ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.837 by root, Wed Dec 12 02:13:04 2012 UTC vs.
Revision 1.858 by root, Sat Sep 16 22:17:41 2017 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
4 4
5TODO: trap disarming/finding very little/constant experience?
5TODO: golem survives "longer" now - too long? 6TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 7TODO: clean up skill handling in kill_object.
7TODO: mining experience 8TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 9TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 10TODO: reload_settings
32TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical 33TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical
33TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or 34TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or
34TODO: the sepharoth "Kether" 35TODO: the sepharoth "Kether"
35TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern 36TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern
36TODO: only store face checksums in C++, store everything else in perl 37TODO: only store face checksums in C++, store everything else in perl
38TODO: the motd command is missin
39TODO: cast create missile's argument should be documented and should work for bolts as well, example:
40 if I use 'cast create missile bolt, it would create bolts (+4) and if I use
41 'cast create missile bolt Fire, it would create bolts of Fire. 'cast create
42 missile Fire bolt would be invalid. These changes should be reflected in the
43 spell's description.
44TODO: bowmode threewide (and possibly others) might not properly respect movetype
45 and arrows might end up in places where they shouldn't, e.g. on top of see-through
46 walls.
47TODO: rijk's frontend does not look for .xhtml files when serving static files.
48TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler.
49
37 50
38TODO: cspm spell arg 51TODO: cspm spell arg
52TODO: freearr_x => DIRX, freearr_x => freear[].x?, check bin size change
53
54 - last remaining BUG (that showed up in the logs for the last years) has
55 been fixed: monsters would snatch arrows/thrown_objs out of the air without
56 stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows,
57 bolts and thrown objects as NO_PICK temporarily.
58 - since binutils/gcc/etc. conspired to break static archives, converted the server
59 binary build into non-recursive Makefiles without static archives. hell, automake
60 is certainly not ready for non-recursive makes, what a hack :()
61 - use c++11 headers in preference to tr1 ones.
62 - fix odr violation: struct point.
63 - make the code warnigns-clean, for some definition of warnings.
64 - port to g++ 6.
65 - implement keep_suffix meta for cfutil, so files keep their extension.
66 - built-in webserver uses improved content-type detection and uses charset utf-8
67 by default.
68 - do proper etag caching for resources in http server.
69 - fix webserver 304 response, which contained entity-headers, confusing squid.
70 - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null,
71 causing a segfault.
72 - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of
73 directly referencing freearr_[xy], as the latter is used alot more often then
74 DIRX/DIRY, and this allows us to change freearr_[xy].
75
763.1 Wed Nov 16 23:17:11 CET 2016
77 - convert to blitz++ 0.10 and later (also requiring c++ 11).
78 - port to perl 5.18 and newer.
79 - switch to xz compressed archives as only dist method.
80 - upgrade to automake 1.15.
39 - (maps) hopefully fix tobias' tower. 81 - (maps) hopefully fix tobias' tower.
40 - (maps) hopefully fix healing potion vendor in arena entrance. 82 - (maps) hopefully fix healing potion vendor in arena entrance.
41 - (arch) fixed an error in the Gnarg scale mail artifact. 83 - (arch) fixed an error in the Gnarg scale mail artifact.
42 - it was possible to unapply or half-unapply cursed items in many 84 - it was possible to unapply or half-unapply cursed items in many
43 cases, which confused players and also player state. fixed. 85 cases, which confused players and also player state. fixed.
72 - rework the random map parameter passign a bit to be extendable. 114 - rework the random map parameter passign a bit to be extendable.
73 - (random maps) use a nonrecursive algorithm to generate mazes, 115 - (random maps) use a nonrecursive algorithm to generate mazes,
74 also, improve the quality of the mazes (no longer will the edges 116 also, improve the quality of the mazes (no longer will the edges
75 almost always form a passage) and add two new types - "rooms" 117 almost always form a passage) and add two new types - "rooms"
76 and "braided". 118 and "braided".
119 - implement --unique option to reset command.
77 - (random maps) add new "cave" layout, which is much more ... 120 - (random maps) add new "cave" layout, which is much more ...
78 cave-like. 121 cave-like.
79 - (random maps) new layout style "castle" that generates straighish, 122 - (random maps) new layout style "castle" that generates straighish,
80 rogue-ish maps. 123 rogue-ish maps.
81 - (random maps) new layout style "multiple" that simply mixes multiple 124 - (random maps) new layout style "multiple" that simply mixes multiple
113 no known impact. 156 no known impact.
114 - clean up unused settings, introduce DELIANTRA_DATADIR. 157 - clean up unused settings, introduce DELIANTRA_DATADIR.
115 - (arch) added potion of fortitude to resist fear for the jeweler skill. 158 - (arch) added potion of fortitude to resist fear for the jeweler skill.
116 - (arch, maps) move worldmap gridmap data to arch/res/ and implement 159 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
117 a generic table/matrix/palette converter to cfutil. 160 a generic table/matrix/palette converter to cfutil.
161 - avoid crash in describe_item when a power crystal has maxsp=0 (as used,
162 apparently, in the brewery map).
118 - do not endlessly loop when an optional extension cannot be loaded. 163 - do not endlessly loop when an optional extension cannot be loaded.
119 - remove limits of 000..999 from worldmap coordinates, support negative 164 - remove limits of 000..999 from worldmap coordinates, support negative
120 coordinates and introduce z-layers - deliantra is now 3d, in yet another 165 coordinates and introduce z-layers - deliantra is now 3d, in yet another
121 sense. 166 sense.
122 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext 167 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
207 - change dm hiding - hidden status is no longer respected by spells etc., 252 - change dm hiding - hidden status is no longer respected by spells etc.,
208 it only affects information commands. use observe instead. 253 it only affects information commands. use observe instead.
209 - automatically send fx for all changed faces, not just for visible tiles. 254 - automatically send fx for all changed faces, not just for visible tiles.
210 - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar 255 - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar
211 problems in blitz++. 256 problems in blitz++.
257 - catch sigfpe in the same way as sigsegv.
212 258
2133.0 Sat May 29 23:30:57 CEST 2010 2593.0 Sat May 29 23:30:57 CEST 2010
214 - (maps, arch) complete revamping of the transport routes - all cities are 260 - (maps, arch) complete revamping of the transport routes - all cities are
215 now easily reachable, at a price. 261 now easily reachable, at a price.
216 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 262 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines