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Comparing deliantra/server/Changes (file contents):
Revision 1.443 by root, Wed Oct 21 00:45:42 2009 UTC vs.
Revision 1.854 by root, Sat Jan 28 22:38:45 2017 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
2Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
3 4
4TODO: move_on/move_off events? 5TODO: trap disarming/finding very little/constant experience?
6TODO: golem survives "longer" now - too long?
7TODO: clean up skill handling in kill_object.
8TODO: mining experience
9TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
10TODO: reload_settings
11TODO: thawer should not next()
12TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
13TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
14TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
15TODO: cats dimdoor, invoke charm => watch Log-1
16TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
17TODO: identify doesn't merge
18TOOD: apply should only apply one stack items
19TODO: fixed random maps, e.g. for buildings
20
21TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
22TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
23 when trying to load a map that apparently could not been saved during chargen.
24TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
25TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
26TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
27TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object
28TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png
29TODO: op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); <- why for moving bsall spells? check if caster is player?
30
31TODO: potionimp/stat potion descriptrions
32TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the
33TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical
34TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or
35TODO: the sepharoth "Kether"
36TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern
37TODO: only store face checksums in C++, store everything else in perl
38
39TODO: cspm spell arg
40
41 - last remaining BUG (that showed up in the logs for the last years) has
42 been fixed: monsters would snatch arrows/thrown_objs out of the air without
43 stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows,
44 bolts and thrown objects as NO_PICK temporarily.
45 - since binutils/gcc/etc. conspired to break static archives, converted the server
46 binary build into non-recursive Makefiles without static archives. hell, automake
47 is certainly not ready for non-recursive makes, what a hack :()
48 - use c++11 headers in preference to tr1 ones.
49 - fix odr violation: struct point.
50 - make the code warnigns-clean, for some definition of warnings.
51 - port to g++ 6.
52 - implement keep_suffix meta for cfutil, so files keep their extension.
53 - built-in webserver uses improved conetnt-type detection and uses charset utf-8
54 by default.
55 - do proper etag caching for resources in http server.
56 - fix webserver 304 response, which contained entity-headers, confusing squid.
57
583.1 Wed Nov 16 23:17:11 CET 2016
59 - convert to blitz++ 0.10 and later (also requiring c++ 11).
60 - port to perl 5.18 and newer.
61 - switch to xz compressed archives as only dist method.
62 - upgrade to automake 1.15.
63 - (maps) hopefully fix tobias' tower.
64 - (maps) hopefully fix healing potion vendor in arena entrance.
65 - (arch) fixed an error in the Gnarg scale mail artifact.
66 - it was possible to unapply or half-unapply cursed items in many
67 cases, which confused players and also player state. fixed.
68 - (arch) remove curse now works more liek idnetify in that it uncurses
69 some items. also, no longer uncurses spells or other invisibles.
70 - (arch) remove curse and identify now treta the marked tiem first.
71 - creators no longer identify objects that shouldn't be identified
72 (such as money, which won't stack afterwards).
73 - (maps) the shady rogue in goths can unapply cursed items for you.
74 - (maps) implement a wilderness town portal.
75 - (arch) set proper(?) int values for all monsters.
76 - (maps) fire5.map could destroy players.
77 - (maps) fix pet arena pit/arena entrace and exits.
78 - clear the spell's applied flag when inscribing scrolls, to make the
79 scrolls mergeable.
80 - redo all build material faces from scratch.
81 - dropall without arguments now drops all containers.
82 - use blitz++ for vector maths (new dependency).
83 - only match archetype names in artifact allowed names.
84 - new command "bumpmsg" that triggers the bump-into-wall messages.
85 - altars with match expressions did not work properly.
86 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
87 - god enemy race check fixed ("god detests your race").
88 - gods errornously allowed any kind of worshipping race, even
89 ones they hate.
90 - use same default config in code as on gameserver.deliantra.net.
91 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
92 our parser.
93 - generate slightly more special exits and avoid warning.
94 - applying a glowing crystal now gives status messages.
95 - fix a memleak in the random map generator.
96 - rework the random map parameter passign a bit to be extendable.
97 - (random maps) use a nonrecursive algorithm to generate mazes,
98 also, improve the quality of the mazes (no longer will the edges
99 almost always form a passage) and add two new types - "rooms"
100 and "braided".
101 - implement --unique option to reset command.
102 - (random maps) add new "cave" layout, which is much more ...
103 cave-like.
104 - (random maps) new layout style "castle" that generates straighish,
105 rogue-ish maps.
106 - (random maps) new layout style "multiple" that simply mixes multiple
107 different styles in different areas.
108 - roguelike maps sometimes had dead ends due to symmetry settings.
109 - rewrite layout management in the random map generator from the
110 ground up.
111 - fix bug in tausworthe rng initialisation.
112 - switched to the faster and hopefully better quality gfsr{24,55} random
113 number generator, the same algorithm that freeciv apparently uses.
114 - replace unreachable walls in random maps by "blocked", which saves
115 memory and imho looks nicer.
116 - (arch) fix samhlaidh archetype.
117 - fix the "archname" match special function.
118 - add kensler ("better gradient noise") functins, as well as fBm
119 and other fractal algorithms.
120 - one can no longer emote to logged-out players.
121 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
122 sacks fit on a tile again.
123 - (arch) fixed message of improve wisdom scroll.
124 - (arch) move glyph/magicmap/visibility into .faceinfo files,
125 support background colour for text clients.
126 - (arch) improve automatic name from archname generation.
127 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
128 - support resist_xxx, body_xxx_info and body_xxx_used specials in
129 match expressions.
130 - don't cause an error if a monster tries to cast magic mapping.
131 - sometimes a special exit wasn't placed when it should have been.
132 - make newmapcmd mandatory, remove support for map0/map1.
133 - require EV 4.00.
134 - made wording of "use_skill jeweler analyze" a bit more precise.
135 - add perlxsi.c to cleanfiles.
136 - (arch) made speed potions easier for now.
137 - the server didn't properly initialise all client skill slots,
138 no known impact.
139 - clean up unused settings, introduce DELIANTRA_DATADIR.
140 - (arch) added potion of fortitude to resist fear for the jeweler skill.
141 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
142 a generic table/matrix/palette converter to cfutil.
143 - avoid crash in describe_item when a power crystal has maxsp=0 (as used,
144 apparently, in the brewery map).
145 - do not endlessly loop when an optional extension cannot be loaded.
146 - remove limits of 000..999 from worldmap coordinates, support negative
147 coordinates and introduce z-layers - deliantra is now 3d, in yet another
148 sense.
149 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
150 handle generic "world map areas".
151 - dropped micrpather again - we'll do our own implementation when we need it.
152 - added is_quad flag.
153 - (arch) added quad archetypes.
154 - made the pickaxe mining tool remove quad walls and floors.
155 - move key_values into their own class, simplifiying lots of code and
156 making it possible to use kv pairs easily for maps and other objects as well.
157 - get rid of get_archetype, finally.
158 - maps no longer get activated when loading, only when a palyer is "near" them.
159 - maps can now be swapped (not loaded), active and inactive, other states
160 have been removed, and the map "intelligently" changes between active/inactive.
161 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
162 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
163 - server now enforces width/height matches between tiled maps.
164 - fix some off-by-one bugs that presumably created empty rectangles
165 for unordered map walks - which should not cause any real issues.
166 - increase face hashlen to 5 octets from 4, to avoid a collision.
167 - fix output-rate limiting - min/max now use the first argument for the type,
168 as all other similar macros - might cause other breakage...
169 - cfutil no longer creates split tiles multiple times due to a
170 off-by-one bug in comparing mtimes.
171 - cfutil now supports type: prefix to derive faces from other faces, which
172 is used for all build materials currently.
173 - require imagemagick >= 6.6.
174 - fixed possible crash due to broken initialisation order of shstr and
175 freed_map, thanks go to Jonathan Neuschäfer for spotting this!
176 - fix the brace command.
177 - implement refcnt_buf.
178 - avoid std::string to store facedata, use refcnt_buf instead, for a 20kb
179 codesize decrease. wow.
180 - removed version 1 ext/exti command support.
181 - store meta information in faceinfo->meta unless prepended or empty.
182 - new extension, ota_update, for online updates of the game client.
183 - implement a simpler config value system for extensions that allows
184 config updates without a reload.
185 - fix a segfault in reload_perl due to perl 5.12's gv management changes.
186 - make pick_lock work over map boundaries, and fix a crash while we are
187 at it.
188 - make nekosan more disease-resistant.
189 - new event "infect".
190 - setup protocol packet now supports JSONOBJECT syntax.
191 - implement simple web server, currently to serve facedata for the html5
192 client.
193 - sort faces by name in the server to improve caching locality in clients.
194 - actually prune face checksums (exp_table's checksum was too long).
195 - add skill_info and spell_paths resources to enable caching the info
196 and removing another command.
197 - send completion info to the client.
198 - assume all clients support the deliantra protocol extensions and allow
199 fxix/extcmd and other protocol "extensions" before setup.
200 - implement flash-policy-file server on server socket, to allow flash clients
201 to connect.
202 - implement exti doclet request to request documentation,
203 currently for commands only.
204 - created nickmon extension to monitor nicks.
205 - ix now keeps a copy of the face data while sending, in case the
206 face changes.
207 - do not allocate memory for empty refcnt_bufs.
208 - when faces change, invalidate all clients, not just clients with matching
209 faceset, as faceset only applies to tile resources.
210 - remove dependency on Time::HiRes.
211 - move face data to disk, and load it on each and every access. this saves
212 250mb ram on load, and 130mb ram in general, and only reduces the http
213 server hot cache throughput for faces from ~24000 to ~18000 requests/s
214 on my system. this should make it possible to add a lot more media files
215 in the future, and reduces the memory footprint by the server from 180mb
216 to 60mb ram.
217 - create food/missile will now fail when the mapspace limits are exceeded.
218 - pod processing could deadlock because the child process might try
219 to get a lock.
220 - removed support for ncom packets.
221 - remove drawinfo packets from the server (use msg instead).
222 - skill objects now have their documentation in the msg slot.
223 - no longer allow prefix match when matchign spells, spells names must
224 now be written fully.
225 - avoid a deadlock when the incloader is called to load an in-memory
226 file in a child process.
227 - implement spellmon v2 protocol - no spell message.
228 - remove ability to cats/invoke seplls by "count".
229 - the "may" mechanism now supports uuids ina ddition to nicknames.
230 - implement dm/dmhide in terms of the "may" mechanism, so dm
231 players must now be configured by adding may_command_dm: ["uuid..."]
232 to the config.
233 - remove nowiz command.
234 - change dm hiding - hidden status is no longer respected by spells etc.,
235 it only affects information commands. use observe instead.
236 - automatically send fx for all changed faces, not just for visible tiles.
237 - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar
238 problems in blitz++.
239 - catch sigfpe in the same way as sigsegv.
240
2413.0 Sat May 29 23:30:57 CEST 2010
242 - (maps, arch) complete revamping of the transport routes - all cities are
243 now easily reachable, at a price.
244 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
245 - (maps) added (navar) gravedigger, that buys players gravestones.
246 - (maps) added the rathouse quest for the shockwave spell in navar
247 (by Dustfinger).
248 - (maps) fixed bad floor tile in navar apartment.
249 - made (wizard) look_at show also uuids.
250 - added cf::object::find_object_uuid (::find_object already exists!).
251 - (maps) added new apartment, made by LinuxLemoner.
252 - (maps) added quest for the mining skill scroll to valleynoy.
253 - (maps) added greedy highlevel book shop to heaven town.
254 - (arch) added sounds: zombie death, book reading, inscription.
255 - (arch) made the hill giants loose more body parts.
256 - (arch, maps) added black unicorn horn, required to access mlab hell.
257 - (arch) increased the (possible) number of arrows/bolts found in shops
258 and made them a bit more expensive.
259 - (maps) add more glory hole treasure styles.
260 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
261 in a select number of mlab maps.
262 - (maps) the library should be less of a death trap now.
263 - (maps) exits no longer point to auto-apply exits, most affected
264 maps now have proper doors or a similar solution.
265 - (arch) jumping skill has now physical attacktype.
266 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
267 - enter_map did not normalise the map coordinates when the destination
268 space is blocked, causing badness and freezes for the player.
269 - when applying containers, server checks for the key on activate
270 and also allows players to unapply active containers they don't have
271 a key for.
272 - moved formulae, attackmess, artifacts, exp_table, materials and
273 races files to arch, where they belong (exp_table is no longer in
274 confdir but in datadir now!).
275 - jeweler and sound config files are now normal datafiles as well.
276 - quit_character was causing a runtime exception, causing it to not
277 work since 2.93.
278 - entering a map will now respect move_on and other effects,
279 except for auto-apply exits :/
280 - only talk to the items on the nearest mapspace, or, of there
281 are none, to the player, not ALL items in vicinity.
282 - do not update the floorbox while running, to avoid big item
283 updates that cost network bandwidth and processing power.
284 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
285 caused overflows causing monsters to become living deads.
286 - unapply weapons and armour before trying to improve it.
287 - teach the random map generator the ability to read ".rmg" files
288 that specify which actual style map to generate, and use it for
289 the default decorstyle to avoid inappropriate maps to be used.
290 - support (with some limitations) multiple different skills with the
291 same subtype.
292 - fix "nekosan duplication" bug - map swap out was not atomic,
293 so nekosan could end up beign saved AND escaped to another map.
294 - show invisible no longer makes magic mouths visible.
295 - move_type changes (spells, skills etc.) now will correctly
296 take move_on/move_off into account (e.g. buttons).
297 - display (exit) or (random map) in client for those objects.
298 - removed (useless) spell damage columns from spell info and replace
299 it by effective casting level - clients > 2.10 required to display
300 properly.
301 - building of levers/doors works again for all kinds of floors.
302 - the player can now withdraw and deposit all the available money.
303 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
304 steinwandstadt/celvear.
305 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
306 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
307 mostly based on the spell's level in the spellbook.
308 - the music scheduler did not properly send new music on region
309 changes.
310 - (maps) fix some map regions and the region tree.
311 - the server will now be more picky when parsing the regions file.
312 - do not rely on chosen_skill in calc_alch_danger.
313 - improve editor support protocol slightly, provide workarounds for 2.10
314 clients.
315 - follow has been rewritten to be, hopefully, more robust.
316 - follow mode will not be aborted when the follower tries to move.
317 - tcp.ext didn't unbind in reloads.
318 - map-tags.ext didn't properly close the database on reloads.
319 - cfutil skips .-directories when scanning.
320 - build.ext prevents players from building on other player's maps.
321 - rent.ext allows the dm to enter anytime.
322 - NPC_Dialogue adds a new predefined variable, $map.
323 - new "build" event hook.
324 - get rid of archetype min/max values except max_x (which should go, too).
325 - added fix_generated_item and cf::object::generate to XS interface.
326 - no longer use uppercase identifiers for saving anywhere, but support
327 them on loading, for old playerfiles and maps.
328 - removed is_legal_2ways_exit - this is apparently dead code, and
329 would be handled differently nowadays anyway.
330 - random map .meta were not being expired at all.
331 - replace move_ob/move_object functiony by the equivalent move method.
332 - update to automake 1.10.
333 - invitation to maps with unagressive and friendly monsters doesn't
334 require level 4 anymore.
335 - do not let update_stats muck with the chosen_skill anymore.
336 - monsters now rotate through all skills (in chosen_skill).
337 - fix lots of path-related buffer overflows in the random map generator.
338 - detect/sense curse/magic will no longer work on items that don't
339 need identify.
340 - added detect mineral vein spell.
341 - support "wall overlays" in the random map generator - not very generic,
342 used by minable veins.
343 - (maps) relocated jeweler town to another directoy.
344 - (arch) implement mining pickaxes and mining skill.
345 - (arch) add missing stonebig_club archetype from cfextended.
346 - jeweler skill doesn't diminish input values anymore.
347 - jeweler skill is harder to level now, but in exchange item power
348 of the output is only 1/5th (instead of 1/3rd) of ring level.
349 - jeweler skill adds the makers name (currently not visible) to the
350 generated ring/amulet.
351 - generate most constants for perl automatically.
352 - properly check for weapon name prefix ("Ragnarok's sword").
353 - when player dies, restore his food to at least 200.
354 - support multiple inheritance for arch sources (inherit a,b,c).
355 - switch to storable-n-format for facedata, for better interoperability.
356 - implement generic "ranged" item framework (pickaxe, fishing rod).
357 - the singing skill actually respects the direction now.
358 - oratory and singing now require a direction.
359 - use_skill now requires that you can actually apply the skill tool.
360 - do not invoke perl on every user command anymore by providing
361 a command and an unknown_command event.
362 - move mark, run, run_stop, fire and fire_stop commands back from
363 perl to C++, for speed reasons (basically undo patchset 1304).
364 - add a client_destroy event, so we don't have to hook the
365 attachable destroy event (which is called much more often).
366 - removed (unused) FLOOR object type.
367 - fix errornous change_abil messages for rods (and other types).
368 - remove include/commands.h and server/c_new.C, and refactor
369 all into server/commands.C.
370 - save and restore combat/ranged/current slot for players.
371 - the server now batches item's face/fx commands, as opposed
372 to sending one fx per item - helps mostly at connect and
373 with floorbox updates.
374 - implemented ext::player_env::play_music_once $who->contr, "km/...".
375 - the random map generator now supports selecting difficult for
376 more style categories than just monsters (all except fountains
377 apparently).
378 - object serialiser no longer creates empty "owner" references.
379 - make sure failed castings take some time, too, to avoid being
380 smitten by your god.
381 - many more failmsgs and help texts.
382 - support log suspension/resumption, e.g. for defragmenting.
383 - stop thrown objects when their speed goes too low.
384 - log the number of unique logins seen every minute in a compact
385 format (for statistics).
386 - do not send delitem for players.
387 - support static scalar data members properly in genacc now.
388 - implement "simple" freelist management for objects.
389 - recycle object counts now - to support longer uptimes.
390 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
391 function (and yes, 666 is exact!).
392 - random map generator results should now be fully repeatable.
393 - fixed possible crash bug in build code.
394 - rename find_marked_object to ->mark and speed up.
395 - player movers properly destroy themselves when used up, instead
396 of leaking.
397 - do not show msg for unidentified objects that need identification.
398 - convert formulae/bookarch/settings file parser to thawer framework.
399 - finally get rid of fgets (..., thawer) and use a much cleaner
400 next_line method.
401 - use nicer file format for exp_table and attackmess
402 (more like other resource files).
403 - make parse errors during server startup fatal.
404 - properly initialise all maptile values in constructor.
405 - improved {link} map.
406 - optional unloadable extensions will not lead to an endless loop.
407 - server will cleanly autorestart when running out of protocol IDs.
408 - use faster and slightly more exact find_dir_2 replacement.
409 - building listening books is possible again.
410 - (maps, arch) added archetype for building instructions and replaced
411 the copies of the instructions in the maps with it.
412 - (arch) made the spark shower spell available in shops.
413 - don't create a second LOGIN event on character creation.
414 - correctly generate "You paid xyz" message in shops.
415 - the shop menu now also displays the (approx) value of the item.
416 - added a 'password' command, to let DMs change the password of players
417 more conveniently.
418 - correctly save shopitems string, to avoid parse error when reading
419 saved maps.
420 - logging now differentiates between logging levels better.
421 - speed up get_typedata.
422 - fix deadlock problem during server shutdown/reload.
423 - make ext/checkrusage "more" non-blocking.
424 - use common::sense for extensions.
425 - work around a 50.10.0 utf8 caching bug.
426 - correctly try to load tiled maps in adjacent_map, might fix
427 "no relation to target" bugs.
428 - try to load (pure-)perl modules asynchronously, warn about
429 modules being loaded from the mainloop, pre-load some more
430 core modules so perl doesn't do it later on.
431 - pre-load many of the files perl might load on it's own e.g. when
432 compiling regexes.
433 - make exp_table and materials file reloadable.
434 - made reload_config non-blocking.
435 - the seen command called (Blocking) stat() instead of aio_stat,
436 causing server freezes.
437 - store unhashed password, to prepare for safer authentication.
438 - do not log connections from the local host, to help a local
439 watchdog.
440 - fix summon freeze at map borders.
441 - support @group syntax and music config file for music face lists.
442 - run post_init jobs in parallel, they might do I/O.
443 - avoid apply conversion for converters.
444
4452.93 Sat Feb 13 15:52:36 CET 2010
446 - (maps) fix travel to valdor and back.
447 - do no longer by default eval map cod ein safe compartments
448 (this can be re-enabled using the safe_eval config option).
449 - (maps) fix an apparent crash bug caused by broken generstors
450 in lorak.
451 - fix data corruption issues caused by recursive calls to
452 unordered_mapwalk - now every caller must provide its own
453 buffer.
454 - (maps) improve tindervale maps slightly.
455 - (arch) considerably decrease slag ex price.
456 - (arch) fix filth archetype.
457 - extension dependency resolve was completely broken.
458 - multipart objects would cause save_throw_object to crash - it
459 now acts on the head only.
460 - do not try to connect to an irc server unless explicitly configured.
461 - do not expect decltype() to be available in gcc 4.4.
462 - extended the safe perl environment by loops.
463 - (arch) fix "armless cook" facings.
464 - the "experience table" resource item did not have a proper
465 hash associated with it, so updates could not be detected.
466 - fixed poison traps in doors.
467 - player->killer_name did not properly flag the name as unicode.
468 - aggressively mark many more methods as utf8 or octet-expecting,
469 and provide a non-destructive SvPVutf8 variant.
470 - do not allow dragon players to change their title via the settings.
471 - ratelimited jeweler skill nugget conversion.
472 - under high load, the server stopped swapping out to make
473 the server more responsive, but making it impossible to reduce
474 the load by... swapping out. slot queuing will now always make
475 some progress.
476 - improve the quality of the load-avg calculation.
477 - (maps) fixed quest npc in jeweler dungeon quest.
478 - don't fail to write the runtime file if the temporary already exists.
479 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
480 player now.
481 - rewrote hiscore code from scratch to use async I/O, store uuid and
482 timestamp and use a tab in the client to increase awareness.
483 - npc dialog setflag/setsatte now check for defined'ness, so
484 setflag 0 is possible.
485 - make install now deletes old extensions, to ease upgrades in the
486 deliantra vm.
487
4882.92 Thu Dec 24 04:51:56 CET 2009
489 - the destruction spell could/would corrupt server memory quite often.
490 - logging in only fixed the combat slot when the palyer was loaded from
491 disk, not when it already was in memory.
492 - cede in wait_for_tick* when the tivck is inhibited hopefully
493 avoiding livelock during high-load emergency saves.
494 - logging in did not properly unapply all skills.
495 - (maps) make the invite quest marking much more obvious.
496 - (arch) fix warrior archetype names.
497 - map prefetching never prefetch upwards.
498 - wizpass no longer makes you non-blocking.
499 - (maps) add light to some of the special maps, add troll
500 map.
501
5022.91 Mon Nov 30 10:18:09 CET 2009
503 - (maps) add gorokh_final mapset from crossfire.
504 - (maps) block most vault-type mlab locations, open up
505 imperial converters for anybody to use.
506 - (maps, arch) replace all permanent stat potions by random
507 variants.
508 - (maps) spread gorokh demon styles more evenly over 1..100.
509 - TRIGGER events got passed a garbage pointer instead of a
510 real player object on player changes.
511 - diseases and maybe other things could sometimes reduce the speed
512 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
513 much grief.
514 - speed_left randomisation was, apparently, totally broken.
515 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
516 of the speed slot internally and in map save files. among other
517 things, this gets rid of all the abs (speed) calls.
518 - reduce map file save files by using abridged keywords aliases.
519 - shop specialisation calculation was totally broken.
520 - nrof/itemcount/volume limits when dropping to the floor are
521 now enforced.
522 - fix magic mapping, which only worked for inate spell casting.
523 - godgiven items will now be explicitly described as such.
524 - (arch) dded a quiver of bolts.
525 - materialnames would change "randomly" on every load, only
526 set the material when the materialname was not set before.
527 - balancing change, halve rod recharge speed (instead
528 of 4.8s, the standard rods now recharge in ~10s. not a solution,
529 but still.
530 - reduce cpu time used for map saving by >>50% by avoiding
531 the costly flag-checking loop in most cases and using a simple
532 repeat-cache for speed_left.
533 - always delay stats update for players on insert/remove till
534 next tick/command, which saves a lot of cpu cycles on drop/take.
535 - add hint about havign to run to attach unaggressive npcs.
536 - pet monster level was not displayed correctly in "showpets index".
537 - clean up floating point conversions and many similar nitpicks.
538 - fix hanuk altar.
539 - overhaul material system to be much faster, and having less bugs, but
540 still having a lot of cruft :/.
541 - add marble shop floor.
542 - move gcc specifics to new file include/compiler.h.
543 - unrecognised cfpod directives could cause undefined behaviour.
544 - added boes' marble shop to steinwandstadt.
545 - pad mapspace to power-of two size for speed/codesize/cache gains.
546 - optimise mapspace updates.
547 - cache volume/items per mapspace.
548 - use fabs, min and max consistently (surprisingly for a code size
549 decrease).
550 - fixed a small uncleanlieness in item converters, which might
551 have led to weird item multiplications.
552 - store hash value in shstr, not used by anything, but doesn't use much memory.
553 - fixed crash bug in learn_spell command.
554 - enhanced output of the mapinfo command.
555 - remove all traces of FLAG_NO_FIX_PLAYER.
556 - avoid sv_derived_from calls (lots of hash lookups) when converting
557 from perl to c++.
558 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
559 and use it in some "inner" loops.
560 - rename flags to attachable_flags to avoid confusion :=).
561 - fixed jeweler experience output to not be floating point.
562 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
563 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
564 - try to prefetch memory inside process_objects, which can give
565 enourmous speed gains.
566 - make some small optimisation to the process_objects loop.
567 - move facedata chksum calculation into cfutil, make server more flexible
568 handling different chksum lengths.
569 - check for hash collisions in cfutil.
570 - reduce face checksum size from 6 to 4 bytes.
571 - don't crash when a map uses empty sound/sound_destroy/face.
572 - removed weather-specific attributes.
573 - fixed genkeywords dependency.
574 - do not clear "randomitems" slot for world underlays.
575 - use "sl" as short-hand for speed_left in save-files, just to make them
576 smaller.
577 - in general, don't crash on value-less resource file lines
578 anymore, due to get_str never returning a 0-pointer.
579 - code cleanup in move_symptom.
580 - removed arch_to_object (replaced it by ->instance ()).
581
5822.90 Sat Nov 7 15:06:06 CET 2009
583 - some Andrew Madloch wanted, despite being specifically told
584 multiple times that the Deliantra parts additions are under AGPL,
585 lock up the source code of the server within his company.
586 some reorganisations have been done to the sourcecode to make
587 it clearer that this violates the Affero GPL. Help to keep
588 Deliantra free software even for the coming generations
589 and be wary of the promises of Andrew Madloch, he has nothing
590 good in mind for free software.
591 - clarify which files of the server are 100% AGPL.
592 - minor reorganisation, move some GPL code into other files.
593 - implement viewpoint (which is like observe, but only for the map,
594 not stats etc.).
595 - replace magic mapping overlay by a flying bird exposing area
596 on the worldmap (ext/magic_mapping.ext).
597 - @find in npc dialog was useless as the vairbale wasn't accessible.
598 - @find results in npc dialogue is now stored in $find.
599 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
600 - (maps, server) add lostwages and celvear apartments to rent system.
601 - (maps) closed guild houses, this is not scalable, ask your friendly
602 dm instead.
603 - (maps) add town portal to celvear.
604 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
605 mapsets from crossfire, together with associated archetypes.
606 - (maps) add extended region descriptions for some regions from crossfire.
607 - (maps) define a new whalingoutpost region.
608 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
609 and most archetypes that go with them (without stoning and swallow effects),
610 casino tokens and stock certificates are also missing.
611 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
612 and santo dominion.
613 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
614 to go with them. also adjusted archetypes to be more korrekt "gotisch".
615 - doors/containers can now use "match ..." expressions for the slaying field.
616 - properly close client-side dialogue when the player is teleported away.
617 - map-tags did not properly close it's database tables or wait
618 for a quiescent state, causing memory corruption on reload.
619 - support "stat.xyz" accessor in match expressions.
620 - skip /styles and /editor directories in cf::map::static_maps.
621 - implement ->send_big_packet and use it in ext_msg (among other things, this
622 fixes long answers from npc dialogue).
623 - connected magic mouths no longer spill to Log-1, but use the examine tab.
624 - (arch) change marker archetypes to not remove "marker" forces anymore
625 and to not add a "put your code here" force needlessly.
626 - (arch) fix or improve many plurals.
627 - markers do no longer add a force if the slaying field is unset.
628 - sped up search-items implementation, but it's still horrible.
629 - (maps) bigchests are now properly non-unique, per_player and no_reset.
630 - editor_folder can now be used to override whatever cfutil sets, and was
631 used to reogianise the illogical arch tree a bit.
632 - (maps) import most map names from crossfire.
633 - nuke image_sums/image_info subcommands from the protocol.
634 - fly_high movement gives better los, ignoring blocksview.
635 - the addexp command should now honour skill names with spaces.
636 - (arch) add nuke from cfextended to avoid a crash.
637 - (arch) added many more buildable marble floors.
638 - major namespace cleanup: save 45kb by making functions static
639 that were unnecessarily global.
640
6412.82 Sat Oct 24 03:50:17 CEST 2009
5 - fixed a classical and exploitable stack buffer overflow in the gsay command. 642 - fixed a classical and exploitable stack buffer overflow in the gsay command.
643 - fix a memory buffer overflow in the book code.
6 - add @check, @find npc dialogue commands. 644 - add @check, @find npc dialogue commands.
7 - (maps) add a number of town interiors. 645 - (maps) add a number of town interiors.
646 - (maps) add tindervale the fireborn capitol from cfextended.
647 - (maps) add celvear area from cfextended.
8 - (server,arch) add a number of inscribables, show their capacity in hint. 648 - (server,arch) add a number of inscribables, show their capacity in hint.
9 - (server,maps) fix bug causing some library books not to be chained down, 649 - (server,maps) fix bug causing some library books not to be chained down,
10 cause Scorn/Navar libraries not to have inscribable books. 650 cause Scorn/Navar libraries not to have inscribable books.
11 - (maps) fix bug causing the Greyshield and Greysword to have 651 - (maps) fix bug causing the Greyshield and Greysword to have
12 inappropriate item power. 652 inappropriate item power.
653 - (maps) fix intwell balancing issue.
