ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.783 by root, Wed May 4 07:36:39 2011 UTC vs.
Revision 1.850 by root, Fri Nov 18 05:53:41 2016 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
4 4
5TODO: trap disarming/finding very little/constant experience?
5TODO: golem survives "longer" now - too long? 6TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 7TODO: clean up skill handling in kill_object.
7TODO: mining experience 8TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 9TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 10TODO: reload_settings
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. 22TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen. 23 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. 24TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 25TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. 26TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
27TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object
28TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png
29TODO: op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); <- why for moving bsall spells? check if caster is player?
26 30
31TODO: potionimp/stat potion descriptrions
32TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the
33TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical
34TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or
35TODO: the sepharoth "Kether"
36TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern
37TODO: only store face checksums in C++, store everything else in perl
38
39TODO: cspm spell arg
40
41 - last remaining BUG (that showed up in the logs for the last years) has
42 been fixed: monsters would snatch arrows/thrown_objs out of the air without
43 stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows,
44 bolts and thrown objects as NO_PICK temporarily.
45 - since binutils/gcc/etc. conspired to break static archives, converted the server
46 binary build into non-recursive Makefiles without static archives. hell, automake
47 is certainly not ready for non-recursive makes, what a hack :()
48 - use c++11 headers in preference to tr1 ones.
49 - fix odr violation: struct point.
50 - make the code warnigns-clean, for some definition of warnings.
51 - port to g++ 6.
52
533.1 Wed Nov 16 23:17:11 CET 2016
54 - convert to blitz++ 0.10 and later (also requiring c++ 11).
55 - port to perl 5.18 and newer.
56 - switch to xz compressed archives as only dist method.
57 - upgrade to automake 1.15.
27 - (maps) hopefully fix tobias' tower. 58 - (maps) hopefully fix tobias' tower.
28 - (maps) hopefully fix healing potion vendor in arena entrance. 59 - (maps) hopefully fix healing potion vendor in arena entrance.
29 - (arch) fixed an error in the Gnarg scale mail artifact. 60 - (arch) fixed an error in the Gnarg scale mail artifact.
30 - it was possible to unapply or half-unapply cursed items in many 61 - it was possible to unapply or half-unapply cursed items in many
31 cases, which confused players and also player state. fixed. 62 cases, which confused players and also player state. fixed.
36 (such as money, which won't stack afterwards). 67 (such as money, which won't stack afterwards).
37 - (maps) the shady rogue in goths can unapply cursed items for you. 68 - (maps) the shady rogue in goths can unapply cursed items for you.
38 - (maps) implement a wilderness town portal. 69 - (maps) implement a wilderness town portal.
39 - (arch) set proper(?) int values for all monsters. 70 - (arch) set proper(?) int values for all monsters.
40 - (maps) fire5.map could destroy players. 71 - (maps) fire5.map could destroy players.
72 - (maps) fix pet arena pit/arena entrace and exits.
73 - clear the spell's applied flag when inscribing scrolls, to make the
74 scrolls mergeable.
75 - redo all build material faces from scratch.
76 - dropall without arguments now drops all containers.
41 - use blitz++ for vector maths (new dependency). 77 - use blitz++ for vector maths (new dependency).
42 - only match archetype names in artifact allowed names. 78 - only match archetype names in artifact allowed names.
43 - new command "bumpmsg" that triggers the bump-into-wall messages. 79 - new command "bumpmsg" that triggers the bump-into-wall messages.
44 - altars with match expressions did not work properly. 80 - altars with match expressions did not work properly.
45 - use last_sp not cursed/damned flags in remove_curse/damnation spells. 81 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
55 - rework the random map parameter passign a bit to be extendable. 91 - rework the random map parameter passign a bit to be extendable.
56 - (random maps) use a nonrecursive algorithm to generate mazes, 92 - (random maps) use a nonrecursive algorithm to generate mazes,
57 also, improve the quality of the mazes (no longer will the edges 93 also, improve the quality of the mazes (no longer will the edges
58 almost always form a passage) and add two new types - "rooms" 94 almost always form a passage) and add two new types - "rooms"
59 and "braided". 95 and "braided".
96 - implement --unique option to reset command.
60 - (random maps) add new "cave" layout, which is much more ... 97 - (random maps) add new "cave" layout, which is much more ...
61 cave-like. 98 cave-like.
62 - (random maps) new layout style "castle" that generates straighish, 99 - (random maps) new layout style "castle" that generates straighish,
63 rogue-ish maps. 100 rogue-ish maps.
64 - (random maps) new layout style "multiple" that simply mixes multiple 101 - (random maps) new layout style "multiple" that simply mixes multiple
96 no known impact. 133 no known impact.
97 - clean up unused settings, introduce DELIANTRA_DATADIR. 134 - clean up unused settings, introduce DELIANTRA_DATADIR.
98 - (arch) added potion of fortitude to resist fear for the jeweler skill. 135 - (arch) added potion of fortitude to resist fear for the jeweler skill.
99 - (arch, maps) move worldmap gridmap data to arch/res/ and implement 136 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
100 a generic table/matrix/palette converter to cfutil. 137 a generic table/matrix/palette converter to cfutil.
138 - avoid crash in describe_item when a power crystal has maxsp=0 (as used,
139 apparently, in the brewery map).
101 - do not endlessly loop when an optional extension cannot be loaded. 140 - do not endlessly loop when an optional extension cannot be loaded.
102 - remove limits of 000..999 from worldmap coordinates, support negative 141 - remove limits of 000..999 from worldmap coordinates, support negative
103 coordinates and introduce z-layers - deliantra is now 3d, in yet another 142 coordinates and introduce z-layers - deliantra is now 3d, in yet another
104 sense. 143 sense.
105 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext 144 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
112 making it possible to use kv pairs easily for maps and other objects as well. 151 making it possible to use kv pairs easily for maps and other objects as well.
113 - get rid of get_archetype, finally. 152 - get rid of get_archetype, finally.
114 - maps no longer get activated when loading, only when a palyer is "near" them. 153 - maps no longer get activated when loading, only when a palyer is "near" them.
115 - maps can now be swapped (not loaded), active and inactive, other states 154 - maps can now be swapped (not loaded), active and inactive, other states
116 have been removed, and the map "intelligently" changes between active/inactive. 155 have been removed, and the map "intelligently" changes between active/inactive.
156 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
157 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
158 - server now enforces width/height matches between tiled maps.
159 - fix some off-by-one bugs that presumably created empty rectangles
160 for unordered map walks - which should not cause any real issues.
161 - increase face hashlen to 5 octets from 4, to avoid a collision.
162 - fix output-rate limiting - min/max now use the first argument for the type,
163 as all other similar macros - might cause other breakage...
164 - cfutil no longer creates split tiles multiple times due to a
165 off-by-one bug in comparing mtimes.
166 - cfutil now supports type: prefix to derive faces from other faces, which
167 is used for all build materials currently.
168 - require imagemagick >= 6.6.
169 - fixed possible crash due to broken initialisation order of shstr and
170 freed_map, thanks go to Jonathan Neuschäfer for spotting this!
171 - fix the brace command.
172 - implement refcnt_buf.
173 - avoid std::string to store facedata, use refcnt_buf instead, for a 20kb
174 codesize decrease. wow.
175 - removed version 1 ext/exti command support.
176 - store meta information in faceinfo->meta unless prepended or empty.
177 - new extension, ota_update, for online updates of the game client.
178 - implement a simpler config value system for extensions that allows
179 config updates without a reload.
180 - fix a segfault in reload_perl due to perl 5.12's gv management changes.
181 - make pick_lock work over map boundaries, and fix a crash while we are
182 at it.
183 - make nekosan more disease-resistant.
184 - new event "infect".
185 - setup protocol packet now supports JSONOBJECT syntax.
186 - implement simple web server, currently to serve facedata for the html5
187 client.
188 - sort faces by name in the server to improve caching locality in clients.
189 - actually prune face checksums (exp_table's checksum was too long).
190 - add skill_info and spell_paths resources to enable caching the info
191 and removing another command.
192 - send completion info to the client.
193 - assume all clients support the deliantra protocol extensions and allow
194 fxix/extcmd and other protocol "extensions" before setup.
195 - implement flash-policy-file server on server socket, to allow flash clients
196 to connect.
197 - implement exti doclet request to request documentation,
198 currently for commands only.
199 - created nickmon extension to monitor nicks.
200 - ix now keeps a copy of the face data while sending, in case the
201 face changes.
202 - do not allocate memory for empty refcnt_bufs.
203 - when faces change, invalidate all clients, not just clients with matching
204 faceset, as faceset only applies to tile resources.
205 - remove dependency on Time::HiRes.
206 - move face data to disk, and load it on each and every access. this saves
207 250mb ram on load, and 130mb ram in general, and only reduces the http
208 server hot cache throughput for faces from ~24000 to ~18000 requests/s
209 on my system. this should make it possible to add a lot more media files
210 in the future, and reduces the memory footprint by the server from 180mb
211 to 60mb ram.
212 - create food/missile will now fail when the mapspace limits are exceeded.
213 - pod processing could deadlock because the child process might try
214 to get a lock.
215 - removed support for ncom packets.
216 - remove drawinfo packets from the server (use msg instead).
217 - skill objects now have their documentation in the msg slot.
218 - no longer allow prefix match when matchign spells, spells names must
219 now be written fully.
220 - avoid a deadlock when the incloader is called to load an in-memory
221 file in a child process.
222 - implement spellmon v2 protocol - no spell message.
223 - remove ability to cats/invoke seplls by "count".
224 - the "may" mechanism now supports uuids ina ddition to nicknames.
225 - implement dm/dmhide in terms of the "may" mechanism, so dm
226 players must now be configured by adding may_command_dm: ["uuid..."]
227 to the config.
228 - remove nowiz command.
229 - change dm hiding - hidden status is no longer respected by spells etc.,
230 it only affects information commands. use observe instead.
231 - automatically send fx for all changed faces, not just for visible tiles.
232 - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar
233 problems in blitz++.
234 - catch sigfpe in the same way as sigsegv.
117 235
1183.0 Sat May 29 23:30:57 CEST 2010 2363.0 Sat May 29 23:30:57 CEST 2010
119 - (maps, arch) complete revamping of the transport routes - all cities are 237 - (maps, arch) complete revamping of the transport routes - all cities are
120 now easily reachable, at a price. 238 now easily reachable, at a price.
121 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 239 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines