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Comparing deliantra/server/Changes (file contents):
Revision 1.839 by root, Mon Dec 17 02:07:15 2012 UTC vs.
Revision 1.873 by root, Sat Jan 11 02:09:28 2020 UTC

117:23:15 <Saiapatsu> schmorp: I've noticed that artifact armor generation will not copy over attacktype and
2 dam. I've found that line 1421 of deliantra/server/common/treasure.C prevents
3 modification of dam on items that have no dam, such as non-weapons
417:25:50 <Saiapatsu> I have no clue why attacktype isn't being added
5
1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 6Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 7
3Version numbers sort like decimal numbers. 8Version numbers sort like decimal numbers.
4 9
10TODO: trap disarming/finding very little/constant experience?
5TODO: golem survives "longer" now - too long? 11TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 12TODO: clean up skill handling in kill_object.
7TODO: mining experience 13TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 14TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 15TODO: reload_settings
32TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical 38TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical
33TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or 39TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or
34TODO: the sepharoth "Kether" 40TODO: the sepharoth "Kether"
35TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern 41TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern
36TODO: only store face checksums in C++, store everything else in perl 42TODO: only store face checksums in C++, store everything else in perl
43TODO: the motd command is missin
44TODO: cast create missile's argument should be documented and should work for bolts as well, example:
45 if I use 'cast create missile bolt, it would create bolts (+4) and if I use
46 'cast create missile bolt Fire, it would create bolts of Fire. 'cast create
47 missile Fire bolt would be invalid. These changes should be reflected in the
48 spell's description.
49TODO: bowmode threewide (and possibly others) might not properly respect movetype
50 and arrows might end up in places where they shouldn't, e.g. on top of see-through
51 walls.
52TODO: rijk's frontend does not look for .xhtml files when serving static files.
53TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler.
54
37 55
38TODO: cspm spell arg 56TODO: cspm spell arg
57
58 - (maps) remove random workbench under house in darcap, fix exit and add random
59 reading to dragonslib map, modify zealots house in mlab/tavern.map to remove
60 illegal mlab access (ephraim).
61 - (maps) make some containers unstackable that erroneously stackable.
62 - (maps) fix a lot of bogus money/diamond converters in mlab.
63 - (arch) platinum to gold converter was broken in 2008 and paid out
64 one gold for one platinum only. mea culpa.
65 - detect stackable containers at load time and make each stack a single item
66 (reported by Saiapatsu).
67 - refactored the anim frames/facing macros/methods to range check and avoid
68 crashes due to corrupted face numbers (e.g. in T_MATCH).
69 - fix possible animation update bug in hole animations.
70 - fix gate closing not updating the animation bug.
71 - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu).
72 - last remaining BUG (that showed up in the logs for the last years) has
73 been fixed: monsters would snatch arrows/thrown_objs out of the air without
74 stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows,
75 bolts and thrown objects as NO_PICK temporarily.
76 - since binutils/gcc/etc. conspired to break static archives, converted the server
77 binary build into non-recursive Makefiles without static archives. hell, automake
78 is certainly not ready for non-recursive makes, what a hack :()
79 - use c++11 headers in preference to tr1 ones.
80 - fix odr violation: struct point.
81 - make the code warnigns-clean, for some definition of warnings.
82 - port to g++ 6.
83 - implement keep_suffix meta for cfutil, so files keep their extension.
84 - built-in webserver uses improved content-type detection and uses charset utf-8
85 by default.
86 - do proper etag caching for resources in http server.
87 - fix webserver 304 response, which contained entity-headers, confusing squid.
88 - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null,
89 causing a segfault.
90 - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of
91 directly referencing freearr_[xy], as the latter is used alot more often then
92 DIRX/DIRY, and this allows us to change freearr_[xy].
93 - tentative port to C++ 17.
94 - fix a potential bug with packet << (const char *)0.
95 - add COPYING.Other.
96 - include libecb and decore compiler.h and other places in preference to it.
97 - include ska's flat_hash_map and use it instead of unordered_map/set.
98 - use c++11 variadic templates in include/callback.h, get rid of callback.pl.
99 - level 0 experience valuew as uninitialised. all these years.
100 - run the shstr garbage collector regularly, not only after intern ().
