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Comparing deliantra/server/Changes (file contents):
Revision 1.292 by root, Tue Dec 23 00:39:48 2008 UTC vs.
Revision 1.833 by root, Sun Nov 25 14:59:24 2012 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
2Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
3 4
4TODO: emergency swap mode is not working 5TODO: golem survives "longer" now - too long?
5TODO: xs-warn doesn't end up in server log. 6TODO: clean up skill handling in kill_object.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 7TODO: mining experience
7TODO: inscription cannot be readied. 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 9TODO: reload_settings
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 10TODO: thawer should not next()
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
11TODO: worldmaps still get loaded on startup before the gridmap is ready 12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
12 19
13TODO: strange rign oif acid artifact description/story looks weird. 20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
15TODO: no detah messages for arena anymore 22 when trying to load a map that apparently could not been saved during chargen.
16TODO: remove curse should *maybe* work on players themselves 23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
17TODO: remove curse in glyph/rune doesn't have any effect? 24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
18TODO: nothing is written on it -> log-1 25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
19TODO: rewrite highscore code 26TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object
27TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png
28TODO: op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); <- why for moving bsall spells? check if caster is player?
20 29
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." 30TODO: potionimp/stat potion descriptrions
22TODO: greeting message on what to do in dialog after race selection. 31TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the
23TODO: health bars for earthwalls seem to start at 100% end die at 50% 32TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical
33TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or
34TODO: the sepharoth "Kether"
35TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern
36TODO: only store face checksums in C++, store everything else in perl
37TODO: implement dm/nowiz in perl, async, because of file I/O.
38
39TODO: cspm spell arg
40 - (maps) hopefully fix tobias' tower.
41 - (maps) hopefully fix healing potion vendor in arena entrance.
42 - (arch) fixed an error in the Gnarg scale mail artifact.
43 - it was possible to unapply or half-unapply cursed items in many
44 cases, which confused players and also player state. fixed.
45 - (arch) remove curse now works more liek idnetify in that it uncurses
46 some items. also, no longer uncurses spells or other invisibles.
47 - (arch) remove curse and identify now treta the marked tiem first.
48 - creators no longer identify objects that shouldn't be identified
49 (such as money, which won't stack afterwards).
50 - (maps) the shady rogue in goths can unapply cursed items for you.
51 - (maps) implement a wilderness town portal.
52 - (arch) set proper(?) int values for all monsters.
53 - (maps) fire5.map could destroy players.
54 - (maps( fix pet arena pit/arena entrace and exits.
55 - redo all build material faces from scratch.
56 - dropall without arguments now drops all containers.
57 - use blitz++ for vector maths (new dependency).
58 - only match archetype names in artifact allowed names.
59 - new command "bumpmsg" that triggers the bump-into-wall messages.
60 - altars with match expressions did not work properly.
61 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
62 - god enemy race check fixed ("god detests your race").
63 - gods errornously allowed any kind of worshipping race, even
64 ones they hate.
65 - use same default config in code as on gameserver.deliantra.net.
66 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
67 our parser.
68 - generate slightly more special exits and avoid warning.
69 - applying a glowing crystal now gives status messages.
70 - fix a memleak in the random map generator.
71 - rework the random map parameter passign a bit to be extendable.
72 - (random maps) use a nonrecursive algorithm to generate mazes,
73 also, improve the quality of the mazes (no longer will the edges
74 almost always form a passage) and add two new types - "rooms"
75 and "braided".
76 - (random maps) add new "cave" layout, which is much more ...
77 cave-like.
78 - (random maps) new layout style "castle" that generates straighish,
79 rogue-ish maps.
80 - (random maps) new layout style "multiple" that simply mixes multiple
81 different styles in different areas.
82 - roguelike maps sometimes had dead ends due to symmetry settings.
83 - rewrite layout management in the random map generator from the
84 ground up.
85 - fix bug in tausworthe rng initialisation.
86 - switched to the faster and hopefully better quality gfsr{24,55} random
87 number generator, the same algorithm that freeciv apparently uses.
88 - replace unreachable walls in random maps by "blocked", which saves
89 memory and imho looks nicer.
90 - (arch) fix samhlaidh archetype.
91 - fix the "archname" match special function.
92 - add kensler ("better gradient noise") functins, as well as fBm
93 and other fractal algorithms.
94 - one can no longer emote to logged-out players.
95 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
96 sacks fit on a tile again.
97 - (arch) fixed message of improve wisdom scroll.
98 - (arch) move glyph/magicmap/visibility into .faceinfo files,
99 support background colour for text clients.
100 - (arch) improve automatic name from archname generation.
101 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
102 - support resist_xxx, body_xxx_info and body_xxx_used specials in
103 match expressions.
104 - don't cause an error if a monster tries to cast magic mapping.
105 - sometimes a special exit wasn't placed when it should have been.
106 - make newmapcmd mandatory, remove support for map0/map1.
107 - require EV 4.00.
108 - made wording of "use_skill jeweler analyze" a bit more precise.
109 - add perlxsi.c to cleanfiles.
110 - (arch) made speed potions easier for now.
111 - the server didn't properly initialise all client skill slots,
112 no known impact.
113 - clean up unused settings, introduce DELIANTRA_DATADIR.
114 - (arch) added potion of fortitude to resist fear for the jeweler skill.
115 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
116 a generic table/matrix/palette converter to cfutil.
117 - do not endlessly loop when an optional extension cannot be loaded.
118 - remove limits of 000..999 from worldmap coordinates, support negative
119 coordinates and introduce z-layers - deliantra is now 3d, in yet another
120 sense.
121 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
122 handle generic "world map areas".
123 - dropped micrpather again - we'll do our own implementation when we need it.
124 - added is_quad flag.
125 - (arch) added quad archetypes.
126 - made the pickaxe mining tool remove quad walls and floors.
127 - move key_values into their own class, simplifiying lots of code and
128 making it possible to use kv pairs easily for maps and other objects as well.
129 - get rid of get_archetype, finally.
130 - maps no longer get activated when loading, only when a palyer is "near" them.
131 - maps can now be swapped (not loaded), active and inactive, other states
132 have been removed, and the map "intelligently" changes between active/inactive.
133 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
134 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
135 - server now enforces width/height matches between tiled maps.
136 - fix some off-by-one bugs that presumably created empty rectangles
137 for unordered map walks - which should not cause any real issues.
138 - increase face hashlen to 5 octets from 4, to avoid a collision.
139 - fix output-rate limiting - min/max now use the first argument for the type,
140 as all other similar macros - might cause other breakage...
141 - cfutil no longer creates split tiles multiple times due to a
142 off-by-one bug in comparing mtimes.
143 - cfutil now supports type: prefix to derive faces from other faces, which
144 is used for all build materials currently.
145 - require imagemagick >= 6.6.
146 - fixed possible crash due to broken initialisation order of shstr and
147 freed_map, thanks go to Jonathan Neuschäfer for spotting this!
148 - fix the brace command.
149 - implement refcnt_buf.
150 - avoid std::string to store facedata, use refcnt_buf instead, for a 20kb
151 codesize decrease. wow.
152 - removed version 1 ext/exti command support.
153 - store meta information in faceinfo->meta unless prepended or empty.
154 - new extension, ota_update, for online updates of the game client.
155 - implement a simpler config value system for extensions that allows
156 config updates without a reload.
157 - fix a segfault in reload_perl due to perl 5.12's gv management changes.
158 - make pick_lock work over map boundaries, and fix a crash while we are
159 at it.
160 - make nekosan more disease-resistant.
161 - new event "infect".
162 - setup protocol packet now supports JSONOBJECT syntax.
163 - implement simple web server, currently to serve facedata for the html5
164 client.
165 - sort faces by name in the server to improve caching locality in clients.
166 - actually prune face checksums (exp_table's checksum was too long).
167 - add skill_info and spell_paths resources to enable caching the info
168 and removing another command.
169 - send completion info to the client.
170 - assume all clients support the deliantra protocol extensions and allow
171 fxix/extcmd and other protocol "extensions" before setup.
172 - implement flash-policy-file server on server socket, to allow flash clients
173 to connect.
174 - implement exti doclet request to request documentation,
175 currently for commands only.
176 - created nickmon extension to monitor nicks.
177 - ix now keeps a copy of the face data while sending, in case the
178 face changes.
179 - do not allocate memory for empty refcnt_bufs.
180 - when faces change, invalidate all clients, not just clients with matching
181 faceset, as faceset only applies to tile resources.
182 - remove dependency on Time::HiRes.
183 - move face data to disk, and load it on each and every access. this saves
184 250mb ram on load, and 130mb ram in general, and only reduces the http
185 server hot cache throughput for faces from ~24000 to ~18000 requests/s
186 on my system. this should make it possible to add a lot more media files
187 in the future, and reduces the memory footprint by the server from 180mb
188 to 60mb ram.
189 - create food/missile will now fail when the mapspace limits are exceeded.
190 - pod processing could deadlock because the child process might try
191 to get a lock.
192 - removed support for ncom packets.
193 - remove drawinfo packets from the server (use msg instead).
194 - skill objects now have their documentation in the msg slot.
195 - no longer allow prefix match when matchign spells, spells names must
196 now be written fully.
197 - avoid a deadlock when the incloader is called to load an in-memory
198 file in a child process.
199 - implement spellmon v2 protocol - no spell message.
200 - remove ability to cats/invoke seplls by "count".
201
2023.0 Sat May 29 23:30:57 CEST 2010
203 - (maps, arch) complete revamping of the transport routes - all cities are
204 now easily reachable, at a price.
205 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
206 - (maps) added (navar) gravedigger, that buys players gravestones.
207 - (maps) added the rathouse quest for the shockwave spell in navar
208 (by Dustfinger).
209 - (maps) fixed bad floor tile in navar apartment.
210 - made (wizard) look_at show also uuids.
211 - added cf::object::find_object_uuid (::find_object already exists!).
212 - (maps) added new apartment, made by LinuxLemoner.
213 - (maps) added quest for the mining skill scroll to valleynoy.
214 - (maps) added greedy highlevel book shop to heaven town.
215 - (arch) added sounds: zombie death, book reading, inscription.
216 - (arch) made the hill giants loose more body parts.
217 - (arch, maps) added black unicorn horn, required to access mlab hell.
218 - (arch) increased the (possible) number of arrows/bolts found in shops
219 and made them a bit more expensive.
220 - (maps) add more glory hole treasure styles.
221 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
222 in a select number of mlab maps.
223 - (maps) the library should be less of a death trap now.
224 - (maps) exits no longer point to auto-apply exits, most affected
225 maps now have proper doors or a similar solution.
226 - (arch) jumping skill has now physical attacktype.
227 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
228 - enter_map did not normalise the map coordinates when the destination
229 space is blocked, causing badness and freezes for the player.
230 - when applying containers, server checks for the key on activate
231 and also allows players to unapply active containers they don't have
232 a key for.
233 - moved formulae, attackmess, artifacts, exp_table, materials and
234 races files to arch, where they belong (exp_table is no longer in
235 confdir but in datadir now!).
236 - jeweler and sound config files are now normal datafiles as well.
237 - quit_character was causing a runtime exception, causing it to not
238 work since 2.93.
239 - entering a map will now respect move_on and other effects,
240 except for auto-apply exits :/
241 - only talk to the items on the nearest mapspace, or, of there
242 are none, to the player, not ALL items in vicinity.
243 - do not update the floorbox while running, to avoid big item
244 updates that cost network bandwidth and processing power.
245 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
246 caused overflows causing monsters to become living deads.
247 - unapply weapons and armour before trying to improve it.
