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Comparing deliantra/server/Changes (file contents):
Revision 1.855 by root, Sun Jan 29 03:59:15 2017 UTC vs.
Revision 1.856 by root, Thu Aug 31 17:53:05 2017 UTC

33TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical 33TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical
34TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or 34TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or
35TODO: the sepharoth "Kether" 35TODO: the sepharoth "Kether"
36TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern 36TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern
37TODO: only store face checksums in C++, store everything else in perl 37TODO: only store face checksums in C++, store everything else in perl
38TODO: the motd command is missin
39TODO: cast create missile's argument should be documented and should work for bolts as well, example:
40 if I use 'cast create missile bolt, it would create bolts (+4) and if I use
41 'cast create missile bolt Fire, it would create bolts of Fire. 'cast create
42 missile Fire bolt would be invalid. These changes should be reflected in the
43 spell's description.
44TODO: bowmode threewide (and possibly others) might not properly respect movetype
45 and arrows might end up in places where they shouldn't, e.g. on top of see-through
46 walls.
47TODO: rijk's frontend does not look for .xhtml files when serving static files.
48TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler.
49
38 50
39TODO: cspm spell arg 51TODO: cspm spell arg
40 52
41 - last remaining BUG (that showed up in the logs for the last years) has 53 - last remaining BUG (that showed up in the logs for the last years) has
42 been fixed: monsters would snatch arrows/thrown_objs out of the air without 54 been fixed: monsters would snatch arrows/thrown_objs out of the air without

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