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Comparing deliantra/server/Changes (file contents):
Revision 1.82 by root, Sun Apr 13 01:34:08 2008 UTC vs.
Revision 1.342 by root, Sun Feb 1 19:50:27 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: picking up the torches in nimbus seemingly works, but after 4TODO: emergency swap mode is not working
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 5TODO: xs-warn doesn't end up in server log.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
6 12
7TODO: one cna apply two handed weapons into ones combat slot! 13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: rewrite highscore code
8 19
20TODO: greeting message on what to do in dialog after race selection.
21TODO: health bars for earthwalls seem to start at 100% end die at 50%
22
23
242009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
252009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31
322.77 Sun Feb 1 16:30:48 CET 2009
33 - convert me command from per-map to chat, which makes more sense, also
34 document it.
35 - more than one spellbooks of same class can now be given
36 in class selection.
37 - adjusted the starting_spell.trs treasure list to the recent
38 spell rebalancements.
39 - the IRC gateway filters IRC colors now.
40
412.76 Sat Jan 17 08:36:51 CET 2009
42 - (arch) fix quiver of Holding Bolts.
43 - applying unpaid items will now examine them.
44 - add "What" column to body command, showing items in that slot.
45 - redesigned and rebalanced lamps and torches.
46 - add "..." to item names that have been shortened.
47 - fixed "assign" function that squeezes strings into fixed length.
48 - add cursed effect to lamps and (some) torches.
49 - fixed bad assigned crafting skills and their tools.
50
512.75 Fri Jan 9 16:13:30 CET 2009
52 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
53 - fix a bug in the nimbus extension that allowed players to cheat.
54 - make monster smell logic dependent on their wisdom stat.
55 - put the death reason into a separate tab.
56 - converted "connected" slot to string, cleanly got rid of some ugly
57 hacks such as the path_attuned hack.
58 - introduce shstr_tmp for fast temporary shstr passing.
59 - replace one-at-a-time hash by faster than smaller FNV-1a hash
60 when hashing strings.
61 - sanitized alchemy-like skills and cauldrons to check earlier
62 whether the right cauldron is used.
63 - considerably optimise shared string implementation by
64 making its null value a compiletime constant.
65 - use shared string matching insteafd of strcmp in a lot of places,
66 as well as using shstr_cmp to pass shared stringsa round efficiently,
67 for lots of code size savings.
68 - monsters which breed new monsters shouldn't breed new monsters when
69 they are sleeping: generators now check for the sleeping flag.
70 - tell gcc not to excessively inline some perl interface functions.
71 - remove marking rune length limit.
72 - fix formatting of cfpod when a verbatim block was following
73 a single newline.
74 - move resistances, statistics and showpets command output into tabs.
75 - implement map scripts that can replace the boulder logic without
76 having to write extensions.
77
782.74 Mon Dec 29 15:23:38 CET 2008
79 - fix a longstanding bug that teared multipart monsters
80 at map boundaries apart.
81 - temporarily make permanently invisible player visible when
82 he/she makes noise.
83 - fix being able to see through walls a bit.
84 - improve look at output.
85 - completely replaced the line of sight algorithm with a variant
86 of spiral fov capable of visibility grades and arbitrary
87 shadow angles, that uses less memory and less code.
88 - the new los code supports arbitrary map rectangles and loosens
89 other restrictions of the old code, supporting further optimisations.
90 - update los if blocksview-objects are inserted in a map, not just when
91 removed (e.g. for summon fog).
92 - permanent invisibility doesn't make immune against making noise:
93 implement a noise system that allows monsters to locate the player
94 when he/she makes noise.
95 - implement a primitive smell system that monsters can use to track
96 players.
97 - create bomb now also works when casted by door traps.
98 - (arch) new torch graphics.
99 - (maps) considerably soften the subway spider.
100 - (maps) made the portgate of navar safe ground, to protect
101 the guards from being killed by players.
102 - (maps) lots of tweaks in and around scorn.
103 - (maps) use special non-blocksview jungle, mountain and
104 darkforest freely on the worldmap, to get gradual sight obstacles
105 instead of total blackout in those areas.
106 - no maximum darkness for outdoor maps anymore.
