--- deliantra/server/Changes 2012/10/01 01:43:39 1.805 +++ deliantra/server/Changes 2012/11/06 23:33:14 1.814 @@ -46,6 +46,7 @@ - (maps) implement a wilderness town portal. - (arch) set proper(?) int values for all monsters. - (maps) fire5.map could destroy players. + - (maps( fix pet arena pit/arena entrace and exits. - redo all build material faces from scratch. - dropall without arguments now drops all containers. - use blitz++ for vector maths (new dependency). @@ -153,6 +154,18 @@ at it. - make nekosan more disease-resistant. - new event "infect". + - setup protocol packet now supports JSONOBJECT syntax. + - implement simple web server, currently to serve facedata for the html5 + client. + - sort faces by name in the server to improve caching locality in clients. + - actually prune face checksums (exp_table's checksum was too long). + - add skill_info and spell_paths resources to enable caching the info + and removing another command. + - add command help info as res/command_help. + - assume all clients support the deliantra protocol extensions and allow + fxix/extcmd and other protocol "extensions" before setup. + - implement flash-policy-file server on server socket, to allow flash clients + to connect. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are