248 - teach the random map generator the ability to read ".rmg" files
249 that specify which actual style map to generate, and use it for
250 the default decorstyle to avoid inappropriate maps to be used.
251 - support (with some limitations) multiple different skills with the
252 same subtype.
253 - fix "nekosan duplication" bug - map swap out was not atomic,
254 so nekosan could end up beign saved AND escaped to another map.
255 - show invisible no longer makes magic mouths visible.
256 - move_type changes (spells, skills etc.) now will correctly
257 take move_on/move_off into account (e.g. buttons).
258 - display (exit) or (random map) in client for those objects.
259 - removed (useless) spell damage columns from spell info and replace
260 it by effective casting level - clients > 2.10 required to display
261 properly.
262 - building of levers/doors works again for all kinds of floors.
263 - the player can now withdraw and deposit all the available money.
264 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
265 steinwandstadt/celvear.
266 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
267 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
268 mostly based on the spell's level in the spellbook.
269 - the music scheduler did not properly send new music on region
270 changes.
271 - (maps) fix some map regions and the region tree.
272 - the server will now be more picky when parsing the regions file.
273 - do not rely on chosen_skill in calc_alch_danger.
274 - improve editor support protocol slightly, provide workarounds for 2.10
275 clients.
276 - follow has been rewritten to be, hopefully, more robust.
277 - follow mode will not be aborted when the follower tries to move.
278 - tcp.ext didn't unbind in reloads.
279 - map-tags.ext didn't properly close the database on reloads.
280 - cfutil skips .-directories when scanning.
281 - build.ext prevents players from building on other player's maps.
282 - rent.ext allows the dm to enter anytime.
283 - NPC_Dialogue adds a new predefined variable, $map.
284 - new "build" event hook.
285 - get rid of archetype min/max values except max_x (which should go, too).
286 - added fix_generated_item and cf::object::generate to XS interface.
287 - no longer use uppercase identifiers for saving anywhere, but support
288 them on loading, for old playerfiles and maps.
289 - removed is_legal_2ways_exit - this is apparently dead code, and
290 would be handled differently nowadays anyway.
291 - random map .meta were not being expired at all.
292 - replace move_ob/move_object functiony by the equivalent move method.
293 - update to automake 1.10.
294 - invitation to maps with unagressive and friendly monsters doesn't
295 require level 4 anymore.
296 - do not let update_stats muck with the chosen_skill anymore.
297 - monsters now rotate through all skills (in chosen_skill).
298 - fix lots of path-related buffer overflows in the random map generator.
299 - detect/sense curse/magic will no longer work on items that don't
300 need identify.
301 - added detect mineral vein spell.
302 - support "wall overlays" in the random map generator - not very generic,
303 used by minable veins.
304 - (maps) relocated jeweler town to another directoy.
305 - (arch) implement mining pickaxes and mining skill.
306 - (arch) add missing stonebig_club archetype from cfextended.
307 - jeweler skill doesn't diminish input values anymore.
308 - jeweler skill is harder to level now, but in exchange item power
309 of the output is only 1/5th (instead of 1/3rd) of ring level.
310 - jeweler skill adds the makers name (currently not visible) to the
311 generated ring/amulet.
312 - generate most constants for perl automatically.
313 - properly check for weapon name prefix ("Ragnarok's sword").
314 - when player dies, restore his food to at least 200.
315 - support multiple inheritance for arch sources (inherit a,b,c).
316 - switch to storable-n-format for facedata, for better interoperability.
317 - implement generic "ranged" item framework (pickaxe, fishing rod).
318 - the singing skill actually respects the direction now.
319 - oratory and singing now require a direction.
320 - use_skill now requires that you can actually apply the skill tool.
321 - do not invoke perl on every user command anymore by providing
322 a command and an unknown_command event.
323 - move mark, run, run_stop, fire and fire_stop commands back from
324 perl to C++, for speed reasons (basically undo patchset 1304).
325 - add a client_destroy event, so we don't have to hook the
326 attachable destroy event (which is called much more often).
327 - removed (unused) FLOOR object type.
328 - fix errornous change_abil messages for rods (and other types).
329 - remove include/commands.h and server/c_new.C, and refactor
330 all into server/commands.C.
331 - save and restore combat/ranged/current slot for players.
332 - the server now batches item's face/fx commands, as opposed
333 to sending one fx per item - helps mostly at connect and
334 with floorbox updates.
335 - implemented ext::player_env::play_music_once $who->contr, "km/...".
336 - the random map generator now supports selecting difficult for
337 more style categories than just monsters (all except fountains
338 apparently).
339 - object serialiser no longer creates empty "owner" references.
340 - make sure failed castings take some time, too, to avoid being
341 smitten by your god.
342 - many more failmsgs and help texts.
343 - support log suspension/resumption, e.g. for defragmenting.
344 - stop thrown objects when their speed goes too low.
345 - log the number of unique logins seen every minute in a compact
346 format (for statistics).
347 - do not send delitem for players.
348 - support static scalar data members properly in genacc now.
349 - implement "simple" freelist management for objects.
350 - recycle object counts now - to support longer uptimes.
351 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
352 function (and yes, 666 is exact!).
353 - random map generator results should now be fully repeatable.
354 - fixed possible crash bug in build code.
355 - rename find_marked_object to ->mark and speed up.
356 - player movers properly destroy themselves when used up, instead
357 of leaking.
358 - do not show msg for unidentified objects that need identification.
359 - convert formulae/bookarch/settings file parser to thawer framework.
360 - finally get rid of fgets (..., thawer) and use a much cleaner
361 next_line method.
362 - use nicer file format for exp_table and attackmess
363 (more like other resource files).
364 - make parse errors during server startup fatal.
365 - properly initialise all maptile values in constructor.
366 - improved {link} map.
367 - optional unloadable extensions will not lead to an endless loop.
368 - server will cleanly autorestart when running out of protocol IDs.