107 - add more hints, fix some messages.
108 - fix a bug: firing rods should tell you something about them.
109 - make light additive even within players.
110 - darken xrays effect a bit.
111 - improve handling of los changes when inserting or removing
112 objects, not perfect yet.
113 - make map darkness signed (formerly unsigned) to allow
114 ambient lighting and centrally manage darkness as an offset.
115 - revamped, fixed and documented the server calendrics, also
116 tell users the current time and data, to improve awareness.
117 - implement proper wizlook flag and handling of wizlook, instead
118 of dumbly just clearing los once.
119 - speed up los code - it's now about 2-3 times as fast as the old one,
120 and has a smaller runtime variance.
121 - daylight/nightfall can now increase/decrease past the natural limit,
122 making them actually useful.
123 - see_in_dark now increases the viewing radius by 3.
124 - implement a fast tiled map iterator and use it in LOS for a 20%
125 speedup, as well as in many other places.
126 - remove support for extended map infos - these are not used
127 by the deliantra client and removing them gives us a 10% speedup
128 when sending map changes.
129 - remove most gcfclient and other client bug workarounds, as well
130 as now obsolete protocol versions, simplying the code.
131 - optimise and simplify generation of random numbers.
132 - correctly provide a non-zero default density for materials, to
133 avoid crashes, fix other bugs in the material handling code.
134 - fix volume calculations.
135 - fix cfpod parsing when multiple verbatim blocks were separated by
136 newlines.
137 - increase monster detection radius from wis/5 to wis/3.
138 - remove old pickup modes.
139 - remove obsolete disarm and search commands (search wasn't working
140 anyways).
141 - fix a crash when an npc applied a sign.
142
1432.73 Thu Dec 18 20:56:31 CET 2008
144 - this release is assumed to be very stable.
145 - (maps) radically redesigned and improved tutorial.
146 - directional casting no longer immediately removes the invisible effect.
147 - magic ears now trigger when used inside the NPC dialogue.
148 - fix overflow in lighting calculations.
149 - negative glow radii can no longer cause total darkness.
150 - allow lookat on spaces where we only barely see, as opposed to
151 only maximally-lit ones.
152 - class selection has been reworked completely and their documentation corrected.
153 - swashbucklers got the oratory skill now.
154 - jump skill was fixed to adhere to all the flags a mapspace has got.
155 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
156 - fix deadlock in Jeweler::improve_ring_by_plan.
157 - use Coro::SemaphoreSet instead of our own lock management
158 (which was probably broken, too).
159 - support negative glow radii during daytime, too.
160 - use circular, not rectangular, viewing area.
161 - use minimum viewing distance of 2 in outdoor maps.
162 - negative glow is stronger than viewing area or lamps.
163 - (arch) new darkness spell face.
164
1652.72 Thu Dec 4 22:20:19 CET 2008
166 - (maps) completely redesigned scorn.
167 - "cast light" now works on oneself.
168 - bump max light radius to 9, rewrote glow lighting calculations, fix
169 negative glow radii again (they were totally broken before).
170 - the "worldmaps sometimes are black" bug is finally fixed.
171 - the "player objects are referenced in _GENxx globals" bug has finally
172 been fixed, by not relying on buggy perl internals when serialising.
173 - fixed a long standing bug in the anvil converters in armour shops.
174 - items shops weren't interested in don't vanish anymore, and are given
175 back to the player.
176 - attuned/repell and spell base level system reworked.
177 - rewrote skill cache (last_skill_ob) system and usage - might
178 be less erratic now.
179 - refuse to write the uuid file if the uuid is zero
180 (to avoid writing it in early crashes).
181 - pathsync the directory after saving a file for added slowdown^Wsafety.
182 - speed up emergency_save by not syncing every file separately.
183 - no longer reattach perl to every object on reload, it's slow, and no longer
184 necessary since we don't nuke stashes anymore.
185 - do not bootstrap perl from the commandline args, use separate eval for
186 better error reporting.
187 - fix a crash when pushing cone spells met ice attacks.
188 - pre-cache perl extension files on reload to speed up the reload.
189 - speed up map refresh in server a bit.
190 - refactored drop code and fixed some programming errors in it.
