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Comparing deliantra/server/Changes (file contents):
Revision 1.564 by root, Sun Mar 14 18:19:59 2010 UTC vs.
Revision 1.827 by root, Tue Nov 20 14:30:22 2012 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
2Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
3 4
4TODO: apartment-descritpions for gotisch1/2 5TODO: golem survives "longer" now - too long?
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 6TODO: clean up skill handling in kill_object.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 7TODO: mining experience
7TODO: cast invisible... 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
8TODO: build code marks all sorts of objects as unique 9TODO: reload_settings
10TODO: thawer should not next()
11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
9 19
10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype 20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' 21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
12TODO: cf:object::find_by_count!!11 22 when trying to load a map that apparently could not been saved during chargen.
13TODO: summon cult does not properly create multipart monsters? 23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
14TODO: kill flag_is_water/is_water 24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
152010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list 25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object
27TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png
28TODO: op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); <- why for moving bsall spells? check if caster is player?
16 29
17{ 30TODO: potionimp/stat potion descriptrions
18 "dungeon_depth" : "3", 31TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the
19 "dungeon_level" : "8", 32TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical
20 "exitstyle" : "sstair", 33TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or
21 "final_map" : "/quests/peterm/quests/ogre_chief", 34TODO: the sepharoth "Kether"
22 "floorstyle" : "stones2", 35TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern
23 "layoutstyle" : "maze", 36TODO: only store face checksums in C++, store everything else in perl
24 "monsterstyle" : "humanoid", 37TODO: implement dm/nowiz in perl, async, because of file I/O.
25 "orientation" : "1",
26 "origin_map" : "/world/world_106_115",
27 "origin_x" : 9,
28 "origin_y" : 18,
29 "random_seed" : 623236402,
30 "region" : "highway",
31 "symmetry" : 1,
32 "wallstyle" : "earthen",
33 "xsize" : 29,
34 "ysize" : 19
35}
36 38
37TODO: removing a single map tag from one map kills the tag on other maps as well, apparently 39 - (maps) hopefully fix tobias' tower.
38TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? 40 - (maps) hopefully fix healing potion vendor in arena entrance.
41 - (arch) fixed an error in the Gnarg scale mail artifact.
42 - it was possible to unapply or half-unapply cursed items in many
43 cases, which confused players and also player state. fixed.
44 - (arch) remove curse now works more liek idnetify in that it uncurses
45 some items. also, no longer uncurses spells or other invisibles.
46 - (arch) remove curse and identify now treta the marked tiem first.
47 - creators no longer identify objects that shouldn't be identified
48 (such as money, which won't stack afterwards).
49 - (maps) the shady rogue in goths can unapply cursed items for you.
50 - (maps) implement a wilderness town portal.
51 - (arch) set proper(?) int values for all monsters.
52 - (maps) fire5.map could destroy players.
53 - (maps( fix pet arena pit/arena entrace and exits.
54 - redo all build material faces from scratch.
55 - dropall without arguments now drops all containers.
56 - use blitz++ for vector maths (new dependency).
57 - only match archetype names in artifact allowed names.
58 - new command "bumpmsg" that triggers the bump-into-wall messages.
59 - altars with match expressions did not work properly.
60 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
61 - god enemy race check fixed ("god detests your race").
62 - gods errornously allowed any kind of worshipping race, even
63 ones they hate.
64 - use same default config in code as on gameserver.deliantra.net.
65 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
66 our parser.
67 - generate slightly more special exits and avoid warning.
68 - applying a glowing crystal now gives status messages.
69 - fix a memleak in the random map generator.
70 - rework the random map parameter passign a bit to be extendable.
71 - (random maps) use a nonrecursive algorithm to generate mazes,
72 also, improve the quality of the mazes (no longer will the edges
73 almost always form a passage) and add two new types - "rooms"
74 and "braided".
75 - (random maps) add new "cave" layout, which is much more ...
76 cave-like.
