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Comparing deliantra/server/Changes (file contents):
Revision 1.830 by root, Wed Nov 21 12:47:09 2012 UTC vs.
Revision 1.855 by root, Sun Jan 29 03:59:15 2017 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
4 4
5TODO: trap disarming/finding very little/constant experience?
5TODO: golem survives "longer" now - too long? 6TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 7TODO: clean up skill handling in kill_object.
7TODO: mining experience 8TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 9TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 10TODO: reload_settings
32TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical 33TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical
33TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or 34TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or
34TODO: the sepharoth "Kether" 35TODO: the sepharoth "Kether"
35TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern 36TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern
36TODO: only store face checksums in C++, store everything else in perl 37TODO: only store face checksums in C++, store everything else in perl
37TODO: implement dm/nowiz in perl, async, because of file I/O.
38TODO: remove pod/skill_help.pod, at least for individual skills, generate from arches instead.
39 38
39TODO: cspm spell arg
40
41 - last remaining BUG (that showed up in the logs for the last years) has
42 been fixed: monsters would snatch arrows/thrown_objs out of the air without
43 stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows,
44 bolts and thrown objects as NO_PICK temporarily.
45 - since binutils/gcc/etc. conspired to break static archives, converted the server
46 binary build into non-recursive Makefiles without static archives. hell, automake
47 is certainly not ready for non-recursive makes, what a hack :()
48 - use c++11 headers in preference to tr1 ones.
49 - fix odr violation: struct point.
50 - make the code warnigns-clean, for some definition of warnings.
51 - port to g++ 6.
52 - implement keep_suffix meta for cfutil, so files keep their extension.
53 - built-in webserver uses improved conetnt-type detection and uses charset utf-8
54 by default.
55 - do proper etag caching for resources in http server.
56 - fix webserver 304 response, which contained entity-headers, confusing squid.
57 - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null,
58 causing a segfault.
59
603.1 Wed Nov 16 23:17:11 CET 2016
61 - convert to blitz++ 0.10 and later (also requiring c++ 11).
62 - port to perl 5.18 and newer.
63 - switch to xz compressed archives as only dist method.
64 - upgrade to automake 1.15.
40 - (maps) hopefully fix tobias' tower. 65 - (maps) hopefully fix tobias' tower.
41 - (maps) hopefully fix healing potion vendor in arena entrance. 66 - (maps) hopefully fix healing potion vendor in arena entrance.
42 - (arch) fixed an error in the Gnarg scale mail artifact. 67 - (arch) fixed an error in the Gnarg scale mail artifact.
43 - it was possible to unapply or half-unapply cursed items in many 68 - it was possible to unapply or half-unapply cursed items in many
44 cases, which confused players and also player state. fixed. 69 cases, which confused players and also player state. fixed.
49 (such as money, which won't stack afterwards). 74 (such as money, which won't stack afterwards).
50 - (maps) the shady rogue in goths can unapply cursed items for you. 75 - (maps) the shady rogue in goths can unapply cursed items for you.
51 - (maps) implement a wilderness town portal. 76 - (maps) implement a wilderness town portal.
52 - (arch) set proper(?) int values for all monsters. 77 - (arch) set proper(?) int values for all monsters.
53 - (maps) fire5.map could destroy players. 78 - (maps) fire5.map could destroy players.
54 - (maps( fix pet arena pit/arena entrace and exits. 79 - (maps) fix pet arena pit/arena entrace and exits.
80 - clear the spell's applied flag when inscribing scrolls, to make the
81 scrolls mergeable.
55 - redo all build material faces from scratch. 82 - redo all build material faces from scratch.
56 - dropall without arguments now drops all containers. 83 - dropall without arguments now drops all containers.
57 - use blitz++ for vector maths (new dependency). 84 - use blitz++ for vector maths (new dependency).
58 - only match archetype names in artifact allowed names. 85 - only match archetype names in artifact allowed names.
59 - new command "bumpmsg" that triggers the bump-into-wall messages. 86 - new command "bumpmsg" that triggers the bump-into-wall messages.
71 - rework the random map parameter passign a bit to be extendable. 98 - rework the random map parameter passign a bit to be extendable.
72 - (random maps) use a nonrecursive algorithm to generate mazes, 99 - (random maps) use a nonrecursive algorithm to generate mazes,
73 also, improve the quality of the mazes (no longer will the edges 100 also, improve the quality of the mazes (no longer will the edges
74 almost always form a passage) and add two new types - "rooms" 101 almost always form a passage) and add two new types - "rooms"
75 and "braided". 102 and "braided".
103 - implement --unique option to reset command.
76 - (random maps) add new "cave" layout, which is much more ... 104 - (random maps) add new "cave" layout, which is much more ...
77 cave-like. 105 cave-like.
78 - (random maps) new layout style "castle" that generates straighish, 106 - (random maps) new layout style "castle" that generates straighish,
79 rogue-ish maps. 107 rogue-ish maps.
80 - (random maps) new layout style "multiple" that simply mixes multiple 108 - (random maps) new layout style "multiple" that simply mixes multiple
112 no known impact. 140 no known impact.
113 - clean up unused settings, introduce DELIANTRA_DATADIR. 141 - clean up unused settings, introduce DELIANTRA_DATADIR.
114 - (arch) added potion of fortitude to resist fear for the jeweler skill. 142 - (arch) added potion of fortitude to resist fear for the jeweler skill.
115 - (arch, maps) move worldmap gridmap data to arch/res/ and implement 143 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
116 a generic table/matrix/palette converter to cfutil. 144 a generic table/matrix/palette converter to cfutil.
145 - avoid crash in describe_item when a power crystal has maxsp=0 (as used,
146 apparently, in the brewery map).
117 - do not endlessly loop when an optional extension cannot be loaded. 147 - do not endlessly loop when an optional extension cannot be loaded.
118 - remove limits of 000..999 from worldmap coordinates, support negative 148 - remove limits of 000..999 from worldmap coordinates, support negative
119 coordinates and introduce z-layers - deliantra is now 3d, in yet another 149 coordinates and introduce z-layers - deliantra is now 3d, in yet another
120 sense. 150 sense.
121 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext 151 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
194 - skill objects now have their documentation in the msg slot. 224 - skill objects now have their documentation in the msg slot.
195 - no longer allow prefix match when matchign spells, spells names must 225 - no longer allow prefix match when matchign spells, spells names must
196 now be written fully. 226 now be written fully.
197 - avoid a deadlock when the incloader is called to load an in-memory 227 - avoid a deadlock when the incloader is called to load an in-memory
198 file in a child process. 228 file in a child process.
229 - implement spellmon v2 protocol - no spell message.
230 - remove ability to cats/invoke seplls by "count".
231 - the "may" mechanism now supports uuids ina ddition to nicknames.
232 - implement dm/dmhide in terms of the "may" mechanism, so dm
233 players must now be configured by adding may_command_dm: ["uuid..."]
234 to the config.
235 - remove nowiz command.
236 - change dm hiding - hidden status is no longer respected by spells etc.,
237 it only affects information commands. use observe instead.
238 - automatically send fx for all changed faces, not just for visible tiles.
239 - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar
240 problems in blitz++.
241 - catch sigfpe in the same way as sigsegv.
199 242
2003.0 Sat May 29 23:30:57 CEST 2010 2433.0 Sat May 29 23:30:57 CEST 2010
201 - (maps, arch) complete revamping of the transport routes - all cities are 244 - (maps, arch) complete revamping of the transport routes - all cities are
202 now easily reachable, at a price. 245 now easily reachable, at a price.
203 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 246 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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