--- deliantra/server/Changes 2012/10/30 17:07:50 1.808 +++ deliantra/server/Changes 2012/11/15 04:50:50 1.822 @@ -32,6 +32,7 @@ TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or TODO: the sepharoth "Kether" TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern +TODO: only store face checksums in C++, store everything else in perl - (maps) hopefully fix tobias' tower. - (maps) hopefully fix healing potion vendor in arena entrance. - (arch) fixed an error in the Gnarg scale mail artifact. @@ -157,6 +158,34 @@ - setup protocol packet now supports JSONOBJECT syntax. - implement simple web server, currently to serve facedata for the html5 client. + - sort faces by name in the server to improve caching locality in clients. + - actually prune face checksums (exp_table's checksum was too long). + - add skill_info and spell_paths resources to enable caching the info + and removing another command. + - add command help info as res/command_help. + - assume all clients support the deliantra protocol extensions and allow + fxix/extcmd and other protocol "extensions" before setup. + - implement flash-policy-file server on server socket, to allow flash clients + to connect. + - implement exti doclet request to request documentation, + currently for commands only. + - created nickmon extension to monitor nicks. + - ix now keeps a copy of the face data while sending, in case the + face changes. + - do not allocate memory for empty refcnt_bufs. + - when faces change, invalidate all clients, not just clients with matching + faceset, as faceset only applies to tile resources. + - remove dependency on Time::HiRes. + - move face data to disk, and load it on each and every access. this saves + 250mb ram on load, and 130mb ram in general, and only reduces the http + server hot cache throughput for faces from ~24000 to ~18000 requests/s + on my system. this should make it possible to add a lot more media files + in the future, and reduces the memory footprint by the server from 180mb + to 60mb ram. + - create food/missile will now fail when the mapspace limits are exceeded. + - pod processing could deadlock because the child process might try + to get a lock. + - removed support for ncom packets. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are