101 - fixed minor undefined behaviour that was unlieklly to result in problems.
102 - don't log runtime errors for invalid regexes for the maps command.
103
1043.1 Wed Nov 16 23:17:11 CET 2016
105 - convert to blitz++ 0.10 and later (also requiring c++ 11).
106 - port to perl 5.18 and newer.
107 - switch to xz compressed archives as only dist method.
108 - upgrade to automake 1.15.
39 - (maps) hopefully fix tobias' tower. 109 - (maps) hopefully fix tobias' tower.
40 - (maps) hopefully fix healing potion vendor in arena entrance. 110 - (maps) hopefully fix healing potion vendor in arena entrance.
41 - (arch) fixed an error in the Gnarg scale mail artifact. 111 - (arch) fixed an error in the Gnarg scale mail artifact.
42 - it was possible to unapply or half-unapply cursed items in many 112 - it was possible to unapply or half-unapply cursed items in many
43 cases, which confused players and also player state. fixed. 113 cases, which confused players and also player state. fixed.
59 - only match archetype names in artifact allowed names. 129 - only match archetype names in artifact allowed names.
60 - new command "bumpmsg" that triggers the bump-into-wall messages. 130 - new command "bumpmsg" that triggers the bump-into-wall messages.
61 - altars with match expressions did not work properly. 131 - altars with match expressions did not work properly.
62 - use last_sp not cursed/damned flags in remove_curse/damnation spells. 132 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
63 - god enemy race check fixed ("god detests your race"). 133 - god enemy race check fixed ("god detests your race").
64 - gods errornously allowed any kind of worshipping race, even 134 - gods erroneously allowed any kind of worshipping race, even
65 ones they hate. 135 ones they hate.
66 - use same default config in code as on gameserver.deliantra.net. 136 - use same default config in code as on gameserver.deliantra.net.
67 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 137 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
68 our parser. 138 our parser.
69 - generate slightly more special exits and avoid warning. 139 - generate slightly more special exits and avoid warning.
72 - rework the random map parameter passign a bit to be extendable. 142 - rework the random map parameter passign a bit to be extendable.
73 - (random maps) use a nonrecursive algorithm to generate mazes, 143 - (random maps) use a nonrecursive algorithm to generate mazes,
74 also, improve the quality of the mazes (no longer will the edges 144 also, improve the quality of the mazes (no longer will the edges
75 almost always form a passage) and add two new types - "rooms" 145 almost always form a passage) and add two new types - "rooms"
76 and "braided". 146 and "braided".
147 - implement --unique option to reset command.
77 - (random maps) add new "cave" layout, which is much more ... 148 - (random maps) add new "cave" layout, which is much more ...
78 cave-like. 149 cave-like.
79 - (random maps) new layout style "castle" that generates straighish, 150 - (random maps) new layout style "castle" that generates straighish,
80 rogue-ish maps. 151 rogue-ish maps.
81 - (random maps) new layout style "multiple" that simply mixes multiple 152 - (random maps) new layout style "multiple" that simply mixes multiple
337 - move mark, run, run_stop, fire and fire_stop commands back from 408 - move mark, run, run_stop, fire and fire_stop commands back from
338 perl to C++, for speed reasons (basically undo patchset 1304). 409 perl to C++, for speed reasons (basically undo patchset 1304).
339 - add a client_destroy event, so we don't have to hook the 410 - add a client_destroy event, so we don't have to hook the
340 attachable destroy event (which is called much more often). 411 attachable destroy event (which is called much more often).
341 - removed (unused) FLOOR object type. 412 - removed (unused) FLOOR object type.
342 - fix errornous change_abil messages for rods (and other types). 413 - fix erroneous change_abil messages for rods (and other types).
343 - remove include/commands.h and server/c_new.C, and refactor 414 - remove include/commands.h and server/c_new.C, and refactor
344 all into server/commands.C. 415 all into server/commands.C.
345 - save and restore combat/ranged/current slot for players. 416 - save and restore combat/ranged/current slot for players.
346 - the server now batches item's face/fx commands, as opposed 417 - the server now batches item's face/fx commands, as opposed
347 to sending one fx per item - helps mostly at connect and 418 to sending one fx per item - helps mostly at connect and

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