191 - fixed small regression in 'Slag Ex' potion extension.
192 - fixed a bug where some objects couldn't cross map tile boundaries.
193 - fixed a bug with weight update of the player, the client showed -0.0
194 as the current weight of the inventory.
195 - (arch) the dragonbreath spell is level 12 again, but the high level spell
196 dragonfire has been introduced for the non-dragon players.
197 - remove unused "tooltype", "start_holding" object slots.
198 - change "weapontype" object slot to uint8.
199 - convert "hide" object slot into flag.
200 - reorder object members for better locality of reference and codesize
201 decrease.
202 - correct rounding in lerp, add lerp_rd, lerp_ru.
203 - fix a crash when no skill could be found when killing amonster.
204 - fix a small memleak that would eat one pointer on the perl stack for
205 every completed aio operation.
206 - perl mapspace acessor methods now normalise (handle tiled maps)
207 and update mapspaces if necessary.
208
2092.71 Tue Sep 23 07:02:23 CEST 2008
210 - removed all command line parsing, only env variables are supported
211 anymore.
212 - region-specific monsters will now once more be on the worldmap.
213 - fix a disastrous "memleak" where temporary memory allocations
214 would grow out of bounds.
215 - server now writes a pidfile and makes sure its alter ego is killed.
216 - fixed a double-escaping bug in the pod-parser.
217 - rewrote the cfpod parser in C++.
218 - hintmode moved to C++, players need to re-set their hintmode if
219 they dislike "show".
220 - fix RIP inscription.
221 - bump login name length from 18 to 20 char max.
222 - correctly support gender in emotes.
223 - correctly support gender in the death messages.
224 - correctly generate death messages for players only when they really die,
225 with increased information.
226 - fix a bug in the dynbuf code that could potentially lead to crashes
227 and data corruption (but apparently was never triggered).
228 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
229 - make sure Compress::LZF acquires the storable lock, might fix some
230 data corruption bug.
231 - tweak coredumping/monitoring a bit.
232 - completely redid server initialisation to hopefully avoid rare races.
233 - do not crash in the loader when an inventory object could not be loaded
234 (from a corrupted file).
235 - redid skills command to send output to proper channel.
236 - object->map is no longer refcounting.
237 - add FLAG_DEBUG for internal debugging.
238 - add NDI_VERBATIM flag to send_msg.
239 - add perl backtraces to logBacktrace-initiated backtraces.
240 - player->exists is no longer a sync_job.
241 - split login.ext's player scheduler into
242 it's own player-scheduler.ext extension.
243
2442.7 Sun Sep 7 16:32:03 CEST 2008
245 - require perl 5.10.
246 - make nrof signed, so that code that checks for underflow actually works.
247 - swap player and observed count's on the map when observing.
248 - add (mostly untested) mapspace perl class and accessors.
249 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
250 - fix a crash in cast_bless (restoration et al.) when no target
251 could be found.
252 - pits now have a configurable "random spread" range and default
253 to a radius of two now.
254 - rewrite pay_player_arch.
255 - use a more stable perl_reload implementation.
256 - do not use Symbol::delete_package (causes crashes after perl-reload),
257 use our own, safer, clear_package instead.
258 - when asynchronously dumping core, close all file handles to allow
259 the server to restart concurrently.
260 - improve the cfpod parser to generate proper xml from proper cfpod
261 sequences, without double-encoding. it should be faster, too.
262 - the above fixes wrong display of help tetx and many other issues.
263 - use lzf and frag packets for large messages for clients supporting them
264 (0.9976+), use it for long books and other messages.
265 - eradicate listen command and corresponding code.
266 - eradicate logs command.
267 - let the client log into the server log, used for crash backtraces.
268 - fixed rods/wands/etc. with randomitem spells on maps, but broke
269 old style spell objects with the spell magic bullet.
270 - (arch) fixed skill less rods in the archetypes
271
2722.61 Sun Aug 3 17:59:50 CEST 2008
273 - made jeweler workbench larger and some other minor map
274 changes in jeweler town.
275 - fixed wrong item handling in jeweler skill code.
276 - (arch) use a special "key_random_map" for random map keys
277 that are used up.
