - properly link against libgthread as that is needed to make the slice
45 allocator thread-safe.
46 - support perls not compiled with 64 bit support (though this is not a
47 recommended configuration) (reported by Samuel Gondouin).
48 - always put godgiven items into the player inventory, never any containers.
49 - (arch)
50 - (maps, arch) the scorn go club was founded!
51 - (arch) do no longer support player abilities, they didn't work anyways.
52 - (arch) the alchemy spell is now of the alchemy spell school, which
53 became a real spell-class.
54 - (arch) the alchemist class now get an alchemy spell book for new characters.
55 - (arch) considerably strengthened spark shower and destruction.
56 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
57 finally reloadable at runtime.
58 - changed archetype loading algorithm to only require one pass and
59 use delayed resolving of references.
60 - examine command now uses the examine infobox.
61 - implement an "incremental garbage collector" for archetypes.
62 - enable slice allocator again.
63 - implement optional free memory poisoning.
64
652.5 Wed Apr 16 15:06:53 CEST 2008
66 - the two handed weapon skill can no longer be used as unarmed combat
67 skill.
7 - append [drop xxx coins] to altar/trigger_altar/identify_table names 68 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
8 (also update all maps to use money instead of coins). 69 names (also update all maps to use money instead of coins).
9 - add uuid accessors to perl. 70 - add uuid accessors to perl.
10 - add coin names and archetype accessors to perl. 71 - add coin names and archetype accessors to perl.
11 - fix runtime uuid file format to use "." instead of ",". 72 - fix runtime uuid file format to use "." instead of ",".
12 - change perl extensions to not use hardcoded coins and values. 73 - change perl extensions to not use hardcoded coins and values.
13 - write uuids asynchronously (no hiccups due to uuid writes) 74 - write uuids asynchronously (no hiccups due to uuid writes)
14 and be more parsimonous of uuid usage by the exact value out on exit. 75 and be more parsimonous of uuid usage by the exact value out on exit.
76 - write log messages in another thread, removing another sync point.
77 - support multi-line log messages in a nicer way.
15 - be more portable w.r.t. uuids and format specifiers everywhere. 78 - be more portable w.r.t. uuids and format specifiers everywhere.
16 - fix a minor memleak in the random map generator. 79 - fix a minor memleak in the random map generator.
17 - some parts of the random map generator are not coroutine-safe, 80 - some parts of the random map generator are not coroutine-safe,
18 so only call it "single-threaded". 81 so only call it "single-threaded".
19 - major cleanup of memory management in random map generator. 82 - major cleanup of memory management in random map generator.
83 - slight refactoring of the random map generator, faster too.
20 - solve the "slice_alloc becomes negative" mystery - no allocation bug, 84 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
21 bookkeeping bug. 85 bookkeeping bug.
86 - work around "player is on active list" problem by deactivating player
87 after loading.
22 - garbage collect shstr's more evenly and adaptively only when 88 - garbage collect shstr's more evenly and adaptively only when
23 there have in fact been allocations. 89 there have in fact been allocations.
90 - fix object::insert to do as documented and insert into the env
91 if necessary.
92 - fix cf::map::unique_maps.
93 - fix nrof overflow check in can_merge_slow.
94 - fix converter code to handle >31 bit values.
95 - added support for the player_sold flag
96 - converters no longer accept unpaid items.
97 - canonicalize random map meta files for better unification.
24 98
252.43 Sun Apr 6 20:35:29 CEST 2008 992.43 Sun Apr 6 20:35:29 CEST 2008
26 - work around a glibc bug that causes calloc to return non-zero memory 100 - work around a glibc bug that causes calloc to return non-zero memory
27 when mlockall has been used. 101 when mlockall has been used.
28 - pass environment to perl_sys_init3, as required by newer perls. 102 - pass environment to perl_sys_init3, as required by newer perls.
29 - use separate thread for ticker timing (and more in the future). 103 - use separate thread for ticker timing (and more in the future).
30 this greatly increases timing accuracy and gets rid of an enourmous 104 this greatly increases timing accuracy and gets rid of an enourmous
31 number of gettimeofday calls. 105 number of gettimeofday calls.
32 - use a seperate thread to signal aio completion, for lower latency. 106 - use a separate thread to signal aio completion, for lower latency.
33 - require Coro 4.47, which fixes a data corruption bug with its C API. 107 - require Coro 4.47, which fixes a data corruption bug with its C API.
34 108
352.42 Sat Mar 15 12:05:21 CET 2008 1092.42 Sat Mar 15 12:05:21 CET 2008
36 - rebalanced default experience table to be more exponential 110 - rebalanced default experience table to be more exponential
37 and much easier up to level ~40, then moderately harder. 111 and much easier up to level ~40, then moderately harder.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines