--- deliantra/server/Changes 2017/09/16 21:55:47 1.857 +++ deliantra/server/Changes 2020/01/11 02:09:28 1.873 @@ -1,3 +1,8 @@ +17:23:15 schmorp: I've noticed that artifact armor generation will not copy over attacktype and + dam. I've found that line 1421 of deliantra/server/common/treasure.C prevents + modification of dam on items that have no dam, such as non-weapons +17:25:50 I have no clue why attacktype isn't being added + Deliantra MORPG Server, Maps and Archetypes ChangeLog. Version numbers sort like decimal numbers. @@ -49,8 +54,21 @@ TODO: cspm spell arg -TODO: freearr_x => DIRX, freearr_x => freear[].x?, check bin size change + - (maps) remove random workbench under house in darcap, fix exit and add random + reading to dragonslib map, modify zealots house in mlab/tavern.map to remove + illegal mlab access (ephraim). + - (maps) make some containers unstackable that erroneously stackable. + - (maps) fix a lot of bogus money/diamond converters in mlab. + - (arch) platinum to gold converter was broken in 2008 and paid out + one gold for one platinum only. mea culpa. + - detect stackable containers at load time and make each stack a single item + (reported by Saiapatsu). + - refactored the anim frames/facing macros/methods to range check and avoid + crashes due to corrupted face numbers (e.g. in T_MATCH). + - fix possible animation update bug in hole animations. + - fix gate closing not updating the animation bug. + - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu). - last remaining BUG (that showed up in the logs for the last years) has been fixed: monsters would snatch arrows/thrown_objs out of the air without stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows, @@ -69,6 +87,19 @@ - fix webserver 304 response, which contained entity-headers, confusing squid. - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null, causing a segfault. + - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of + directly referencing freearr_[xy], as the latter is used alot more often then + DIRX/DIRY, and this allows us to change freearr_[xy]. + - tentative port to C++ 17. + - fix a potential bug with packet << (const char *)0. + - add COPYING.Other. + - include libecb and decore compiler.h and other places in preference to it. + - include ska's flat_hash_map and use it instead of unordered_map/set. + - use c++11 variadic templates in include/callback.h, get rid of callback.pl. + - level 0 experience valuew as uninitialised. all these years. + - run the shstr garbage collector regularly, not only after intern (). + - fixed minor undefined behaviour that was unlieklly to result in problems. + - don't log runtime errors for invalid regexes for the maps command. 3.1 Wed Nov 16 23:17:11 CET 2016 - convert to blitz++ 0.10 and later (also requiring c++ 11). @@ -100,7 +131,7 @@ - altars with match expressions did not work properly. - use last_sp not cursed/damned flags in remove_curse/damnation spells. - god enemy race check fixed ("god detests your race"). - - gods errornously allowed any kind of worshipping race, even + - gods erroneously allowed any kind of worshipping race, even ones they hate. - use same default config in code as on gameserver.deliantra.net. - Pod::POM 0.26 and higher actually interpret =encoding, which broke @@ -379,7 +410,7 @@ - add a client_destroy event, so we don't have to hook the attachable destroy event (which is called much more often). - removed (unused) FLOOR object type. - - fix errornous change_abil messages for rods (and other types). + - fix erroneous change_abil messages for rods (and other types). - remove include/commands.h and server/c_new.C, and refactor all into server/commands.C. - save and restore combat/ranged/current slot for players.