278 - fix a crash when the player who was observed has logged out long
279 enough for his region/map to be gone.
280 - port to g++-4.3's incompatible tr1 changes.
281 - add some missing dependencies.
282 - log to /var/log/deliantra/ by default.
283 - hack observe code to enable smooth movmenet when observing.
284
2852.6 Sun Jul 20 18:58:08 CEST 2008
286 - (maps) extension of the jeweler quest/skill/town
287 - correctly move gsay to the party channel.
288 - fix a crash when animate weapon was used in some areas.
289 - fixed unnecessary identification of by converters created objects.
290 - (maps) tutorial now contains clues about chatting and talking
291 with NPCs.
292 - (arch) dragon scales got proper type now
293 - object::decrease would sometimes cause container weights to
294 be wrong, this has been fixed.
295 - do not send time updates for newly-seen items.
296 - thawing an icecube will once more drop its contents to the ground.
297 - fix cone spells etc. going through walls sometimes.
298 - fix a weight update bug that sometimes left containers
299 with wrong weights.
300 - added auto_apply event and extension for shop tiles.
301 - work around get_map_flags invoking perl and switching the stack.
302 - make sure the map is loaded when using a town portal return.
303 - fixed a bug with caching of sp/grace/food points for spells
304 where healing spells didn't cost any grace.
305 - fix starvation kill reason.
306 - fix pk killer name message.
307 - don't let people apply signs with @match.
308 - add support for berkeley db 4.7 (the new BDB module also fixes
309 what seems to be the biggets memleak in the server).
310
3112.56 Wed Jun 4 10:50:40 CEST 2008
312 - require Coro 4.73 which contains an important performance-bugfix.
313 - use anyevent to manage listen ports (this enables IPv6 support).
314 - server supports ipv6 client connections now.
315 - use newly-available Coro::AnyEvent.
316 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
317 to let it handle AIO requests.
318
3192.55 Sat May 24 19:52:52 CEST 2008
320 - avoid newmap commands when crossing tiled map boundaries. this speeds up
321 processing considerably (especially in the client) and reduces data transfers
322 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
323 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
324 - (map) fixed npc dialogue in pup_land/s_f/special.
325 - bugfix: fix a crash when a player casts a swarm spell and then logs out
326 (swarm spells now stay in the player's inventory).
327 - bugfix: when unapplying skills also remove them from the range/combat slots.
328 - bugfix: do not merge items whose archetype name merges, use the
329 archetype *archname* (chairs of different facings were merged).
330 - bugfix: fix a potential crash issue in find_object_name (not used
331 normally).
332 - bugfix: locked doors cnanot be bashed down by magical means
333 (destruction, magic missile etc.).
334 - swarm spells without a direction now use various spiral patterns
335 instead of being fully random.
336 - update AnyEvent API to 3.4 and above.
337
3382.54 Thu May 8 22:01:22 CEST 2008
339 - change floorbox item ordering to enable more efficient protocol and to
340 stay in sync with the 0.9971 client update which also reverses ordering.
341 - bugfix: the jumping skill now gives experience for jumping
342 and for attacking monsters. it also takes about one second to do a jump.
343 - bugfix: players couldn't starve in 2.53 :(
344 - bugfix: correctly send the client a del_spell when a spell gets removed.
345 - bugfix: spell effects like word of recall are removed on death.
346 - bugfix: fix a crash when objects with treasure on top (ground...)
347 were created outside a map.
348 - bugfix: couldn't apply inventory items when levitating, but ground items
349 (fixed by reversing the logic).
350 - bugfix: fixed a mismatched '"' in the debugging description of objects
351 - bugfix: the random map generator no longer leaks key objects.
352 - bugfix: support random maps >127x127.
353 - (maps) fixed the death certificate system in nimbus.
354 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
355 - (arch) the material 'wood' was undefined, it's now a burnable material.
356 - (arch) give ball lightning a real name.
357 - (arch) fixed material of bones (was 'wood', is now 'bone')
358 - support cfpod in ex replies (client item tooltips).
359 - unapply item in range slow when readying a spell.
360 - bugfix: account for rounding errors in weight updates.
361 - remove synchronous mkdir in chargen_race_done.
