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Comparing deliantra/server/Changes (file contents):
Revision 1.68 by root, Fri Mar 14 19:16:24 2008 UTC vs.
Revision 1.84 by root, Sun Apr 13 20:21:50 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nibmus seemingly works, but after 3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 5TODO: dragons should not be able to change their title via the settings tab in playerbook
6 6
7TODO: one can apply two handed weapons into ones combat slot!
8
9 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
10 names (also update all maps to use money instead of coins).
11 - add uuid accessors to perl.
12 - add coin names and archetype accessors to perl.
13 - fix runtime uuid file format to use "." instead of ",".
14 - change perl extensions to not use hardcoded coins and values.
15 - write uuids asynchronously (no hiccups due to uuid writes)
16 and be more parsimonous of uuid usage by the exact value out on exit.
17 - be more portable w.r.t. uuids and format specifiers everywhere.
18 - fix a minor memleak in the random map generator.
19 - some parts of the random map generator are not coroutine-safe,
20 so only call it "single-threaded".
21 - major cleanup of memory management in random map generator.
22 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
23 bookkeeping bug.
24 - garbage collect shstr's more evenly and adaptively only when
25 there have in fact been allocations.
26 - fix object::insert to do as documented and insert into the env
27 if necessary.
28 - fix cf::map::unique_maps.
29 - fix nrof overflow check in can_merge_slow.
30 - fix converter code to handle >31 bit values.
31 - added support for the player_sold flag
32 - converters no longer accept unpaid items.
33
342.43 Sun Apr 6 20:35:29 CEST 2008
35 - work around a glibc bug that causes calloc to return non-zero memory
36 when mlockall has been used.
37 - pass environment to perl_sys_init3, as required by newer perls.
38 - use separate thread for ticker timing (and more in the future).
39 this greatly increases timing accuracy and gets rid of an enourmous
40 number of gettimeofday calls.
41 - use a separate thread to signal aio completion, for lower latency.
42 - require Coro 4.47, which fixes a data corruption bug with its C API.
43
442.42 Sat Mar 15 12:05:21 CET 2008
7 - rebalanced default experience table to be more exponential 45 - rebalanced default experience table to be more exponential
8 and much easier up to level ~40, then moderately harder. 46 and much easier up to level ~40, then moderately harder.
9 - change attuned/repelled level boni to +-8 from +-2. 47 - change attuned/repelled level boni to +-8 from +-2.
10 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. 48 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
11 - do not exit on reload/load errors but properly cleanup. 49 - do not exit on reload/load errors but properly cleanup.
12 - fix a 32 bit uncleanlieness in the slice debugging wrapper. 50 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
13 51
142.41 Fri Jan 25 13:15:37 CET 2008 522.41 Fri Jan 25 13:15:37 CET 2008
15 - get rid of YAML::Syck, it's too buggy and misparses many files 53 - get rid of YAML::Syck, it's too buggy and misparses many files
16 (this fixes the jeweler skill). 54 (this fixes the jeweler skill).
17 - back-to-back perl_reloads don't freeze the ticker anymore. 55 - back-to-back perl_reloads don't freeze the ticker anymore.

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