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Comparing deliantra/server/Changes (file contents):
Revision 1.69 by root, Sat Mar 15 11:11:12 2008 UTC vs.
Revision 1.83 by elmex, Sun Apr 13 13:32:47 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7TODO: one cna apply two handed weapons into ones combat slot!
8
9 - append [drop xxx coins] to altar/trigger_altar/identify_table names
10 (also update all maps to use money instead of coins).
11 - add uuid accessors to perl.
12 - add coin names and archetype accessors to perl.
13 - fix runtime uuid file format to use "." instead of ",".
14 - change perl extensions to not use hardcoded coins and values.
15 - write uuids asynchronously (no hiccups due to uuid writes)
16 and be more parsimonous of uuid usage by the exact value out on exit.
17 - be more portable w.r.t. uuids and format specifiers everywhere.
18 - fix a minor memleak in the random map generator.
19 - some parts of the random map generator are not coroutine-safe,
20 so only call it "single-threaded".
21 - major cleanup of memory management in random map generator.
22 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
23 bookkeeping bug.
24 - garbage collect shstr's more evenly and adaptively only when
25 there have in fact been allocations.
26 - fix object::insert to do as documented and insert into the env
27 if necessary.
28 - fix cf::map::unique_maps.
29 - fix nrof overflow check in can_merge_slow.
30 - fix converter code to handle >31 bit values.
31 - added support for the player_sold flag
32
332.43 Sun Apr 6 20:35:29 CEST 2008
34 - work around a glibc bug that causes calloc to return non-zero memory
35 when mlockall has been used.
36 - pass environment to perl_sys_init3, as required by newer perls.
37 - use separate thread for ticker timing (and more in the future).
38 this greatly increases timing accuracy and gets rid of an enourmous
39 number of gettimeofday calls.
40 - use a separate thread to signal aio completion, for lower latency.
41 - require Coro 4.47, which fixes a data corruption bug with its C API.
2 42
32.42 Sat Mar 15 12:05:21 CET 2008 432.42 Sat Mar 15 12:05:21 CET 2008
4 - rebalanced default experience table to be more exponential 44 - rebalanced default experience table to be more exponential
5 and much easier up to level ~40, then moderately harder. 45 and much easier up to level ~40, then moderately harder.
6 - change attuned/repelled level boni to +-8 from +-2. 46 - change attuned/repelled level boni to +-8 from +-2.

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