--- deliantra/server/Changes 2008/04/13 13:32:47 1.83 +++ deliantra/server/Changes 2008/04/20 18:49:25 1.101 @@ -4,23 +4,49 @@ a while (used up?) they seem to be gone from the inv but the client doesn't know about that. TODO: dragons should not be able to change their title via the settings tab in playerbook -TODO: one cna apply two handed weapons into ones combat slot! +2.51 + - properly link against libgthread as that is needed to make the slice + allocator thread-safe. + - support perls not compiled with 64 bit support (though this is not a + recommended configuration) (reported by Samuel Gondouin). + - match archetypes by name, not by ptr, in treasure.C, this makes archetypes + finally reloadable at runtime. + - always put godgiven items into the player inventory, never any containers. + - changed archetype loading algorithm to only require one pass and + use delayed resolving of references. + - implement an "incremental garbage collector" for archetypes. + - (maps, arch) the scorn go club was founded! + - (arch) do no longer support player abilities, they didn't work anyways. + - (arch) the alchemy spell is now of the alchemy spell school, which + became a real spell-class. + - examine command now uses the examine infobox. + - (arch) the alchemist class now get an alchemy spell book for new characters. + - enable slice allocator again. + - implement optional free memory poisoning. - - append [drop xxx coins] to altar/trigger_altar/identify_table names - (also update all maps to use money instead of coins). +2.5 Wed Apr 16 15:06:53 CEST 2008 + - the two handed weapon skill can no longer be used as unarmed combat + skill. + - append [drop xxx coins] to altar/trigger_altar/identify_table/converter + names (also update all maps to use money instead of coins). - add uuid accessors to perl. - add coin names and archetype accessors to perl. - fix runtime uuid file format to use "." instead of ",". - change perl extensions to not use hardcoded coins and values. - write uuids asynchronously (no hiccups due to uuid writes) and be more parsimonous of uuid usage by the exact value out on exit. + - write log messages in another thread, removing another sync point. + - support multi-line log messages in a nicer way. - be more portable w.r.t. uuids and format specifiers everywhere. - fix a minor memleak in the random map generator. - some parts of the random map generator are not coroutine-safe, so only call it "single-threaded". - major cleanup of memory management in random map generator. + - slight refactoring of the random map generator, faster too. - solve the "slice_alloc becomes negative" mystery - no allocation bug, bookkeeping bug. + - work around "player is on active list" problem by deactivating player + after loading. - garbage collect shstr's more evenly and adaptively only when there have in fact been allocations. - fix object::insert to do as documented and insert into the env @@ -29,6 +55,8 @@ - fix nrof overflow check in can_merge_slow. - fix converter code to handle >31 bit values. - added support for the player_sold flag + - converters no longer accept unpaid items. + - canonicalize random map meta files for better unification. 2.43 Sun Apr 6 20:35:29 CEST 2008 - work around a glibc bug that causes calloc to return non-zero memory