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Comparing deliantra/server/Changes (file contents):
Revision 1.710 by elmex, Mon May 10 15:54:40 2010 UTC vs.
Revision 1.843 by root, Wed Nov 16 22:31:34 2016 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
4 4
5TODO: trap disarming/finding very little/constant experience?
5TODO: golem survives "longer" now - too long? 6TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 7TODO: clean up skill handling in kill_object.
7TODO: mining experience 8TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 9TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 10TODO: reload_settings
10TODO: thawer should ot next() 11TODO: thawer should not next()
11TODO: reload_config leaks 12TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: first derivate of experience does not monotonically increase 13TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: apply Glowing Crystal # does not work 14TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
15TODO: cats dimdoor, invoke charm => watch Log-1
16TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
17TODO: identify doesn't merge
18TOOD: apply should only apply one stack items
19TODO: fixed random maps, e.g. for buildings
20
21TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
22TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
23 when trying to load a map that apparently could not been saved during chargen.
24TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
25TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
26TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
27TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object
28TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png
29TODO: op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); <- why for moving bsall spells? check if caster is player?
30
31TODO: potionimp/stat potion descriptrions
32TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the
33TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical
34TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or
35TODO: the sepharoth "Kether"
36TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern
37TODO: only store face checksums in C++, store everything else in perl
38
39TODO: cspm spell arg
40
413.1 Wed Nov 16 23:17:11 CET 2016
42 - convert to blitz++ 0.10 and later (also requiring c++ 11).
43 - port to perl 5.18 and newer.
44 - (maps) hopefully fix tobias' tower.
45 - (maps) hopefully fix healing potion vendor in arena entrance.
46 - (arch) fixed an error in the Gnarg scale mail artifact.
47 - it was possible to unapply or half-unapply cursed items in many
48 cases, which confused players and also player state. fixed.
49 - (arch) remove curse now works more liek idnetify in that it uncurses
50 some items. also, no longer uncurses spells or other invisibles.
51 - (arch) remove curse and identify now treta the marked tiem first.
52 - creators no longer identify objects that shouldn't be identified
53 (such as money, which won't stack afterwards).
54 - (maps) the shady rogue in goths can unapply cursed items for you.
55 - (maps) implement a wilderness town portal.
56 - (arch) set proper(?) int values for all monsters.
57 - (maps) fire5.map could destroy players.
58 - (maps) fix pet arena pit/arena entrace and exits.
59 - clear the spell's applied flag when inscribing scrolls, to make the
60 scrolls mergeable.
61 - redo all build material faces from scratch.
62 - dropall without arguments now drops all containers.
63 - use blitz++ for vector maths (new dependency).
64 - only match archetype names in artifact allowed names.
65 - new command "bumpmsg" that triggers the bump-into-wall messages.
66 - altars with match expressions did not work properly.
67 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
68 - god enemy race check fixed ("god detests your race").
69 - gods errornously allowed any kind of worshipping race, even
70 ones they hate.
71 - use same default config in code as on gameserver.deliantra.net.
72 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
73 our parser.
74 - generate slightly more special exits and avoid warning.
75 - applying a glowing crystal now gives status messages.
76 - fix a memleak in the random map generator.
77 - rework the random map parameter passign a bit to be extendable.
78 - (random maps) use a nonrecursive algorithm to generate mazes,
79 also, improve the quality of the mazes (no longer will the edges
80 almost always form a passage) and add two new types - "rooms"
81 and "braided".
82 - implement --unique option to reset command.
83 - (random maps) add new "cave" layout, which is much more ...
84 cave-like.
85 - (random maps) new layout style "castle" that generates straighish,
86 rogue-ish maps.
87 - (random maps) new layout style "multiple" that simply mixes multiple
88 different styles in different areas.
89 - roguelike maps sometimes had dead ends due to symmetry settings.
90 - rewrite layout management in the random map generator from the
91 ground up.
92 - fix bug in tausworthe rng initialisation.
93 - switched to the faster and hopefully better quality gfsr{24,55} random
94 number generator, the same algorithm that freeciv apparently uses.
95 - replace unreachable walls in random maps by "blocked", which saves
96 memory and imho looks nicer.
97 - (arch) fix samhlaidh archetype.
98 - fix the "archname" match special function.
99 - add kensler ("better gradient noise") functins, as well as fBm
100 and other fractal algorithms.
101 - one can no longer emote to logged-out players.
102 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
103 sacks fit on a tile again.
104 - (arch) fixed message of improve wisdom scroll.
105 - (arch) move glyph/magicmap/visibility into .faceinfo files,
106 support background colour for text clients.
107 - (arch) improve automatic name from archname generation.
108 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
109 - support resist_xxx, body_xxx_info and body_xxx_used specials in
110 match expressions.
111 - don't cause an error if a monster tries to cast magic mapping.
112 - sometimes a special exit wasn't placed when it should have been.
113 - make newmapcmd mandatory, remove support for map0/map1.
114 - require EV 4.00.
115 - made wording of "use_skill jeweler analyze" a bit more precise.
116 - add perlxsi.c to cleanfiles.
117 - (arch) made speed potions easier for now.
118 - the server didn't properly initialise all client skill slots,
119 no known impact.
120 - clean up unused settings, introduce DELIANTRA_DATADIR.
121 - (arch) added potion of fortitude to resist fear for the jeweler skill.
122 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
123 a generic table/matrix/palette converter to cfutil.
124 - avoid crash in describe_item when a power crystal has maxsp=0 (as used,
125 apparently, in the brewery map).
126 - do not endlessly loop when an optional extension cannot be loaded.
127 - remove limits of 000..999 from worldmap coordinates, support negative
128 coordinates and introduce z-layers - deliantra is now 3d, in yet another
129 sense.
130 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
131 handle generic "world map areas".
132 - dropped micrpather again - we'll do our own implementation when we need it.
133 - added is_quad flag.
134 - (arch) added quad archetypes.
135 - made the pickaxe mining tool remove quad walls and floors.
136 - move key_values into their own class, simplifiying lots of code and
137 making it possible to use kv pairs easily for maps and other objects as well.
138 - get rid of get_archetype, finally.
139 - maps no longer get activated when loading, only when a palyer is "near" them.
140 - maps can now be swapped (not loaded), active and inactive, other states
141 have been removed, and the map "intelligently" changes between active/inactive.
142 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
143 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
144 - server now enforces width/height matches between tiled maps.
145 - fix some off-by-one bugs that presumably created empty rectangles
146 for unordered map walks - which should not cause any real issues.
147 - increase face hashlen to 5 octets from 4, to avoid a collision.
148 - fix output-rate limiting - min/max now use the first argument for the type,
149 as all other similar macros - might cause other breakage...
150 - cfutil no longer creates split tiles multiple times due to a
151 off-by-one bug in comparing mtimes.
152 - cfutil now supports type: prefix to derive faces from other faces, which
153 is used for all build materials currently.
154 - require imagemagick >= 6.6.
155 - fixed possible crash due to broken initialisation order of shstr and
156 freed_map, thanks go to Jonathan Neuschäfer for spotting this!
157 - fix the brace command.
158 - implement refcnt_buf.
159 - avoid std::string to store facedata, use refcnt_buf instead, for a 20kb
160 codesize decrease. wow.
161 - removed version 1 ext/exti command support.
162 - store meta information in faceinfo->meta unless prepended or empty.
163 - new extension, ota_update, for online updates of the game client.
164 - implement a simpler config value system for extensions that allows
165 config updates without a reload.
166 - fix a segfault in reload_perl due to perl 5.12's gv management changes.
167 - make pick_lock work over map boundaries, and fix a crash while we are
168 at it.
169 - make nekosan more disease-resistant.
170 - new event "infect".
171 - setup protocol packet now supports JSONOBJECT syntax.
172 - implement simple web server, currently to serve facedata for the html5
173 client.
174 - sort faces by name in the server to improve caching locality in clients.
175 - actually prune face checksums (exp_table's checksum was too long).
176 - add skill_info and spell_paths resources to enable caching the info
177 and removing another command.
178 - send completion info to the client.
179 - assume all clients support the deliantra protocol extensions and allow
180 fxix/extcmd and other protocol "extensions" before setup.
181 - implement flash-policy-file server on server socket, to allow flash clients
182 to connect.
183 - implement exti doclet request to request documentation,
184 currently for commands only.
185 - created nickmon extension to monitor nicks.
186 - ix now keeps a copy of the face data while sending, in case the
187 face changes.
188 - do not allocate memory for empty refcnt_bufs.
189 - when faces change, invalidate all clients, not just clients with matching
190 faceset, as faceset only applies to tile resources.
191 - remove dependency on Time::HiRes.
192 - move face data to disk, and load it on each and every access. this saves
193 250mb ram on load, and 130mb ram in general, and only reduces the http
194 server hot cache throughput for faces from ~24000 to ~18000 requests/s
195 on my system. this should make it possible to add a lot more media files
196 in the future, and reduces the memory footprint by the server from 180mb
197 to 60mb ram.
