--- deliantra/server/Changes 2012/11/28 17:41:44 1.836 +++ deliantra/server/Changes 2012/12/17 02:02:29 1.838 @@ -34,7 +34,6 @@ TODO: the sepharoth "Kether" TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern TODO: only store face checksums in C++, store everything else in perl -TODO: implement dm/nowiz in perl, async, because of file I/O. TODO: cspm spell arg - (maps) hopefully fix tobias' tower. @@ -51,7 +50,9 @@ - (maps) implement a wilderness town portal. - (arch) set proper(?) int values for all monsters. - (maps) fire5.map could destroy players. - - (maps( fix pet arena pit/arena entrace and exits. + - (maps) fix pet arena pit/arena entrace and exits. + - clear the spell's applied flag when inscribing scrolls, to make the + scrolls mergeable. - redo all build material faces from scratch. - dropall without arguments now drops all containers. - use blitz++ for vector maths (new dependency). @@ -114,6 +115,8 @@ - (arch) added potion of fortitude to resist fear for the jeweler skill. - (arch, maps) move worldmap gridmap data to arch/res/ and implement a generic table/matrix/palette converter to cfutil. + - avoid crash in describe_item when a power crystal has maxsp=0 (as used, + apparently, in the brewery map). - do not endlessly loop when an optional extension cannot be loaded. - remove limits of 000..999 from worldmap coordinates, support negative coordinates and introduce z-layers - deliantra is now 3d, in yet another