362 - fix per-race starting maps.
363 - check hiscore on suicide and quit as well.
364 - tell players when they are starving.
365 - get rid of costly object_from_name conversion for altar effects.
366 - fix map difficulty calculation for generators.
367 - slightly more intelligent handling of "is_animated" flag.
368 - support no_drop map header flag (before it was only available internally).
369 - make random-map-generated keys crumble after one hour, use more unique slaying.
370
3712.53 Sun May 4 17:32:48 CEST 2008
372 - bugfix: custom skill settings were not saved by the server.
373 - bugfix: remove did not actually remove items from the inventory, leaving
374 ghost items.
375 - bugfix: properly update items identified on the ground.
376 - bugfix: use localtime_r in the logger thread.
377 - bugfix: player starvation will now give the correct kill reason.
378 - bugfix: archetype reloads could crash the server.
379 - bugfix: the mailscrolls are now correctly handed out even when the destination
380 player is not logged in.
381 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
382 server startup.
383 - bugfix: fix the door surround check in the random map generator.
384 - (maps) fix heaven quest difficulty progression.
385 - (maps) fix some random map styles.
386 - dropping items a shop is not interested in won't sell them anymore.
387 - rods and horns with a too low maximum charge allow now at least one discharge.
388 - implement kill & death statistics.
389 - random map preparation is no longer synchronous.
390 - rewrite find_style in perl, no longer does synchronous I/O.
391 - improve random map specials placement.
392 - make the killer a real object pointer instead of a string, improved
393 kill reason messages.
394 - take advantage of new aio_close and aio_chmod.
395 - implement archetype::get, object::deep_clone and update callers.
396 - change_abil is much faster.
397 - update the floorbox more often to work around the reverses item order
398 display in clients.
399 - cleaned up object copying by encapsulating it to a single place.
400 - add hints to the invite messages.
401 - rewrote key<->value pair handling.
402 - use an independent random number generator for the random map generator.
403
4042.52 Thu Apr 24 11:47:19 CEST 2008
405 - completely automate the item add/delete on remove/insert. this should fix
406 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
407 - completely automate the weight handling, should fix all weight
408 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
409 - reloading archetypes while a user was in the character creation phase
410 could crash the server.
411 - fix a nontrivial number of cases of code commented similar
412 to "is this really correct?", as many of those cases are now handles
413 automatically by lower level code.
414 - replace many ad-hoc checks for client visibility by object::visible_to,
415 should result in broader applicability of functions using it.
416 - merge items with different arch pointers refering to the same arch
417 (due to archetype reloads).
418 - refactored the object remove/insert functions and most related
419 functions (decrease, split, merge_ob etc.).
420 - make it compile better on freebsd (reported by pippijn).
421 - remove GT_UPDATE_INV (no longer applicable).
422 - fix the longstanding "container stays open" bug.
423 - improved floorbox updating to be incremental and other protocol
424 optimisations.
425 - get rid of update_after_inventory_change and only do update stats
426 for weight once/tick/player at max.
427 - rewrite party commands, use party channel.
428
4292.51 Sun Apr 20 21:27:37 CEST 2008
430 - properly link against libgthread as that is needed to make the slice
431 allocator thread-safe.
432 - support perls not compiled with 64 bit support (though this is not a
433 recommended configuration) (reported by Samuel Gondouin).
434 - always put godgiven items into the player inventory, never any containers.
435 - (maps, arch) the scorn go club was founded!
436 - (arch) do no longer support player abilities, they didn't work anyways.
437 - (arch) the alchemy spell is now of the alchemy spell school, which
438 became a real spell-class.
439 - (arch) the alchemist class now get an alchemy spell book for new characters.
440 - (arch) considerably strengthened spark shower and destruction.
441 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
442 finally reloadable at runtime.
443 - changed archetype loading algorithm to only require one pass and
444 use delayed resolving of references.
445 - examine command now uses the examine infobox.
446 - implement an "incremental garbage collector" for archetypes.
447 - enable slice allocator again.
448 - implement optional free memory poisoning.
449
4502.5 Wed Apr 16 15:06:53 CEST 2008
451 - the two handed weapon skill can no longer be used as unarmed combat
452 skill.