369 - use faster and slightly more exact find_dir_2 replacement.
370 - building listening books is possible again.
371 - (maps, arch) added archetype for building instructions and replaced
372 the copies of the instructions in the maps with it.
373 - (arch) made the spark shower spell available in shops.
374 - don't create a second LOGIN event on character creation.
375 - correctly generate "You paid xyz" message in shops.
376 - the shop menu now also displays the (approx) value of the item.
377 - added a 'password' command, to let DMs change the password of players
378 more conveniently.
379 - correctly save shopitems string, to avoid parse error when reading
380 saved maps.
381 - logging now differentiates between logging levels better.
382 - speed up get_typedata.
383 - fix deadlock problem during server shutdown/reload.
384 - make ext/checkrusage "more" non-blocking.
385 - use common::sense for extensions.
386 - work around a 50.10.0 utf8 caching bug.
387 - correctly try to load tiled maps in adjacent_map, might fix
388 "no relation to target" bugs.
389 - try to load (pure-)perl modules asynchronously, warn about
390 modules being loaded from the mainloop, pre-load some more
391 core modules so perl doesn't do it later on.
392 - pre-load many of the files perl might load on it's own e.g. when
393 compiling regexes.
394 - make exp_table and materials file reloadable.
395 - made reload_config non-blocking.
396 - the seen command called (Blocking) stat() instead of aio_stat,
397 causing server freezes.
398 - store unhashed password, to prepare for safer authentication.
399 - do not log connections from the local host, to help a local
400 watchdog.
401 - fix summon freeze at map borders.
402 - support @group syntax and music config file for music face lists.
403 - run post_init jobs in parallel, they might do I/O.
404 - avoid apply conversion for converters.
405
4062.93 Sat Feb 13 15:52:36 CET 2010
407 - (maps) fix travel to valdor and back.
408 - do no longer by default eval map cod ein safe compartments
409 (this can be re-enabled using the safe_eval config option).
410 - (maps) fix an apparent crash bug caused by broken generstors
411 in lorak.
412 - fix data corruption issues caused by recursive calls to
413 unordered_mapwalk - now every caller must provide its own
414 buffer.
415 - (maps) improve tindervale maps slightly.
416 - (arch) considerably decrease slag ex price.
417 - (arch) fix filth archetype.
418 - extension dependency resolve was completely broken.
419 - multipart objects would cause save_throw_object to crash - it
420 now acts on the head only.
421 - do not try to connect to an irc server unless explicitly configured.
422 - do not expect decltype() to be available in gcc 4.4.
423 - extended the safe perl environment by loops.
424 - (arch) fix "armless cook" facings.
425 - the "experience table" resource item did not have a proper
426 hash associated with it, so updates could not be detected.
427 - fixed poison traps in doors.
428 - player->killer_name did not properly flag the name as unicode.
429 - aggressively mark many more methods as utf8 or octet-expecting,
430 and provide a non-destructive SvPVutf8 variant.
431 - do not allow dragon players to change their title via the settings.
432 - ratelimited jeweler skill nugget conversion.
433 - under high load, the server stopped swapping out to make
434 the server more responsive, but making it impossible to reduce
435 the load by... swapping out. slot queuing will now always make
436 some progress.
437 - improve the quality of the load-avg calculation.
438 - (maps) fixed quest npc in jeweler dungeon quest.
439 - don't fail to write the runtime file if the temporary already exists.
440 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
441 player now.
442 - rewrote hiscore code from scratch to use async I/O, store uuid and
443 timestamp and use a tab in the client to increase awareness.
444 - npc dialog setflag/setsatte now check for defined'ness, so
445 setflag 0 is possible.
446 - make install now deletes old extensions, to ease upgrades in the
447 deliantra vm.
448
4492.92 Thu Dec 24 04:51:56 CET 2009
450 - the destruction spell could/would corrupt server memory quite often.
451 - logging in only fixed the combat slot when the palyer was loaded from
452 disk, not when it already was in memory.
453 - cede in wait_for_tick* when the tivck is inhibited hopefully
454 avoiding livelock during high-load emergency saves.
455 - logging in did not properly unapply all skills.
456 - (maps) make the invite quest marking much more obvious.
457 - (arch) fix warrior archetype names.
458 - map prefetching never prefetch upwards.
459 - wizpass no longer makes you non-blocking.
460 - (maps) add light to some of the special maps, add troll
461 map.
462
4632.91 Mon Nov 30 10:18:09 CET 2009
464 - (maps) add gorokh_final mapset from crossfire.
465 - (maps) block most vault-type mlab locations, open up
466 imperial converters for anybody to use.
467 - (maps, arch) replace all permanent stat potions by random
468 variants.
469 - (maps) spread gorokh demon styles more evenly over 1..100.
470 - TRIGGER events got passed a garbage pointer instead of a
471 real player object on player changes.
472 - diseases and maybe other things could sometimes reduce the speed
473 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
474 much grief.
475 - speed_left randomisation was, apparently, totally broken.
476 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
477 of the speed slot internally and in map save files. among other
478 things, this gets rid of all the abs (speed) calls.
479 - reduce map file save files by using abridged keywords aliases.
480 - shop specialisation calculation was totally broken.
481 - nrof/itemcount/volume limits when dropping to the floor are
482 now enforced.
483 - fix magic mapping, which only worked for inate spell casting.
484 - godgiven items will now be explicitly described as such.
485 - (arch) dded a quiver of bolts.
486 - materialnames would change "randomly" on every load, only
487 set the material when the materialname was not set before.
488 - balancing change, halve rod recharge speed (instead
489 of 4.8s, the standard rods now recharge in ~10s. not a solution,
490 but still.
491 - reduce cpu time used for map saving by >>50% by avoiding
492 the costly flag-checking loop in most cases and using a simple
493 repeat-cache for speed_left.
494 - always delay stats update for players on insert/remove till
495 next tick/command, which saves a lot of cpu cycles on drop/take.
496 - add hint about havign to run to attach unaggressive npcs.
497 - pet monster level was not displayed correctly in "showpets index".
498 - clean up floating point conversions and many similar nitpicks.
499 - fix hanuk altar.
500 - overhaul material system to be much faster, and having less bugs, but
501 still having a lot of cruft :/.
502 - add marble shop floor.
503 - move gcc specifics to new file include/compiler.h.
504 - unrecognised cfpod directives could cause undefined behaviour.
505 - added boes' marble shop to steinwandstadt.
506 - pad mapspace to power-of two size for speed/codesize/cache gains.
507 - optimise mapspace updates.
508 - cache volume/items per mapspace.
509 - use fabs, min and max consistently (surprisingly for a code size
510 decrease).
511 - fixed a small uncleanlieness in item converters, which might
512 have led to weird item multiplications.
513 - store hash value in shstr, not used by anything, but doesn't use much memory.
514 - fixed crash bug in learn_spell command.
515 - enhanced output of the mapinfo command.
516 - remove all traces of FLAG_NO_FIX_PLAYER.
517 - avoid sv_derived_from calls (lots of hash lookups) when converting
518 from perl to c++.
519 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
520 and use it in some "inner" loops.
521 - rename flags to attachable_flags to avoid confusion :=).
522 - fixed jeweler experience output to not be floating point.
523 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
524 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
525 - try to prefetch memory inside process_objects, which can give
526 enourmous speed gains.
527 - make some small optimisation to the process_objects loop.
528 - move facedata chksum calculation into cfutil, make server more flexible
529 handling different chksum lengths.
530 - check for hash collisions in cfutil.
531 - reduce face checksum size from 6 to 4 bytes.
532 - don't crash when a map uses empty sound/sound_destroy/face.
533 - removed weather-specific attributes.
534 - fixed genkeywords dependency.
535 - do not clear "randomitems" slot for world underlays.
536 - use "sl" as short-hand for speed_left in save-files, just to make them
537 smaller.
538 - in general, don't crash on value-less resource file lines
539 anymore, due to get_str never returning a 0-pointer.
540 - code cleanup in move_symptom.
541 - removed arch_to_object (replaced it by ->instance ()).
542
5432.90 Sat Nov 7 15:06:06 CET 2009
544 - some Andrew Madloch wanted, despite being specifically told
545 multiple times that the Deliantra parts additions are under AGPL,
546 lock up the source code of the server within his company.
547 some reorganisations have been done to the sourcecode to make
548 it clearer that this violates the Affero GPL. Help to keep
549 Deliantra free software even for the coming generations
550 and be wary of the promises of Andrew Madloch, he has nothing
551 good in mind for free software.
552 - clarify which files of the server are 100% AGPL.
553 - minor reorganisation, move some GPL code into other files.
554 - implement viewpoint (which is like observe, but only for the map,
555 not stats etc.).
556 - replace magic mapping overlay by a flying bird exposing area
557 on the worldmap (ext/magic_mapping.ext).
558 - @find in npc dialog was useless as the vairbale wasn't accessible.
559 - @find results in npc dialogue is now stored in $find.
560 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
561 - (maps, server) add lostwages and celvear apartments to rent system.
562 - (maps) closed guild houses, this is not scalable, ask your friendly
563 dm instead.
564 - (maps) add town portal to celvear.
565 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
566 mapsets from crossfire, together with associated archetypes.
567 - (maps) add extended region descriptions for some regions from crossfire.
568 - (maps) define a new whalingoutpost region.
569 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
570 and most archetypes that go with them (without stoning and swallow effects),
571 casino tokens and stock certificates are also missing.
572 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
573 and santo dominion.
574 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
575 to go with them. also adjusted archetypes to be more korrekt "gotisch".
576 - doors/containers can now use "match ..." expressions for the slaying field.
577 - properly close client-side dialogue when the player is teleported away.
578 - map-tags did not properly close it's database tables or wait
579 for a quiescent state, causing memory corruption on reload.
580 - support "stat.xyz" accessor in match expressions.
581 - skip /styles and /editor directories in cf::map::static_maps.
582 - implement ->send_big_packet and use it in ext_msg (among other things, this
583 fixes long answers from npc dialogue).
584 - connected magic mouths no longer spill to Log-1, but use the examine tab.
585 - (arch) change marker archetypes to not remove "marker" forces anymore
586 and to not add a "put your code here" force needlessly.
587 - (arch) fix or improve many plurals.
588 - markers do no longer add a force if the slaying field is unset.
589 - sped up search-items implementation, but it's still horrible.
590 - (maps) bigchests are now properly non-unique, per_player and no_reset.
591 - editor_folder can now be used to override whatever cfutil sets, and was
592 used to reogianise the illogical arch tree a bit.
593 - (maps) import most map names from crossfire.
594 - nuke image_sums/image_info subcommands from the protocol.
595 - fly_high movement gives better los, ignoring blocksview.
596 - the addexp command should now honour skill names with spaces.
597 - (arch) add nuke from cfextended to avoid a crash.
598 - (arch) added many more buildable marble floors.
599 - major namespace cleanup: save 45kb by making functions static
600 that were unnecessarily global.
601
6022.82 Sat Oct 24 03:50:17 CEST 2009
603 - fixed a classical and exploitable stack buffer overflow in the gsay command.
604 - fix a memory buffer overflow in the book code.
605 - add @check, @find npc dialogue commands.
606 - (maps) add a number of town interiors.
607 - (maps) add tindervale the fireborn capitol from cfextended.
608 - (maps) add celvear area from cfextended.
609 - (server,arch) add a number of inscribables, show their capacity in hint.
610 - (server,maps) fix bug causing some library books not to be chained down,
611 cause Scorn/Navar libraries not to have inscribable books.
612 - (maps) fix bug causing the Greyshield and Greysword to have
613 inappropriate item power.
