--- deliantra/server/Changes 2012/11/22 05:53:42 1.832 +++ deliantra/server/Changes 2012/12/17 02:02:29 1.838 @@ -34,8 +34,8 @@ TODO: the sepharoth "Kether" TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern TODO: only store face checksums in C++, store everything else in perl -TODO: implement dm/nowiz in perl, async, because of file I/O. +TODO: cspm spell arg - (maps) hopefully fix tobias' tower. - (maps) hopefully fix healing potion vendor in arena entrance. - (arch) fixed an error in the Gnarg scale mail artifact. @@ -50,7 +50,9 @@ - (maps) implement a wilderness town portal. - (arch) set proper(?) int values for all monsters. - (maps) fire5.map could destroy players. - - (maps( fix pet arena pit/arena entrace and exits. + - (maps) fix pet arena pit/arena entrace and exits. + - clear the spell's applied flag when inscribing scrolls, to make the + scrolls mergeable. - redo all build material faces from scratch. - dropall without arguments now drops all containers. - use blitz++ for vector maths (new dependency). @@ -113,6 +115,8 @@ - (arch) added potion of fortitude to resist fear for the jeweler skill. - (arch, maps) move worldmap gridmap data to arch/res/ and implement a generic table/matrix/palette converter to cfutil. + - avoid crash in describe_item when a power crystal has maxsp=0 (as used, + apparently, in the brewery map). - do not endlessly loop when an optional extension cannot be loaded. - remove limits of 000..999 from worldmap coordinates, support negative coordinates and introduce z-layers - deliantra is now 3d, in yet another @@ -196,6 +200,17 @@ - avoid a deadlock when the incloader is called to load an in-memory file in a child process. - implement spellmon v2 protocol - no spell message. + - remove ability to cats/invoke seplls by "count". + - the "may" mechanism now supports uuids ina ddition to nicknames. + - implement dm/dmhide in terms of the "may" mechanism, so dm + players must now be configured by adding may_command_dm: ["uuid..."] + to the config. + - remove nowiz command. + - change dm hiding - hidden status is no longer respected by spells etc., + it only affects information commands. use observe instead. + - automatically send fx for all changed faces, not just for visible tiles. + - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar + problems in blitz++. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are