77 - (random maps) new layout style "castle" that generates straighish,
78 rogue-ish maps.
79 - (random maps) new layout style "multiple" that simply mixes multiple
80 different styles in different areas.
81 - roguelike maps sometimes had dead ends due to symmetry settings.
82 - rewrite layout management in the random map generator from the
83 ground up.
84 - fix bug in tausworthe rng initialisation.
85 - switched to the faster and hopefully better quality gfsr{24,55} random
86 number generator, the same algorithm that freeciv apparently uses.
87 - replace unreachable walls in random maps by "blocked", which saves
88 memory and imho looks nicer.
89 - (arch) fix samhlaidh archetype.
90 - fix the "archname" match special function.
91 - add kensler ("better gradient noise") functins, as well as fBm
92 and other fractal algorithms.
93 - one can no longer emote to logged-out players.
94 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
95 sacks fit on a tile again.
96 - (arch) fixed message of improve wisdom scroll.
97 - (arch) move glyph/magicmap/visibility into .faceinfo files,
98 support background colour for text clients.
99 - (arch) improve automatic name from archname generation.
100 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
101 - support resist_xxx, body_xxx_info and body_xxx_used specials in
102 match expressions.
103 - don't cause an error if a monster tries to cast magic mapping.
104 - sometimes a special exit wasn't placed when it should have been.
105 - make newmapcmd mandatory, remove support for map0/map1.
106 - require EV 4.00.
107 - made wording of "use_skill jeweler analyze" a bit more precise.
108 - add perlxsi.c to cleanfiles.
109 - (arch) made speed potions easier for now.
110 - the server didn't properly initialise all client skill slots,
111 no known impact.
112 - clean up unused settings, introduce DELIANTRA_DATADIR.
113 - (arch) added potion of fortitude to resist fear for the jeweler skill.
114 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
115 a generic table/matrix/palette converter to cfutil.
116 - do not endlessly loop when an optional extension cannot be loaded.
117 - remove limits of 000..999 from worldmap coordinates, support negative
118 coordinates and introduce z-layers - deliantra is now 3d, in yet another
119 sense.
120 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
121 handle generic "world map areas".
122 - dropped micrpather again - we'll do our own implementation when we need it.
123 - added is_quad flag.
124 - (arch) added quad archetypes.
125 - made the pickaxe mining tool remove quad walls and floors.
126 - move key_values into their own class, simplifiying lots of code and
127 making it possible to use kv pairs easily for maps and other objects as well.
128 - get rid of get_archetype, finally.
129 - maps no longer get activated when loading, only when a palyer is "near" them.
130 - maps can now be swapped (not loaded), active and inactive, other states
131 have been removed, and the map "intelligently" changes between active/inactive.
132 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
133 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
134 - server now enforces width/height matches between tiled maps.
135 - fix some off-by-one bugs that presumably created empty rectangles
136 for unordered map walks - which should not cause any real issues.
137 - increase face hashlen to 5 octets from 4, to avoid a collision.
138 - fix output-rate limiting - min/max now use the first argument for the type,
139 as all other similar macros - might cause other breakage...
140 - cfutil no longer creates split tiles multiple times due to a
141 off-by-one bug in comparing mtimes.
142 - cfutil now supports type: prefix to derive faces from other faces, which
143 is used for all build materials currently.
144 - require imagemagick >= 6.6.
145 - fixed possible crash due to broken initialisation order of shstr and
146 freed_map, thanks go to Jonathan Neuschäfer for spotting this!
147 - fix the brace command.
148 - implement refcnt_buf.
149 - avoid std::string to store facedata, use refcnt_buf instead, for a 20kb
150 codesize decrease. wow.
151 - removed version 1 ext/exti command support.
152 - store meta information in faceinfo->meta unless prepended or empty.
153 - new extension, ota_update, for online updates of the game client.
154 - implement a simpler config value system for extensions that allows
155 config updates without a reload.
156 - fix a segfault in reload_perl due to perl 5.12's gv management changes.
157 - make pick_lock work over map boundaries, and fix a crash while we are
158 at it.
159 - make nekosan more disease-resistant.
160 - new event "infect".
161 - setup protocol packet now supports JSONOBJECT syntax.
162 - implement simple web server, currently to serve facedata for the html5
163 client.
164 - sort faces by name in the server to improve caching locality in clients.
165 - actually prune face checksums (exp_table's checksum was too long).
166 - add skill_info and spell_paths resources to enable caching the info
167 and removing another command.
168 - send completion info to the client.
169 - assume all clients support the deliantra protocol extensions and allow
170 fxix/extcmd and other protocol "extensions" before setup.
171 - implement flash-policy-file server on server socket, to allow flash clients
172 to connect.
173 - implement exti doclet request to request documentation,
174 currently for commands only.
175 - created nickmon extension to monitor nicks.
176 - ix now keeps a copy of the face data while sending, in case the
177 face changes.
178 - do not allocate memory for empty refcnt_bufs.
179 - when faces change, invalidate all clients, not just clients with matching
180 faceset, as faceset only applies to tile resources.
181 - remove dependency on Time::HiRes.
182 - move face data to disk, and load it on each and every access. this saves
183 250mb ram on load, and 130mb ram in general, and only reduces the http
184 server hot cache throughput for faces from ~24000 to ~18000 requests/s
185 on my system. this should make it possible to add a lot more media files
186 in the future, and reduces the memory footprint by the server from 180mb
187 to 60mb ram.
188 - create food/missile will now fail when the mapspace limits are exceeded.
189 - pod processing could deadlock because the child process might try
190 to get a lock.
191 - removed support for ncom packets.
192 - remove drawinfo packets from the server (use msg instead).
39 193
1943.0 Sat May 29 23:30:57 CEST 2010
195 - (maps, arch) complete revamping of the transport routes - all cities are
196 now easily reachable, at a price.
197 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
198 - (maps) added (navar) gravedigger, that buys players gravestones.
199 - (maps) added the rathouse quest for the shockwave spell in navar
200 (by Dustfinger).
201 - (maps) fixed bad floor tile in navar apartment.
202 - made (wizard) look_at show also uuids.
203 - added cf::object::find_object_uuid (::find_object already exists!).
204 - (maps) added new apartment, made by LinuxLemoner.
205 - (maps) added quest for the mining skill scroll to valleynoy.
206 - (maps) added greedy highlevel book shop to heaven town.
207 - (arch) added sounds: zombie death, book reading, inscription.
208 - (arch) made the hill giants loose more body parts.
209 - (arch, maps) added black unicorn horn, required to access mlab hell.
210 - (arch) increased the (possible) number of arrows/bolts found in shops
211 and made them a bit more expensive.
212 - (maps) add more glory hole treasure styles.
213 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
214 in a select number of mlab maps.
215 - (maps) the library should be less of a death trap now.
216 - (maps) exits no longer point to auto-apply exits, most affected
217 maps now have proper doors or a similar solution.
218 - (arch) jumping skill has now physical attacktype.
219 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
220 - enter_map did not normalise the map coordinates when the destination
221 space is blocked, causing badness and freezes for the player.
222 - when applying containers, server checks for the key on activate
223 and also allows players to unapply active containers they don't have
224 a key for.
225 - moved formulae, attackmess, artifacts, exp_table, materials and
226 races files to arch, where they belong (exp_table is no longer in
227 confdir but in datadir now!).
228 - jeweler and sound config files are now normal datafiles as well.
229 - quit_character was causing a runtime exception, causing it to not
230 work since 2.93.
231 - entering a map will now respect move_on and other effects,
232 except for auto-apply exits :/
233 - only talk to the items on the nearest mapspace, or, of there
234 are none, to the player, not ALL items in vicinity.
235 - do not update the floorbox while running, to avoid big item
236 updates that cost network bandwidth and processing power.
237 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
238 caused overflows causing monsters to become living deads.
239 - unapply weapons and armour before trying to improve it.
240 - teach the random map generator the ability to read ".rmg" files
241 that specify which actual style map to generate, and use it for
242 the default decorstyle to avoid inappropriate maps to be used.
243 - support (with some limitations) multiple different skills with the
244 same subtype.
245 - fix "nekosan duplication" bug - map swap out was not atomic,
246 so nekosan could end up beign saved AND escaped to another map.
247 - show invisible no longer makes magic mouths visible.
248 - move_type changes (spells, skills etc.) now will correctly
249 take move_on/move_off into account (e.g. buttons).
250 - display (exit) or (random map) in client for those objects.
251 - removed (useless) spell damage columns from spell info and replace
252 it by effective casting level - clients > 2.10 required to display
253 properly.
254 - building of levers/doors works again for all kinds of floors.
40 - the player can now withdraw and deposit all the available money. 255 - the player can now withdraw and deposit all the available money.
41 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 256 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
42 steinwandstadt/celvear. 257 steinwandstadt/celvear.
258 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
259 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
260 mostly based on the spell's level in the spellbook.
261 - the music scheduler did not properly send new music on region
262 changes.
263 - (maps) fix some map regions and the region tree.
264 - the server will now be more picky when parsing the regions file.
265 - do not rely on chosen_skill in calc_alch_danger.
266 - improve editor support protocol slightly, provide workarounds for 2.10
267 clients.
268 - follow has been rewritten to be, hopefully, more robust.
269 - follow mode will not be aborted when the follower tries to move.
270 - tcp.ext didn't unbind in reloads.
271 - map-tags.ext didn't properly close the database on reloads.
272 - cfutil skips .-directories when scanning.
273 - build.ext prevents players from building on other player's maps.
274 - rent.ext allows the dm to enter anytime.
275 - NPC_Dialogue adds a new predefined variable, $map.
276 - new "build" event hook.
277 - get rid of archetype min/max values except max_x (which should go, too).
278 - added fix_generated_item and cf::object::generate to XS interface.
279 - no longer use uppercase identifiers for saving anywhere, but support
280 them on loading, for old playerfiles and maps.
281 - removed is_legal_2ways_exit - this is apparently dead code, and
282 would be handled differently nowadays anyway.
283 - random map .meta were not being expired at all.
284 - replace move_ob/move_object functiony by the equivalent move method.
285 - update to automake 1.10.
286 - invitation to maps with unagressive and friendly monsters doesn't
287 require level 4 anymore.
288 - do not let update_stats muck with the chosen_skill anymore.
289 - monsters now rotate through all skills (in chosen_skill).
290 - fix lots of path-related buffer overflows in the random map generator.
291 - detect/sense curse/magic will no longer work on items that don't
292 need identify.
293 - added detect mineral vein spell.
294 - support "wall overlays" in the random map generator - not very generic,
295 used by minable veins.
296 - (maps) relocated jeweler town to another directoy.
297 - (arch) implement mining pickaxes and mining skill.
298 - (arch) add missing stonebig_club archetype from cfextended.
299 - jeweler skill doesn't diminish input values anymore.
300 - jeweler skill is harder to level now, but in exchange item power
301 of the output is only 1/5th (instead of 1/3rd) of ring level.
302 - jeweler skill adds the makers name (currently not visible) to the
303 generated ring/amulet.
304 - generate most constants for perl automatically.
305 - properly check for weapon name prefix ("Ragnarok's sword").
306 - when player dies, restore his food to at least 200.
307 - support multiple inheritance for arch sources (inherit a,b,c).
308 - switch to storable-n-format for facedata, for better interoperability.
309 - implement generic "ranged" item framework (pickaxe, fishing rod).
310 - the singing skill actually respects the direction now.
311 - oratory and singing now require a direction.
312 - use_skill now requires that you can actually apply the skill tool.
313 - do not invoke perl on every user command anymore by providing
314 a command and an unknown_command event.
315 - move mark, run, run_stop, fire and fire_stop commands back from
316 perl to C++, for speed reasons (basically undo patchset 1304).
317 - add a client_destroy event, so we don't have to hook the
318 attachable destroy event (which is called much more often).
319 - removed (unused) FLOOR object type.
320 - fix errornous change_abil messages for rods (and other types).
321 - remove include/commands.h and server/c_new.C, and refactor
322 all into server/commands.C.
323 - save and restore combat/ranged/current slot for players.
324 - the server now batches item's face/fx commands, as opposed
325 to sending one fx per item - helps mostly at connect and
326 with floorbox updates.
327 - implemented ext::player_env::play_music_once $who->contr, "km/...".
328 - the random map generator now supports selecting difficult for
329 more style categories than just monsters (all except fountains
330 apparently).
331 - object serialiser no longer creates empty "owner" references.
332 - make sure failed castings take some time, too, to avoid being
333 smitten by your god.
334 - many more failmsgs and help texts.
335 - support log suspension/resumption, e.g. for defragmenting.
336 - stop thrown objects when their speed goes too low.
337 - log the number of unique logins seen every minute in a compact
338 format (for statistics).
339 - do not send delitem for players.
340 - support static scalar data members properly in genacc now.
341 - implement "simple" freelist management for objects.
342 - recycle object counts now - to support longer uptimes.
343 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
344 function (and yes, 666 is exact!).
345 - random map generator results should now be fully repeatable.
346 - fixed possible crash bug in build code.
347 - rename find_marked_object to ->mark and speed up.
348 - player movers properly destroy themselves when used up, instead
349 of leaking.
350 - do not show msg for unidentified objects that need identification.
351 - convert formulae/bookarch/settings file parser to thawer framework.
352 - finally get rid of fgets (..., thawer) and use a much cleaner
353 next_line method.
354 - use nicer file format for exp_table and attackmess
355 (more like other resource files).
356 - make parse errors during server startup fatal.
357 - properly initialise all maptile values in constructor.
358 - improved {link} map.
359 - optional unloadable extensions will not lead to an endless loop.
360 - server will cleanly autorestart when running out of protocol IDs.
361 - use faster and slightly more exact find_dir_2 replacement.
362 - building listening books is possible again.
363 - (maps, arch) added archetype for building instructions and replaced
364 the copies of the instructions in the maps with it.
365 - (arch) made the spark shower spell available in shops.
366 - don't create a second LOGIN event on character creation.
367 - correctly generate "You paid xyz" message in shops.
368 - the shop menu now also displays the (approx) value of the item.
369 - added a 'password' command, to let DMs change the password of players
370 more conveniently.
371 - correctly save shopitems string, to avoid parse error when reading
372 saved maps.
373 - logging now differentiates between logging levels better.
374 - speed up get_typedata.
375 - fix deadlock problem during server shutdown/reload.
376 - make ext/checkrusage "more" non-blocking.
377 - use common::sense for extensions.
378 - work around a 50.10.0 utf8 caching bug.
379 - correctly try to load tiled maps in adjacent_map, might fix
380 "no relation to target" bugs.
381 - try to load (pure-)perl modules asynchronously, warn about
382 modules being loaded from the mainloop, pre-load some more
383 core modules so perl doesn't do it later on.
384 - pre-load many of the files perl might load on it's own e.g. when
385 compiling regexes.
386 - make exp_table and materials file reloadable.
387 - made reload_config non-blocking.
388 - the seen command called (Blocking) stat() instead of aio_stat,
389 causing server freezes.
390 - store unhashed password, to prepare for safer authentication.
391 - do not log connections from the local host, to help a local
392 watchdog.
393 - fix summon freeze at map borders.
394 - support @group syntax and music config file for music face lists.
395 - run post_init jobs in parallel, they might do I/O.
396 - avoid apply conversion for converters.
43 397
442.93 Sat Feb 13 15:52:36 CET 2010 3982.93 Sat Feb 13 15:52:36 CET 2010
45 - (maps) fix travel to valdor and back. 399 - (maps) fix travel to valdor and back.
46 - do no longer by default eval map cod ein safe compartments 400 - do no longer by default eval map cod ein safe compartments
47 (this can be re-enabled using the safe_eval config option). 401 (this can be re-enabled using the safe_eval config option).
148 decrease). 502 decrease).
149 - fixed a small uncleanlieness in item converters, which might 503 - fixed a small uncleanlieness in item converters, which might
150 have led to weird item multiplications. 504 have led to weird item multiplications.
151 - store hash value in shstr, not used by anything, but doesn't use much memory. 505 - store hash value in shstr, not used by anything, but doesn't use much memory.
152 - fixed crash bug in learn_spell command. 506 - fixed crash bug in learn_spell command.
507 - enhanced output of the mapinfo command.
153 - remove all traces of FLAG_NO_FIX_PLAYER. 508 - remove all traces of FLAG_NO_FIX_PLAYER.
154 - avoid sv_derived_from calls (lots of hash lookups) when converting 509 - avoid sv_derived_from calls (lots of hash lookups) when converting
155 from perl to c++. 510 from perl to c++.
156 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 511 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
157 and use it in some "inner" loops. 512 and use it in some "inner" loops.
711 - bugfix: when unapplying skills also remove them from the range/combat slots. 1066 - bugfix: when unapplying skills also remove them from the range/combat slots.
712 - bugfix: do not merge items whose archetype name merges, use the 1067 - bugfix: do not merge items whose archetype name merges, use the
713 archetype *archname* (chairs of different facings were merged). 1068 archetype *archname* (chairs of different facings were merged).
714 - bugfix: fix a potential crash issue in find_object_name (not used 1069 - bugfix: fix a potential crash issue in find_object_name (not used
715 normally). 1070 normally).
716 - bugfix: locked doors cnanot be bashed down by magical means 1071 - bugfix: locked doors cannot be bashed down by magical means
717 (destruction, magic missile etc.). 1072 (destruction, magic missile etc.).
718 - swarm spells without a direction now use various spiral patterns 1073 - swarm spells without a direction now use various spiral patterns
719 instead of being fully random. 1074 instead of being fully random.
720 - update AnyEvent API to 3.4 and above. 1075 - update AnyEvent API to 3.4 and above.
721 1076
800 - merge items with different arch pointers refering to the same arch 1155 - merge items with different arch pointers refering to the same arch
801 (due to archetype reloads). 1156 (due to archetype reloads).
802 - refactored the object remove/insert functions and most related 1157 - refactored the object remove/insert functions and most related
803 functions (decrease, split, merge_ob etc.). 1158 functions (decrease, split, merge_ob etc.).
804 - make it compile better on freebsd (reported by pippijn). 1159 - make it compile better on freebsd (reported by pippijn).
805 - remove GT_UPDATE_INV (no longer applicable). 1160 - removed GT_UPDATE_INV (no longer applicable).
806 - fix the longstanding "container stays open" bug. 1161 - fix the longstanding "container stays open" bug.
807 - improved floorbox updating to be incremental and other protocol 1162 - improved floorbox updating to be incremental and other protocol
808 optimisations. 1163 optimisations.
809 - get rid of update_after_inventory_change and only do update stats 1164 - get rid of update_after_inventory_change and only do update stats
810 for weight once/tick/player at max. 1165 for weight once/tick/player at max.
1092 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1447 - introduced new keyword for map files: file_format_version (integer, server version: 0)
1093 - better message for apply failures due to applymode 1448 - better message for apply failures due to applymode
1094 - removed most all of the weather code 1449 - removed most all of the weather code
1095 - unified logging to stderr and file 1450 - unified logging to stderr and file
1096 - too many minor changes to document 1451 - too many minor changes to document
1452

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