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Comparing deliantra/server/Changes (file contents):
Revision 1.839 by root, Mon Dec 17 02:07:15 2012 UTC vs.
Revision 1.841 by root, Mon Aug 10 03:05:30 2015 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
4 4
5TODO: trap disarming/finding very little/constant experience?
5TODO: golem survives "longer" now - too long? 6TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 7TODO: clean up skill handling in kill_object.
7TODO: mining experience 8TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 9TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 10TODO: reload_settings
34TODO: the sepharoth "Kether" 35TODO: the sepharoth "Kether"
35TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern 36TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern
36TODO: only store face checksums in C++, store everything else in perl 37TODO: only store face checksums in C++, store everything else in perl
37 38
38TODO: cspm spell arg 39TODO: cspm spell arg
40 - port to perl 5.18 and newer.
39 - (maps) hopefully fix tobias' tower. 41 - (maps) hopefully fix tobias' tower.
40 - (maps) hopefully fix healing potion vendor in arena entrance. 42 - (maps) hopefully fix healing potion vendor in arena entrance.
41 - (arch) fixed an error in the Gnarg scale mail artifact. 43 - (arch) fixed an error in the Gnarg scale mail artifact.
42 - it was possible to unapply or half-unapply cursed items in many 44 - it was possible to unapply or half-unapply cursed items in many
43 cases, which confused players and also player state. fixed. 45 cases, which confused players and also player state. fixed.
72 - rework the random map parameter passign a bit to be extendable. 74 - rework the random map parameter passign a bit to be extendable.
73 - (random maps) use a nonrecursive algorithm to generate mazes, 75 - (random maps) use a nonrecursive algorithm to generate mazes,
74 also, improve the quality of the mazes (no longer will the edges 76 also, improve the quality of the mazes (no longer will the edges
75 almost always form a passage) and add two new types - "rooms" 77 almost always form a passage) and add two new types - "rooms"
76 and "braided". 78 and "braided".
79 - implement --unique option to reset command.
77 - (random maps) add new "cave" layout, which is much more ... 80 - (random maps) add new "cave" layout, which is much more ...
78 cave-like. 81 cave-like.
79 - (random maps) new layout style "castle" that generates straighish, 82 - (random maps) new layout style "castle" that generates straighish,
80 rogue-ish maps. 83 rogue-ish maps.
81 - (random maps) new layout style "multiple" that simply mixes multiple 84 - (random maps) new layout style "multiple" that simply mixes multiple

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