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Comparing deliantra/server/Changes (file contents):
Revision 1.832 by root, Thu Nov 22 05:53:42 2012 UTC vs.
Revision 1.842 by root, Wed Nov 16 22:14:05 2016 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
4 4
5TODO: trap disarming/finding very little/constant experience?
5TODO: golem survives "longer" now - too long? 6TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 7TODO: clean up skill handling in kill_object.
7TODO: mining experience 8TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 9TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 10TODO: reload_settings
32TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical 33TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical
33TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or 34TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or
34TODO: the sepharoth "Kether" 35TODO: the sepharoth "Kether"
35TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern 36TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern
36TODO: only store face checksums in C++, store everything else in perl 37TODO: only store face checksums in C++, store everything else in perl
37TODO: implement dm/nowiz in perl, async, because of file I/O.
38 38
39TODO: cspm spell arg
40 - convert to blitz++ 0.10 and later (also requiring c++ 11).
41 - port to perl 5.18 and newer.
39 - (maps) hopefully fix tobias' tower. 42 - (maps) hopefully fix tobias' tower.
40 - (maps) hopefully fix healing potion vendor in arena entrance. 43 - (maps) hopefully fix healing potion vendor in arena entrance.
41 - (arch) fixed an error in the Gnarg scale mail artifact. 44 - (arch) fixed an error in the Gnarg scale mail artifact.
42 - it was possible to unapply or half-unapply cursed items in many 45 - it was possible to unapply or half-unapply cursed items in many
43 cases, which confused players and also player state. fixed. 46 cases, which confused players and also player state. fixed.
48 (such as money, which won't stack afterwards). 51 (such as money, which won't stack afterwards).
49 - (maps) the shady rogue in goths can unapply cursed items for you. 52 - (maps) the shady rogue in goths can unapply cursed items for you.
50 - (maps) implement a wilderness town portal. 53 - (maps) implement a wilderness town portal.
51 - (arch) set proper(?) int values for all monsters. 54 - (arch) set proper(?) int values for all monsters.
52 - (maps) fire5.map could destroy players. 55 - (maps) fire5.map could destroy players.
53 - (maps( fix pet arena pit/arena entrace and exits. 56 - (maps) fix pet arena pit/arena entrace and exits.
57 - clear the spell's applied flag when inscribing scrolls, to make the
58 scrolls mergeable.
54 - redo all build material faces from scratch. 59 - redo all build material faces from scratch.
55 - dropall without arguments now drops all containers. 60 - dropall without arguments now drops all containers.
56 - use blitz++ for vector maths (new dependency). 61 - use blitz++ for vector maths (new dependency).
57 - only match archetype names in artifact allowed names. 62 - only match archetype names in artifact allowed names.
58 - new command "bumpmsg" that triggers the bump-into-wall messages. 63 - new command "bumpmsg" that triggers the bump-into-wall messages.
70 - rework the random map parameter passign a bit to be extendable. 75 - rework the random map parameter passign a bit to be extendable.
71 - (random maps) use a nonrecursive algorithm to generate mazes, 76 - (random maps) use a nonrecursive algorithm to generate mazes,
72 also, improve the quality of the mazes (no longer will the edges 77 also, improve the quality of the mazes (no longer will the edges
73 almost always form a passage) and add two new types - "rooms" 78 almost always form a passage) and add two new types - "rooms"
74 and "braided". 79 and "braided".
80 - implement --unique option to reset command.
75 - (random maps) add new "cave" layout, which is much more ... 81 - (random maps) add new "cave" layout, which is much more ...
76 cave-like. 82 cave-like.
77 - (random maps) new layout style "castle" that generates straighish, 83 - (random maps) new layout style "castle" that generates straighish,
78 rogue-ish maps. 84 rogue-ish maps.
79 - (random maps) new layout style "multiple" that simply mixes multiple 85 - (random maps) new layout style "multiple" that simply mixes multiple
111 no known impact. 117 no known impact.
112 - clean up unused settings, introduce DELIANTRA_DATADIR. 118 - clean up unused settings, introduce DELIANTRA_DATADIR.
113 - (arch) added potion of fortitude to resist fear for the jeweler skill. 119 - (arch) added potion of fortitude to resist fear for the jeweler skill.
114 - (arch, maps) move worldmap gridmap data to arch/res/ and implement 120 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
115 a generic table/matrix/palette converter to cfutil. 121 a generic table/matrix/palette converter to cfutil.
122 - avoid crash in describe_item when a power crystal has maxsp=0 (as used,
123 apparently, in the brewery map).
116 - do not endlessly loop when an optional extension cannot be loaded. 124 - do not endlessly loop when an optional extension cannot be loaded.
117 - remove limits of 000..999 from worldmap coordinates, support negative 125 - remove limits of 000..999 from worldmap coordinates, support negative
118 coordinates and introduce z-layers - deliantra is now 3d, in yet another 126 coordinates and introduce z-layers - deliantra is now 3d, in yet another
119 sense. 127 sense.
120 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext 128 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
194 - no longer allow prefix match when matchign spells, spells names must 202 - no longer allow prefix match when matchign spells, spells names must
195 now be written fully. 203 now be written fully.
196 - avoid a deadlock when the incloader is called to load an in-memory 204 - avoid a deadlock when the incloader is called to load an in-memory
197 file in a child process. 205 file in a child process.
198 - implement spellmon v2 protocol - no spell message. 206 - implement spellmon v2 protocol - no spell message.
207 - remove ability to cats/invoke seplls by "count".
208 - the "may" mechanism now supports uuids ina ddition to nicknames.
209 - implement dm/dmhide in terms of the "may" mechanism, so dm
210 players must now be configured by adding may_command_dm: ["uuid..."]
211 to the config.
212 - remove nowiz command.
213 - change dm hiding - hidden status is no longer respected by spells etc.,
214 it only affects information commands. use observe instead.
215 - automatically send fx for all changed faces, not just for visible tiles.
216 - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar
217 problems in blitz++.
218 - catch sigfpe in the same way as sigsegv.
199 219
2003.0 Sat May 29 23:30:57 CEST 2010 2203.0 Sat May 29 23:30:57 CEST 2010
201 - (maps, arch) complete revamping of the transport routes - all cities are 221 - (maps, arch) complete revamping of the transport routes - all cities are
202 now easily reachable, at a price. 222 now easily reachable, at a price.
203 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 223 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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