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Comparing deliantra/server/Changes (file contents):
Revision 1.82 by root, Sun Apr 13 01:34:08 2008 UTC vs.
Revision 1.102 by root, Sun Apr 20 19:27:54 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 32.51 Sun Apr 20 21:27:37 CEST 2008
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 4 - properly link against libgthread as that is needed to make the slice
5TODO: dragons should not be able to change their title via the settings tab in playerbook 5 allocator thread-safe.
6 - support perls not compiled with 64 bit support (though this is not a
7 recommended configuration) (reported by Samuel Gondouin).
8 - always put godgiven items into the player inventory, never any containers.
9 - (arch)
10 - (maps, arch) the scorn go club was founded!
11 - (arch) do no longer support player abilities, they didn't work anyways.
12 - (arch) the alchemy spell is now of the alchemy spell school, which
13 became a real spell-class.
14 - (arch) the alchemist class now get an alchemy spell book for new characters.
15 - (arch) considerably strengthened spark shower and destruction.
16 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
17 finally reloadable at runtime.
18 - changed archetype loading algorithm to only require one pass and
19 use delayed resolving of references.
20 - examine command now uses the examine infobox.
21 - implement an "incremental garbage collector" for archetypes.
22 - enable slice allocator again.
23 - implement optional free memory poisoning.
6 24
7TODO: one cna apply two handed weapons into ones combat slot! 252.5 Wed Apr 16 15:06:53 CEST 2008
8 26 - the two handed weapon skill can no longer be used as unarmed combat
27 skill.
9 - append [drop xxx coins] to altar/trigger_altar/identify_table names 28 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
10 (also update all maps to use money instead of coins). 29 names (also update all maps to use money instead of coins).
11 - add uuid accessors to perl. 30 - add uuid accessors to perl.
12 - add coin names and archetype accessors to perl. 31 - add coin names and archetype accessors to perl.
13 - fix runtime uuid file format to use "." instead of ",". 32 - fix runtime uuid file format to use "." instead of ",".
14 - change perl extensions to not use hardcoded coins and values. 33 - change perl extensions to not use hardcoded coins and values.
15 - write uuids asynchronously (no hiccups due to uuid writes) 34 - write uuids asynchronously (no hiccups due to uuid writes)
16 and be more parsimonous of uuid usage by the exact value out on exit. 35 and be more parsimonous of uuid usage by the exact value out on exit.
36 - write log messages in another thread, removing another sync point.
37 - support multi-line log messages in a nicer way.
17 - be more portable w.r.t. uuids and format specifiers everywhere. 38 - be more portable w.r.t. uuids and format specifiers everywhere.
18 - fix a minor memleak in the random map generator. 39 - fix a minor memleak in the random map generator.
19 - some parts of the random map generator are not coroutine-safe, 40 - some parts of the random map generator are not coroutine-safe,
20 so only call it "single-threaded". 41 so only call it "single-threaded".
21 - major cleanup of memory management in random map generator. 42 - major cleanup of memory management in random map generator.
43 - slight refactoring of the random map generator, faster too.
22 - solve the "slice_alloc becomes negative" mystery - no allocation bug, 44 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
23 bookkeeping bug. 45 bookkeeping bug.
46 - work around "player is on active list" problem by deactivating player
47 after loading.
24 - garbage collect shstr's more evenly and adaptively only when 48 - garbage collect shstr's more evenly and adaptively only when
25 there have in fact been allocations. 49 there have in fact been allocations.
26 - fix object::insert to do as documented and insert into the env 50 - fix object::insert to do as documented and insert into the env
27 if necessary. 51 if necessary.
28 - fix cf::map::unique_maps. 52 - fix cf::map::unique_maps.
29 - fix nrof overflow check in can_merge_slow. 53 - fix nrof overflow check in can_merge_slow.
30 - fix converter code to handle >31 bit values. 54 - fix converter code to handle >31 bit values.
55 - added support for the player_sold flag
56 - converters no longer accept unpaid items.
57 - canonicalize random map meta files for better unification.
31 58
322.43 Sun Apr 6 20:35:29 CEST 2008 592.43 Sun Apr 6 20:35:29 CEST 2008
33 - work around a glibc bug that causes calloc to return non-zero memory 60 - work around a glibc bug that causes calloc to return non-zero memory
34 when mlockall has been used. 61 when mlockall has been used.
35 - pass environment to perl_sys_init3, as required by newer perls. 62 - pass environment to perl_sys_init3, as required by newer perls.

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