--- deliantra/server/Changes 2012/12/12 02:13:04 1.837 +++ deliantra/server/Changes 2017/08/31 17:53:05 1.856 @@ -2,6 +2,7 @@ Version numbers sort like decimal numbers. +TODO: trap disarming/finding very little/constant experience? TODO: golem survives "longer" now - too long? TODO: clean up skill handling in kill_object. TODO: mining experience @@ -34,8 +35,45 @@ TODO: the sepharoth "Kether" TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern TODO: only store face checksums in C++, store everything else in perl +TODO: the motd command is missin +TODO: cast create missile's argument should be documented and should work for bolts as well, example: + if I use 'cast create missile bolt, it would create bolts (+4) and if I use + 'cast create missile bolt Fire, it would create bolts of Fire. 'cast create + missile Fire bolt would be invalid. These changes should be reflected in the + spell's description. +TODO: bowmode threewide (and possibly others) might not properly respect movetype + and arrows might end up in places where they shouldn't, e.g. on top of see-through + walls. +TODO: rijk's frontend does not look for .xhtml files when serving static files. +TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler. + TODO: cspm spell arg + + - last remaining BUG (that showed up in the logs for the last years) has + been fixed: monsters would snatch arrows/thrown_objs out of the air without + stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows, + bolts and thrown objects as NO_PICK temporarily. + - since binutils/gcc/etc. conspired to break static archives, converted the server + binary build into non-recursive Makefiles without static archives. hell, automake + is certainly not ready for non-recursive makes, what a hack :() + - use c++11 headers in preference to tr1 ones. + - fix odr violation: struct point. + - make the code warnigns-clean, for some definition of warnings. + - port to g++ 6. + - implement keep_suffix meta for cfutil, so files keep their extension. + - built-in webserver uses improved conetnt-type detection and uses charset utf-8 + by default. + - do proper etag caching for resources in http server. + - fix webserver 304 response, which contained entity-headers, confusing squid. + - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null, + causing a segfault. + +3.1 Wed Nov 16 23:17:11 CET 2016 + - convert to blitz++ 0.10 and later (also requiring c++ 11). + - port to perl 5.18 and newer. + - switch to xz compressed archives as only dist method. + - upgrade to automake 1.15. - (maps) hopefully fix tobias' tower. - (maps) hopefully fix healing potion vendor in arena entrance. - (arch) fixed an error in the Gnarg scale mail artifact. @@ -74,6 +112,7 @@ also, improve the quality of the mazes (no longer will the edges almost always form a passage) and add two new types - "rooms" and "braided". + - implement --unique option to reset command. - (random maps) add new "cave" layout, which is much more ... cave-like. - (random maps) new layout style "castle" that generates straighish, @@ -115,6 +154,8 @@ - (arch) added potion of fortitude to resist fear for the jeweler skill. - (arch, maps) move worldmap gridmap data to arch/res/ and implement a generic table/matrix/palette converter to cfutil. + - avoid crash in describe_item when a power crystal has maxsp=0 (as used, + apparently, in the brewery map). - do not endlessly loop when an optional extension cannot be loaded. - remove limits of 000..999 from worldmap coordinates, support negative coordinates and introduce z-layers - deliantra is now 3d, in yet another @@ -209,6 +250,7 @@ - automatically send fx for all changed faces, not just for visible tiles. - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar problems in blitz++. + - catch sigfpe in the same way as sigsegv. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are