--- deliantra/server/Changes 2012/12/17 02:02:29 1.838 +++ deliantra/server/Changes 2017/01/28 22:38:45 1.854 @@ -2,6 +2,7 @@ Version numbers sort like decimal numbers. +TODO: trap disarming/finding very little/constant experience? TODO: golem survives "longer" now - too long? TODO: clean up skill handling in kill_object. TODO: mining experience @@ -36,6 +37,29 @@ TODO: only store face checksums in C++, store everything else in perl TODO: cspm spell arg + + - last remaining BUG (that showed up in the logs for the last years) has + been fixed: monsters would snatch arrows/thrown_objs out of the air without + stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows, + bolts and thrown objects as NO_PICK temporarily. + - since binutils/gcc/etc. conspired to break static archives, converted the server + binary build into non-recursive Makefiles without static archives. hell, automake + is certainly not ready for non-recursive makes, what a hack :() + - use c++11 headers in preference to tr1 ones. + - fix odr violation: struct point. + - make the code warnigns-clean, for some definition of warnings. + - port to g++ 6. + - implement keep_suffix meta for cfutil, so files keep their extension. + - built-in webserver uses improved conetnt-type detection and uses charset utf-8 + by default. + - do proper etag caching for resources in http server. + - fix webserver 304 response, which contained entity-headers, confusing squid. + +3.1 Wed Nov 16 23:17:11 CET 2016 + - convert to blitz++ 0.10 and later (also requiring c++ 11). + - port to perl 5.18 and newer. + - switch to xz compressed archives as only dist method. + - upgrade to automake 1.15. - (maps) hopefully fix tobias' tower. - (maps) hopefully fix healing potion vendor in arena entrance. - (arch) fixed an error in the Gnarg scale mail artifact. @@ -74,6 +98,7 @@ also, improve the quality of the mazes (no longer will the edges almost always form a passage) and add two new types - "rooms" and "braided". + - implement --unique option to reset command. - (random maps) add new "cave" layout, which is much more ... cave-like. - (random maps) new layout style "castle" that generates straighish, @@ -211,6 +236,7 @@ - automatically send fx for all changed faces, not just for visible tiles. - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar problems in blitz++. + - catch sigfpe in the same way as sigsegv. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are