--- deliantra/server/Changes 2012/11/21 11:53:01 1.828 +++ deliantra/server/Changes 2012/12/12 02:13:04 1.837 @@ -34,9 +34,8 @@ TODO: the sepharoth "Kether" TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern TODO: only store face checksums in C++, store everything else in perl -TODO: implement dm/nowiz in perl, async, because of file I/O. -TODO: remove pod/skill_help.pod, at least for individual skills, generate from arches instead. +TODO: cspm spell arg - (maps) hopefully fix tobias' tower. - (maps) hopefully fix healing potion vendor in arena entrance. - (arch) fixed an error in the Gnarg scale mail artifact. @@ -51,7 +50,9 @@ - (maps) implement a wilderness town portal. - (arch) set proper(?) int values for all monsters. - (maps) fire5.map could destroy players. - - (maps( fix pet arena pit/arena entrace and exits. + - (maps) fix pet arena pit/arena entrace and exits. + - clear the spell's applied flag when inscribing scrolls, to make the + scrolls mergeable. - redo all build material faces from scratch. - dropall without arguments now drops all containers. - use blitz++ for vector maths (new dependency). @@ -192,6 +193,22 @@ - removed support for ncom packets. - remove drawinfo packets from the server (use msg instead). - skill objects now have their documentation in the msg slot. + - no longer allow prefix match when matchign spells, spells names must + now be written fully. + - avoid a deadlock when the incloader is called to load an in-memory + file in a child process. + - implement spellmon v2 protocol - no spell message. + - remove ability to cats/invoke seplls by "count". + - the "may" mechanism now supports uuids ina ddition to nicknames. + - implement dm/dmhide in terms of the "may" mechanism, so dm + players must now be configured by adding may_command_dm: ["uuid..."] + to the config. + - remove nowiz command. + - change dm hiding - hidden status is no longer respected by spells etc., + it only affects information commands. use observe instead. + - automatically send fx for all changed faces, not just for visible tiles. + - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar + problems in blitz++. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are