614 - (maps) fix intwell balancing issue.
615 - improve the look of generated books.
616 - make slag no_drop so it can't be dropped from the cauldron.
617 - fix bug where players could bypass no_drop by putting items in containers.
618 - consecutive commands arriving at the same time in the server would be
619 corrupted if the length was >255.
620 - support sub-matches in () inside match expressions, not just conditions.
621 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
622 and perl.
623 - implemented new "match" type that combines both check_inv and pedestal
624 functionality (and more) inside the same object using the match expressions.
625 - create simpler match expression compiles in many common cases.
626 - reduce object size by removing obsolete "seen_by" member.
627 - removed the rather broken make_list_like utility function, taking advantage
628 of the new dynbuf::splice function (which gave an unexpected net win
629 in code size...).
630 - the server will no longer complain (and subtly fail) when an object
631 being removed from a map causes another object to get removed.
632 - banish strncpy from the server, speed up and simplify sending item
633 descriptions to the client considerably.
634 - add new "in head" set modifier for matches.
635 - new BLOCKED_MOVE event added.
636 - mapscript archetype now has activate_on_xxx true by default, as similar
637 connected elements.
638 - (maps) imported all styles from cfextended except
639 floorstyles/land_plots and monsterstyles.
640 - (arch) imported gem treasurelists and archetypes from cfextended.
641 - don't crash when treasure lists are empty / supply new empty
642 treasurelist for randomitems when none can be found.
643 - implement cf::map::static_maps and use it in map-tags.ext.
644 - fix a bug in map-tag scanning when moving tags.
645 - (deliantra.net) improve watchdog to now check both listening ports
646 for a reaction.
647 - implement new "loadall" map loading command, purely for debugging.
648
6492.81 Mon Oct 12 20:00:18 CEST 2009
650 - display spell description for spellbooks, rods, wands, potion and scrolls,
651 but not horns (to make them more useful for content-creators).
652 - fix a number of bugs in check_move_on: 1) it didn't update the flags
653 2) it skipped spell effects and 3) it didn't handle the case where
654 and object was destroyed while iterating over it correctly. all this
655 allowed players to sometimes walk onto spaces they should not be able to
656 walk on.
657 - fix an exploit where inscription/marking runes could execute arbitrary code.
658 - examining an object now dumps the serialised object form when the user
659 is a wizard (wizlook).
660 - altars no longer accept unpaid items.
661 - party spells didn't work all that well.
662 - added complex object matching framework (cf::match), and make altars
663 and pedestals use it.
664 - identified skill-tools show what skill they grant.
665 - display the duration of change_ability spells when examining them
666 (missing: protection spells, but they are a hack...).
667 - improve effectiveness of special foods created by woodsman skill,
668 adding more variety to the different mushrooms.
669 - fix a minor cfpod formatting bug.
670 - do not talk about the hintmode so much - die-hards are expected to find
671 the hintmode setting on the settings page.
672 - IPO no longer lies about prices; prices tweaked.
673 - clarified that all deliantra-specific parts are under the Affero GPL.
674 - enable the object loader to also dump archetypes.
675 - (maps) fix guild teleporters to Pupland Terminal.
676 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
677 - force the initial face when loading an object that is time-animated
678 or a monster, so it does not have to be specified anymore.
679 - fix a bug where recasting an ability changing spell could shorten
680 its remaining duration.
681 - fix pedestal and floor building with builder.
682 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
683 - fix a broken bow-related speed optimisation by using splay - speed
684 up splay operations as well.
685 - use NDI_CLEAR for the body command, and make it use observe.
686 - implement introspection data for C++ classes (%REFLECT).
687 - (arch) add name_pl fields and documentation for building materials.
688 - (maps) random fountains no longer generate permanent stat increases.
689 - fix transmutation alchemy.
690 - speed up many frequently-invoked C->perl callbacks.
691 - added complex object matching framework, to be used in altars and the like.
692 - switch to YAML::XS from YAML.
693
6942.80 Tue Sep 15 20:22:31 CEST 2009
695 - fix the "screen stays black on login" bug and remove debug instrumentation
696 that ultimately was not helpful to catch it :)
697 - split outer_env into outer_env and outer_env_self, and fix
698 all callers to use either one or the other, as appropriate. This
699 fixes the (rather fragile) light spell, maybe others.
700 - fixed an overflow and exploit in the bank/payment code.
701 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
702 to explain the skill a bit more.
703 - removed a buggy check for zero attacktype. So that we might find
704 the real bugs in the archs/maps/objects.
705 - Fixed enabling torches with lighters.
706 - (maps) Added Heaven Town region.
707 - (arch+maps) Fixed & normalized warriors on map
708 /quests/peterm/CTower/Barracks.
709 - fix the light spell (and possibly diseases and other lights).
710 - (arch) The clawing skill didn't have the physical attacktype.
711 - (maps) make the greenway accessible again - this bug was introduced
712 a long time ago, and similar cases are still to be found in the maps.
713 - make the socket_timeout configurable in the code (but not yet for users).
714 - earth wall health bar is now correct.
715
7162.79 Tue Jul 28 00:56:36 CEST 2009
717 - IO::AIO chaged to using eventfd internally - updated server to not
718 freeze with IO::AIO anymore due this change.
719 - avoid a crash when a player tries to apply a lighter.
720 - allow a spell argument for dimension door.
721 - move shop item listing and some otherstuff into the info tab.
722 - avoid crashes when non-players cast party spells.
723 - fix a crash in get_spell_by_name (for learn_spell).
724 - added pyromancer class with graphics (by Job Vranish).
725 - small improvement of the number of potions in shops
726 (by Job Vranish).
727 - added a few party spells (by Job Vranish).
728 - use a common message dynbuf.
729 - destroying tear down objects will now use the full hp range
730 for animation and will only destroy/lastframe when hp < 0.
731 - allow monsters to use earth to dust.