13 - improve the look of generated books. 654 - improve the look of generated books.
14 - make slag no_drop so it can't be dropped from the cauldron. 655 - make slag no_drop so it can't be dropped from the cauldron.
15 - fix bug where players could bypass no_drop by putting items in containers. 656 - fix bug where players could bypass no_drop by putting items in containers.
16 - consecutive commands arriving at the same time in the server would be 657 - consecutive commands arriving at the same time in the server would be
17 corrupted if the length was >255. 658 corrupted if the length was >255.
31 descriptions to the client considerably. 672 descriptions to the client considerably.
32 - add new "in head" set modifier for matches. 673 - add new "in head" set modifier for matches.
33 - new BLOCKED_MOVE event added. 674 - new BLOCKED_MOVE event added.
34 - mapscript archetype now has activate_on_xxx true by default, as similar 675 - mapscript archetype now has activate_on_xxx true by default, as similar
35 connected elements. 676 connected elements.
677 - (maps) imported all styles from cfextended except
678 floorstyles/land_plots and monsterstyles.
679 - (arch) imported gem treasurelists and archetypes from cfextended.
680 - don't crash when treasure lists are empty / supply new empty
681 treasurelist for randomitems when none can be found.
682 - implement cf::map::static_maps and use it in map-tags.ext.
683 - fix a bug in map-tag scanning when moving tags.
684 - (deliantra.net) improve watchdog to now check both listening ports
685 for a reaction.
686 - implement new "loadall" map loading command, purely for debugging.
36 687
372.81 Mon Oct 12 20:00:18 CEST 2009 6882.81 Mon Oct 12 20:00:18 CEST 2009
38 - display spell description for spellbooks, rods, wands, potion and scrolls, 689 - display spell description for spellbooks, rods, wands, potion and scrolls,
39 but not horns (to make them more useful for content-creators). 690 but not horns (to make them more useful for content-creators).
40 - fix a number of bugs in check_move_on: 1) it didn't update the flags 691 - fix a number of bugs in check_move_on: 1) it didn't update the flags
462 - bugfix: when unapplying skills also remove them from the range/combat slots. 1113 - bugfix: when unapplying skills also remove them from the range/combat slots.
463 - bugfix: do not merge items whose archetype name merges, use the 1114 - bugfix: do not merge items whose archetype name merges, use the
464 archetype *archname* (chairs of different facings were merged). 1115 archetype *archname* (chairs of different facings were merged).
465 - bugfix: fix a potential crash issue in find_object_name (not used 1116 - bugfix: fix a potential crash issue in find_object_name (not used
466 normally). 1117 normally).
467 - bugfix: locked doors cnanot be bashed down by magical means 1118 - bugfix: locked doors cannot be bashed down by magical means
468 (destruction, magic missile etc.). 1119 (destruction, magic missile etc.).
469 - swarm spells without a direction now use various spiral patterns 1120 - swarm spells without a direction now use various spiral patterns
470 instead of being fully random. 1121 instead of being fully random.
471 - update AnyEvent API to 3.4 and above. 1122 - update AnyEvent API to 3.4 and above.
472 1123
551 - merge items with different arch pointers refering to the same arch 1202 - merge items with different arch pointers refering to the same arch
552 (due to archetype reloads). 1203 (due to archetype reloads).
553 - refactored the object remove/insert functions and most related 1204 - refactored the object remove/insert functions and most related
554 functions (decrease, split, merge_ob etc.). 1205 functions (decrease, split, merge_ob etc.).
555 - make it compile better on freebsd (reported by pippijn). 1206 - make it compile better on freebsd (reported by pippijn).
556 - remove GT_UPDATE_INV (no longer applicable). 1207 - removed GT_UPDATE_INV (no longer applicable).
557 - fix the longstanding "container stays open" bug. 1208 - fix the longstanding "container stays open" bug.
558 - improved floorbox updating to be incremental and other protocol 1209 - improved floorbox updating to be incremental and other protocol
559 optimisations. 1210 optimisations.
560 - get rid of update_after_inventory_change and only do update stats 1211 - get rid of update_after_inventory_change and only do update stats
561 for weight once/tick/player at max. 1212 for weight once/tick/player at max.
843 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1494 - introduced new keyword for map files: file_format_version (integer, server version: 0)
844 - better message for apply failures due to applymode 1495 - better message for apply failures due to applymode
845 - removed most all of the weather code 1496 - removed most all of the weather code
846 - unified logging to stderr and file 1497 - unified logging to stderr and file
847 - too many minor changes to document 1498 - too many minor changes to document
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