198 - create food/missile will now fail when the mapspace limits are exceeded.
199 - pod processing could deadlock because the child process might try
200 to get a lock.
201 - removed support for ncom packets.
202 - remove drawinfo packets from the server (use msg instead).
203 - skill objects now have their documentation in the msg slot.
204 - no longer allow prefix match when matchign spells, spells names must
205 now be written fully.
206 - avoid a deadlock when the incloader is called to load an in-memory
207 file in a child process.
208 - implement spellmon v2 protocol - no spell message.
209 - remove ability to cats/invoke seplls by "count".
210 - the "may" mechanism now supports uuids ina ddition to nicknames.
211 - implement dm/dmhide in terms of the "may" mechanism, so dm
212 players must now be configured by adding may_command_dm: ["uuid..."]
213 to the config.
214 - remove nowiz command.
215 - change dm hiding - hidden status is no longer respected by spells etc.,
216 it only affects information commands. use observe instead.
217 - automatically send fx for all changed faces, not just for visible tiles.
218 - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar
219 problems in blitz++.
220 - catch sigfpe in the same way as sigsegv.
221
2223.0 Sat May 29 23:30:57 CEST 2010
14 - (maps, arch) complete revamping of the transport routes - all cities are 223 - (maps, arch) complete revamping of the transport routes - all cities are
15 now easily reachable, at a price. 224 now easily reachable, at a price.
16 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 225 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
17 - (maps) added (navar) gravedigger, that buys players gravestones. 226 - (maps) added (navar) gravedigger, that buys players gravestones.
18 - (maps) added the rathouse quest for the shockwave spell in navar 227 - (maps) added the rathouse quest for the shockwave spell in navar
75 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 284 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
76 steinwandstadt/celvear. 285 steinwandstadt/celvear.
77 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. 286 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
78 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now 287 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
79 mostly based on the spell's level in the spellbook. 288 mostly based on the spell's level in the spellbook.
289 - the music scheduler did not properly send new music on region
290 changes.
80 - (maps) fix some map regions and the region tree. 291 - (maps) fix some map regions and the region tree.
81 - the server will now be more picky when parsing the regions file. 292 - the server will now be more picky when parsing the regions file.
82 - do not rely on chosen_skill in calc_alch_danger. 293 - do not rely on chosen_skill in calc_alch_danger.
83 - improve editor support protocol slightly, provide workarounds for 2.10 294 - improve editor support protocol slightly, provide workarounds for 2.10
84 clients. 295 clients.
196 - correctly try to load tiled maps in adjacent_map, might fix 407 - correctly try to load tiled maps in adjacent_map, might fix
197 "no relation to target" bugs. 408 "no relation to target" bugs.
198 - try to load (pure-)perl modules asynchronously, warn about 409 - try to load (pure-)perl modules asynchronously, warn about
199 modules being loaded from the mainloop, pre-load some more 410 modules being loaded from the mainloop, pre-load some more
200 core modules so perl doesn't do it later on. 411 core modules so perl doesn't do it later on.
412 - pre-load many of the files perl might load on it's own e.g. when
413 compiling regexes.
201 - make exp_table and materials file reloadable. 414 - make exp_table and materials file reloadable.
202 - made reload_config non-blocking. 415 - made reload_config non-blocking.
203 - the seen command called (Blocking) stat() instead of aio_stat, 416 - the seen command called (Blocking) stat() instead of aio_stat,
204 causing server freezes. 417 causing server freezes.
205 - store unhashed password, to prepare for safer authentication. 418 - store unhashed password, to prepare for safer authentication.
206 - do not log connections from the local host, to help a local 419 - do not log connections from the local host, to help a local
207 watchdog. 420 watchdog.
421 - fix summon freeze at map borders.
422 - support @group syntax and music config file for music face lists.
423 - run post_init jobs in parallel, they might do I/O.
424 - avoid apply conversion for converters.
208 425
2092.93 Sat Feb 13 15:52:36 CET 2010 4262.93 Sat Feb 13 15:52:36 CET 2010
210 - (maps) fix travel to valdor and back. 427 - (maps) fix travel to valdor and back.
211 - do no longer by default eval map cod ein safe compartments 428 - do no longer by default eval map cod ein safe compartments
212 (this can be re-enabled using the safe_eval config option). 429 (this can be re-enabled using the safe_eval config option).

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