732 - use manhattan distance for get_rangevector_from_mapcoord, just as
733 in get_rangevector.
734 - los updates now correctly take tiled maps into account.
735 - do los updates even on maps without darkness.
736 - fixed quiver of holding bolts to be able to hold bolts.
737 - upgrade to IO::AIO 3.21.
738 - fixed show invisible, to show objects of type CONTAINER.
739 - properly catching exceptions from callback in irc.ext.
740 - fixed a potentially hazardous bug in cfpod regarding Z<>.
741 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
742 - (arch) added hint about usage to Slag Ex.
743 - (maps) /darcap/quest/water sea1 tile are now passable by players,
744 like the rest.
745 - (maps) added /heaven/gem_shop by Boes.
746 - (arch+maps) added rate limited converter and adjusted
747 /elmex/mana_fountain.
748 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
749 - reduce size of casting_time, move_status, attack_movement,
750 last_heal and last_sp slots, squeezing some more space out of struct
751 object, also declare expmul as constant 1.0, as it isn't used
752 anywhere.
753
7542.78 Sun Apr 5 20:04:29 CEST 2009
755 - fixed bug in alchemy, where finding the right object for enhancements
756 didn't work.
757 - aggressively merge spell effects and do not allow more than 5 spell
758 effects (w.r.t. put_more) per mapspace, to give the server a chance
759 to survive a hundred deathsheads.
760 - correctly clear op->env when inserting onto map, this was a potentially
761 disastrous bug of unfortunately unknown proportions...
762 - fix cone-spell symmetry that was broken for direction 8.
763 - use gender-neutral place descriptions for invite.
764 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
765 Thanks go to Lisa Larsen!
766 - remove support for colour reducing 32x32 images (no cfclient support
767 anymore).
768 - actually mention the literacy level when it is too low to learn the spell.
769 - use better dependency tracking for include/keyword.h.
770 - add accept-invitation and suicide to the list of asynchronous commands,
771 so it is possible to invite somebody out of some stck-till-death traps,
772 or simply to commit suicide.
773 - replace the "ignoring delayed commands" message by something more useful
774 (cf. cunning gnome freezeing issue).
775 - various fixes for weapon improvements.
776 - fixed small bug with handling connect errors in the IRC gateway.
777 - support T and G sequences in cfpod.
778
7792.77 Sun Feb 1 16:30:48 CET 2009
780 - convert me command from per-map to chat, which makes more sense, also
781 document it.
782 - more than one spellbooks of same class can now be given
783 in class selection.
784 - adjusted the starting_spell.trs treasure list to the recent
785 spell rebalancements.
786 - the IRC gateway filters IRC colors now.
787
7882.76 Sat Jan 17 08:36:51 CET 2009
789 - (arch) fix quiver of Holding Bolts.
790 - applying unpaid items will now examine them.
791 - add "What" column to body command, showing items in that slot.
792 - redesigned and rebalanced lamps and torches.
793 - add "..." to item names that have been shortened.
794 - fixed "assign" function that squeezes strings into fixed length.
795 - add cursed effect to lamps and (some) torches.
796 - fixed bad assigned crafting skills and their tools.
797
7982.75 Fri Jan 9 16:13:30 CET 2009
799 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
800 - fix a bug in the nimbus extension that allowed players to cheat.
801 - make monster smell logic dependent on their wisdom stat.
802 - put the death reason into a separate tab.
803 - converted "connected" slot to string, cleanly got rid of some ugly
804 hacks such as the path_attuned hack.
805 - introduce shstr_tmp for fast temporary shstr passing.
806 - replace one-at-a-time hash by faster than smaller FNV-1a hash
807 when hashing strings.
808 - sanitized alchemy-like skills and cauldrons to check earlier
809 whether the right cauldron is used.
810 - considerably optimise shared string implementation by
811 making its null value a compiletime constant.
812 - use shared string matching insteafd of strcmp in a lot of places,
813 as well as using shstr_cmp to pass shared stringsa round efficiently,
814 for lots of code size savings.
815 - monsters which breed new monsters shouldn't breed new monsters when
816 they are sleeping: generators now check for the sleeping flag.
817 - tell gcc not to excessively inline some perl interface functions.
818 - remove marking rune length limit.
819 - fix formatting of cfpod when a verbatim block was following
820 a single newline.
821 - move resistances, statistics and showpets command output into tabs.
822 - implement map scripts that can replace the boulder logic without
823 having to write extensions.
824
8252.74 Mon Dec 29 15:23:38 CET 2008
826 - fix a longstanding bug that teared multipart monsters
827 at map boundaries apart.
24 - temporarily make permanently invisible player visible when 828 - temporarily make permanently invisible player visible when
25 he/she makes noise. 829 he/she makes noise.
26 - fix being able to see through walls a bit. 830 - fix being able to see through walls a bit.
831 - improve look at output.
27 - completely replaced the line of sight algorithm with a variant 832 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary 833 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code. 834 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens 835 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations. 836 other restrictions of the old code, supporting further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when 837 - update los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog). 838 removed (e.g. for summon fog).
839 - permanent invisibility doesn't make immune against making noise:
840 implement a noise system that allows monsters to locate the player
841 when he/she makes noise.
842 - implement a primitive smell system that monsters can use to track
843 players.
34 - create bomb now also works when casted by door traps. 844 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics. 845 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider. 846 - (maps) considerably soften the subway spider.
847 - (maps) made the portgate of navar safe ground, to protect
848 the guards from being killed by players.
849 - (maps) lots of tweaks in and around scorn.
850 - (maps) use special non-blocksview jungle, mountain and
851 darkforest freely on the worldmap, to get gradual sight obstacles
852 instead of total blackout in those areas.
37 - no maximum darkness for outdoor maps anymore. 853 - no maximum darkness for outdoor maps anymore.
38 - add more hints, fix some messages. 854 - add more hints, fix some messages.
39 - fix a bug: firing rods should tell you something about them. 855 - fix a bug: firing rods should tell you something about them.
40 - make light additive even within players. 856 - make light additive even within players.
857 - darken xrays effect a bit.
858 - improve handling of los changes when inserting or removing
859 objects, not perfect yet.
860 - make map darkness signed (formerly unsigned) to allow
861 ambient lighting and centrally manage darkness as an offset.
862 - revamped, fixed and documented the server calendrics, also
863 tell users the current time and data, to improve awareness.
864 - implement proper wizlook flag and handling of wizlook, instead
865 of dumbly just clearing los once.
866 - speed up los code - it's now about 2-3 times as fast as the old one,
867 and has a smaller runtime variance.
868 - daylight/nightfall can now increase/decrease past the natural limit,
869 making them actually useful.
870 - see_in_dark now increases the viewing radius by 3.
871 - implement a fast tiled map iterator and use it in LOS for a 20%
872 speedup, as well as in many other places.
873 - remove support for extended map infos - these are not used
874 by the deliantra client and removing them gives us a 10% speedup
875 when sending map changes.
876 - remove most gcfclient and other client bug workarounds, as well
877 as now obsolete protocol versions, simplying the code.
878 - optimise and simplify generation of random numbers.
879 - correctly provide a non-zero default density for materials, to
880 avoid crashes, fix other bugs in the material handling code.
881 - fix volume calculations.
882 - fix cfpod parsing when multiple verbatim blocks were separated by
883 newlines.
884 - increase monster detection radius from wis/5 to wis/3.
885 - remove old pickup modes.
886 - remove obsolete disarm and search commands (search wasn't working
887 anyways).
888 - fix a crash when an npc applied a sign.
41 889
422.73 Thu Dec 18 20:56:31 CET 2008 8902.73 Thu Dec 18 20:56:31 CET 2008
43 - this release is assumed to be very stable. 891 - this release is assumed to be very stable.
44 - (maps) radically redesigned and improved tutorial. 892 - (maps) radically redesigned and improved tutorial.
45 - directional casting no longer immediately removes the invisible effect. 893 - directional casting no longer immediately removes the invisible effect.
226 - bugfix: when unapplying skills also remove them from the range/combat slots. 1074 - bugfix: when unapplying skills also remove them from the range/combat slots.
227 - bugfix: do not merge items whose archetype name merges, use the 1075 - bugfix: do not merge items whose archetype name merges, use the
228 archetype *archname* (chairs of different facings were merged). 1076 archetype *archname* (chairs of different facings were merged).
229 - bugfix: fix a potential crash issue in find_object_name (not used 1077 - bugfix: fix a potential crash issue in find_object_name (not used
230 normally). 1078 normally).
231 - bugfix: locked doors cnanot be bashed down by magical means 1079 - bugfix: locked doors cannot be bashed down by magical means
232 (destruction, magic missile etc.). 1080 (destruction, magic missile etc.).
233 - swarm spells without a direction now use various spiral patterns 1081 - swarm spells without a direction now use various spiral patterns
234 instead of being fully random. 1082 instead of being fully random.
235 - update AnyEvent API to 3.4 and above. 1083 - update AnyEvent API to 3.4 and above.
236 1084
315 - merge items with different arch pointers refering to the same arch 1163 - merge items with different arch pointers refering to the same arch
316 (due to archetype reloads). 1164 (due to archetype reloads).
317 - refactored the object remove/insert functions and most related 1165 - refactored the object remove/insert functions and most related
318 functions (decrease, split, merge_ob etc.). 1166 functions (decrease, split, merge_ob etc.).
319 - make it compile better on freebsd (reported by pippijn). 1167 - make it compile better on freebsd (reported by pippijn).
320 - remove GT_UPDATE_INV (no longer applicable). 1168 - removed GT_UPDATE_INV (no longer applicable).
321 - fix the longstanding "container stays open" bug. 1169 - fix the longstanding "container stays open" bug.
322 - improved floorbox updating to be incremental and other protocol 1170 - improved floorbox updating to be incremental and other protocol
323 optimisations. 1171 optimisations.
324 - get rid of update_after_inventory_change and only do update stats 1172 - get rid of update_after_inventory_change and only do update stats
325 for weight once/tick/player at max. 1173 for weight once/tick/player at max.
403 (this fixes the jeweler skill). 1251 (this fixes the jeweler skill).
404 - back-to-back perl_reloads don't freeze the ticker anymore. 1252 - back-to-back perl_reloads don't freeze the ticker anymore.
405 - convert cfutil from Event to EV (forgot to do this earlier...). 1253 - convert cfutil from Event to EV (forgot to do this earlier...).
406 - move tombstone to real map if player died due to cave-in (even if 1254 - move tombstone to real map if player died due to cave-in (even if
407 it has reset, which is better than putting it on the savebed, also as 1255 it has reset, which is better than putting it on the savebed, also as
408 proof that the palyer didn't use a savebed). 1256 proof that the player didn't use a savebed).
409 1257
4102.4 Sun Jan 13 13:41:29 CET 2008 12582.4 Sun Jan 13 13:41:29 CET 2008
411 - work around perl bug in configure perl module version check. 1259 - work around perl bug in configure perl module version check.
412 - fix bug in golem move code that would cause a crash at tiling borders. 1260 - fix bug in golem move code that would cause a crash at tiling borders.
413 - fix a freeze bug when looking for an arrow in the inventory. 1261 - fix a freeze bug when looking for an arrow in the inventory.
607 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1455 - introduced new keyword for map files: file_format_version (integer, server version: 0)
608 - better message for apply failures due to applymode 1456 - better message for apply failures due to applymode
609 - removed most all of the weather code 1457 - removed most all of the weather code
610 - unified logging to stderr and file 1458 - unified logging to stderr and file
611 - too many minor changes to document 1459 - too many minor changes to document
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