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Comparing deliantra/server/Changes (file contents):
Revision 1.85 by root, Mon Apr 14 14:52:17 2008 UTC vs.
Revision 1.108 by root, Thu Apr 24 00:38:52 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: dragons should not be able to change their title via the settings tab in playerbook
6 5
6 - completely automate the item add/delete on remove/insert. this should fix
7 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
8 - completely automate the weight handling, should fix all weight
9 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
10 - reloading archetypes while a user was in the character creation phase
11 could crash the server.
12 - fix a nontrivial number of cases of code commented similar
13 to "is this really correct?", as many of those cases are now handles
14 automatically by lower level code.
15 - replace many ad-hoc checks for client visibility by object::visible_to,
16 should result in broader applicability of functions using it.
17 - merge items with different arch pointers refering to the same arch
18 (due to archetype reloads).
19 - refactored the object remove/insert functions and most related
20 functions (decrease, split, merge_ob etc.).
21 - make it compile better on freebsd (reported by pippijn).
22 - remove GT_UPDATE_INV (no longer applicable).
23 - fix the longstanding "container stays open" bug.
24 - improved floorbox updating to be incremental and other protocol
25 optimisations.
26 - get rid of update_after_inventory_change and only do update stats
27 for weight once/tick/player at max.
28
292.51 Sun Apr 20 21:27:37 CEST 2008
30 - properly link against libgthread as that is needed to make the slice
31 allocator thread-safe.
32 - support perls not compiled with 64 bit support (though this is not a
33 recommended configuration) (reported by Samuel Gondouin).
34 - always put godgiven items into the player inventory, never any containers.
35 - (arch)
36 - (maps, arch) the scorn go club was founded!
37 - (arch) do no longer support player abilities, they didn't work anyways.
38 - (arch) the alchemy spell is now of the alchemy spell school, which
39 became a real spell-class.
40 - (arch) the alchemist class now get an alchemy spell book for new characters.
41 - (arch) considerably strengthened spark shower and destruction.
42 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
43 finally reloadable at runtime.
44 - changed archetype loading algorithm to only require one pass and
45 use delayed resolving of references.
46 - examine command now uses the examine infobox.
47 - implement an "incremental garbage collector" for archetypes.
48 - enable slice allocator again.
49 - implement optional free memory poisoning.
50
512.5 Wed Apr 16 15:06:53 CEST 2008
7 - the two handed weapon skill cna no longe rbe used as unarmed combat 52 - the two handed weapon skill can no longer be used as unarmed combat
8 skill. 53 skill.
9 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 54 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
10 names (also update all maps to use money instead of coins). 55 names (also update all maps to use money instead of coins).
11 - add uuid accessors to perl. 56 - add uuid accessors to perl.
12 - add coin names and archetype accessors to perl. 57 - add coin names and archetype accessors to perl.
13 - fix runtime uuid file format to use "." instead of ",". 58 - fix runtime uuid file format to use "." instead of ",".
14 - change perl extensions to not use hardcoded coins and values. 59 - change perl extensions to not use hardcoded coins and values.
15 - write uuids asynchronously (no hiccups due to uuid writes) 60 - write uuids asynchronously (no hiccups due to uuid writes)
16 and be more parsimonous of uuid usage by the exact value out on exit. 61 and be more parsimonous of uuid usage by the exact value out on exit.
62 - write log messages in another thread, removing another sync point.
63 - support multi-line log messages in a nicer way.
17 - be more portable w.r.t. uuids and format specifiers everywhere. 64 - be more portable w.r.t. uuids and format specifiers everywhere.
18 - fix a minor memleak in the random map generator. 65 - fix a minor memleak in the random map generator.
19 - some parts of the random map generator are not coroutine-safe, 66 - some parts of the random map generator are not coroutine-safe,
20 so only call it "single-threaded". 67 so only call it "single-threaded".
21 - major cleanup of memory management in random map generator. 68 - major cleanup of memory management in random map generator.
69 - slight refactoring of the random map generator, faster too.
22 - solve the "slice_alloc becomes negative" mystery - no allocation bug, 70 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
23 bookkeeping bug. 71 bookkeeping bug.
72 - work around "player is on active list" problem by deactivating player
73 after loading.
24 - garbage collect shstr's more evenly and adaptively only when 74 - garbage collect shstr's more evenly and adaptively only when
25 there have in fact been allocations. 75 there have in fact been allocations.
26 - fix object::insert to do as documented and insert into the env 76 - fix object::insert to do as documented and insert into the env
27 if necessary. 77 if necessary.
28 - fix cf::map::unique_maps. 78 - fix cf::map::unique_maps.
29 - fix nrof overflow check in can_merge_slow. 79 - fix nrof overflow check in can_merge_slow.
30 - fix converter code to handle >31 bit values. 80 - fix converter code to handle >31 bit values.
31 - added support for the player_sold flag 81 - added support for the player_sold flag
32 - converters no longer accept unpaid items. 82 - converters no longer accept unpaid items.
83 - canonicalize random map meta files for better unification.
33 84
342.43 Sun Apr 6 20:35:29 CEST 2008 852.43 Sun Apr 6 20:35:29 CEST 2008
35 - work around a glibc bug that causes calloc to return non-zero memory 86 - work around a glibc bug that causes calloc to return non-zero memory
36 when mlockall has been used. 87 when mlockall has been used.
37 - pass environment to perl_sys_init3, as required by newer perls. 88 - pass environment to perl_sys_init3, as required by newer perls.

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