9 - append [drop xxx coins] to altar/trigger_altar/identify_table names 453 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
10 (also update all maps to use money instead of coins). 454 names (also update all maps to use money instead of coins).
11 - add uuid accessors to perl. 455 - add uuid accessors to perl.
12 - add coin names and archetype accessors to perl. 456 - add coin names and archetype accessors to perl.
13 - fix runtime uuid file format to use "." instead of ",". 457 - fix runtime uuid file format to use "." instead of ",".
14 - change perl extensions to not use hardcoded coins and values. 458 - change perl extensions to not use hardcoded coins and values.
15 - write uuids asynchronously (no hiccups due to uuid writes) 459 - write uuids asynchronously (no hiccups due to uuid writes)
16 and be more parsimonous of uuid usage by the exact value out on exit. 460 and be more parsimonous of uuid usage by the exact value out on exit.
461 - write log messages in another thread, removing another sync point.
462 - support multi-line log messages in a nicer way.
17 - be more portable w.r.t. uuids and format specifiers everywhere. 463 - be more portable w.r.t. uuids and format specifiers everywhere.
18 - fix a minor memleak in the random map generator. 464 - fix a minor memleak in the random map generator.
19 - some parts of the random map generator are not coroutine-safe, 465 - some parts of the random map generator are not coroutine-safe,
20 so only call it "single-threaded". 466 so only call it "single-threaded".
21 - major cleanup of memory management in random map generator. 467 - major cleanup of memory management in random map generator.
468 - slight refactoring of the random map generator, faster too.
22 - solve the "slice_alloc becomes negative" mystery - no allocation bug, 469 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
23 bookkeeping bug. 470 bookkeeping bug.
471 - work around "player is on active list" problem by deactivating player
472 after loading.
24 - garbage collect shstr's more evenly and adaptively only when 473 - garbage collect shstr's more evenly and adaptively only when
25 there have in fact been allocations. 474 there have in fact been allocations.
26 - fix object::insert to do as documented and insert into the env 475 - fix object::insert to do as documented and insert into the env
27 if necessary. 476 if necessary.
28 - fix cf::map::unique_maps. 477 - fix cf::map::unique_maps.
29 - fix nrof overflow check in can_merge_slow. 478 - fix nrof overflow check in can_merge_slow.
30 - fix converter code to handle >31 bit values. 479 - fix converter code to handle >31 bit values.
480 - added support for the player_sold flag
481 - converters no longer accept unpaid items.
482 - canonicalize random map meta files for better unification.
31 483
322.43 Sun Apr 6 20:35:29 CEST 2008 4842.43 Sun Apr 6 20:35:29 CEST 2008
33 - work around a glibc bug that causes calloc to return non-zero memory 485 - work around a glibc bug that causes calloc to return non-zero memory
34 when mlockall has been used. 486 when mlockall has been used.
35 - pass environment to perl_sys_init3, as required by newer perls. 487 - pass environment to perl_sys_init3, as required by newer perls.
52 (this fixes the jeweler skill). 504 (this fixes the jeweler skill).
53 - back-to-back perl_reloads don't freeze the ticker anymore. 505 - back-to-back perl_reloads don't freeze the ticker anymore.
54 - convert cfutil from Event to EV (forgot to do this earlier...). 506 - convert cfutil from Event to EV (forgot to do this earlier...).
55 - move tombstone to real map if player died due to cave-in (even if 507 - move tombstone to real map if player died due to cave-in (even if
56 it has reset, which is better than putting it on the savebed, also as 508 it has reset, which is better than putting it on the savebed, also as
57 proof that the palyer didn't use a savebed). 509 proof that the player didn't use a savebed).
58 510
592.4 Sun Jan 13 13:41:29 CET 2008 5112.4 Sun Jan 13 13:41:29 CET 2008
60 - work around perl bug in configure perl module version check. 512 - work around perl bug in configure perl module version check.
61 - fix bug in golem move code that would cause a crash at tiling borders. 513 - fix bug in golem move code that would cause a crash at tiling borders.
62 - fix a freeze bug when looking for an arrow in the inventory. 514 - fix a freeze bug when looking for an arrow in the inventory.

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