--- deliantra/server/Changes 2012/11/17 11:13:54 1.825 +++ deliantra/server/Changes 2012/12/17 02:07:15 1.839 @@ -34,8 +34,8 @@ TODO: the sepharoth "Kether" TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern TODO: only store face checksums in C++, store everything else in perl -2012-11-17 11:47:58.9206 E Can't call method "cf::face::get_chksum" without a package or object reference at /home/cftest/cf/lib/cf line 3543. +TODO: cspm spell arg - (maps) hopefully fix tobias' tower. - (maps) hopefully fix healing potion vendor in arena entrance. - (arch) fixed an error in the Gnarg scale mail artifact. @@ -50,7 +50,9 @@ - (maps) implement a wilderness town portal. - (arch) set proper(?) int values for all monsters. - (maps) fire5.map could destroy players. - - (maps( fix pet arena pit/arena entrace and exits. + - (maps) fix pet arena pit/arena entrace and exits. + - clear the spell's applied flag when inscribing scrolls, to make the + scrolls mergeable. - redo all build material faces from scratch. - dropall without arguments now drops all containers. - use blitz++ for vector maths (new dependency). @@ -113,6 +115,8 @@ - (arch) added potion of fortitude to resist fear for the jeweler skill. - (arch, maps) move worldmap gridmap data to arch/res/ and implement a generic table/matrix/palette converter to cfutil. + - avoid crash in describe_item when a power crystal has maxsp=0 (as used, + apparently, in the brewery map). - do not endlessly loop when an optional extension cannot be loaded. - remove limits of 000..999 from worldmap coordinates, support negative coordinates and introduce z-layers - deliantra is now 3d, in yet another @@ -165,7 +169,7 @@ - actually prune face checksums (exp_table's checksum was too long). - add skill_info and spell_paths resources to enable caching the info and removing another command. - - add command help info as res/command_help. + - send completion info to the client. - assume all clients support the deliantra protocol extensions and allow fxix/extcmd and other protocol "extensions" before setup. - implement flash-policy-file server on server socket, to allow flash clients @@ -190,6 +194,24 @@ to get a lock. - removed support for ncom packets. - remove drawinfo packets from the server (use msg instead). + - skill objects now have their documentation in the msg slot. + - no longer allow prefix match when matchign spells, spells names must + now be written fully. + - avoid a deadlock when the incloader is called to load an in-memory + file in a child process. + - implement spellmon v2 protocol - no spell message. + - remove ability to cats/invoke seplls by "count". + - the "may" mechanism now supports uuids ina ddition to nicknames. + - implement dm/dmhide in terms of the "may" mechanism, so dm + players must now be configured by adding may_command_dm: ["uuid..."] + to the config. + - remove nowiz command. + - change dm hiding - hidden status is no longer respected by spells etc., + it only affects information commands. use observe instead. + - automatically send fx for all changed faces, not just for visible tiles. + - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar + problems in blitz++. + - catch sigfpe in the same way as sigsegv. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are