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Comparing deliantra/server/Changes (file contents):
Revision 1.838 by root, Mon Dec 17 02:02:29 2012 UTC vs.
Revision 1.854 by root, Sat Jan 28 22:38:45 2017 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
4 4
5TODO: trap disarming/finding very little/constant experience?
5TODO: golem survives "longer" now - too long? 6TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 7TODO: clean up skill handling in kill_object.
7TODO: mining experience 8TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 9TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 10TODO: reload_settings
34TODO: the sepharoth "Kether" 35TODO: the sepharoth "Kether"
35TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern 36TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern
36TODO: only store face checksums in C++, store everything else in perl 37TODO: only store face checksums in C++, store everything else in perl
37 38
38TODO: cspm spell arg 39TODO: cspm spell arg
40
41 - last remaining BUG (that showed up in the logs for the last years) has
42 been fixed: monsters would snatch arrows/thrown_objs out of the air without
43 stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows,
44 bolts and thrown objects as NO_PICK temporarily.
45 - since binutils/gcc/etc. conspired to break static archives, converted the server
46 binary build into non-recursive Makefiles without static archives. hell, automake
47 is certainly not ready for non-recursive makes, what a hack :()
48 - use c++11 headers in preference to tr1 ones.
49 - fix odr violation: struct point.
50 - make the code warnigns-clean, for some definition of warnings.
51 - port to g++ 6.
52 - implement keep_suffix meta for cfutil, so files keep their extension.
53 - built-in webserver uses improved conetnt-type detection and uses charset utf-8
54 by default.
55 - do proper etag caching for resources in http server.
56 - fix webserver 304 response, which contained entity-headers, confusing squid.
57
583.1 Wed Nov 16 23:17:11 CET 2016
59 - convert to blitz++ 0.10 and later (also requiring c++ 11).
60 - port to perl 5.18 and newer.
61 - switch to xz compressed archives as only dist method.
62 - upgrade to automake 1.15.
39 - (maps) hopefully fix tobias' tower. 63 - (maps) hopefully fix tobias' tower.
40 - (maps) hopefully fix healing potion vendor in arena entrance. 64 - (maps) hopefully fix healing potion vendor in arena entrance.
41 - (arch) fixed an error in the Gnarg scale mail artifact. 65 - (arch) fixed an error in the Gnarg scale mail artifact.
42 - it was possible to unapply or half-unapply cursed items in many 66 - it was possible to unapply or half-unapply cursed items in many
43 cases, which confused players and also player state. fixed. 67 cases, which confused players and also player state. fixed.
72 - rework the random map parameter passign a bit to be extendable. 96 - rework the random map parameter passign a bit to be extendable.
73 - (random maps) use a nonrecursive algorithm to generate mazes, 97 - (random maps) use a nonrecursive algorithm to generate mazes,
74 also, improve the quality of the mazes (no longer will the edges 98 also, improve the quality of the mazes (no longer will the edges
75 almost always form a passage) and add two new types - "rooms" 99 almost always form a passage) and add two new types - "rooms"
76 and "braided". 100 and "braided".
101 - implement --unique option to reset command.
77 - (random maps) add new "cave" layout, which is much more ... 102 - (random maps) add new "cave" layout, which is much more ...
78 cave-like. 103 cave-like.
79 - (random maps) new layout style "castle" that generates straighish, 104 - (random maps) new layout style "castle" that generates straighish,
80 rogue-ish maps. 105 rogue-ish maps.
81 - (random maps) new layout style "multiple" that simply mixes multiple 106 - (random maps) new layout style "multiple" that simply mixes multiple
209 - change dm hiding - hidden status is no longer respected by spells etc., 234 - change dm hiding - hidden status is no longer respected by spells etc.,
210 it only affects information commands. use observe instead. 235 it only affects information commands. use observe instead.
211 - automatically send fx for all changed faces, not just for visible tiles. 236 - automatically send fx for all changed faces, not just for visible tiles.
212 - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar 237 - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar
213 problems in blitz++. 238 problems in blitz++.
239 - catch sigfpe in the same way as sigsegv.
214 240
2153.0 Sat May 29 23:30:57 CEST 2010 2413.0 Sat May 29 23:30:57 CEST 2010
216 - (maps, arch) complete revamping of the transport routes - all cities are 242 - (maps, arch) complete revamping of the transport routes - all cities are
217 now easily reachable, at a price. 243 now easily reachable, at a price.
218 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 244 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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