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Comparing deliantra/server/Changes (file contents):
Revision 1.742 by root, Fri Jul 2 20:54:29 2010 UTC vs.
Revision 1.858 by root, Sat Sep 16 22:17:41 2017 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
4 4
5TODO: trap disarming/finding very little/constant experience?
5TODO: golem survives "longer" now - too long? 6TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 7TODO: clean up skill handling in kill_object.
7TODO: mining experience 8TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 9TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 10TODO: reload_settings
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified 16TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge 17TODO: identify doesn't merge
17TOOD: apply should only apply one stack items 18TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings 19TODO: fixed random maps, e.g. for buildings
19 20
20TODO: uncurse rogue npc 21TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
22TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
23 when trying to load a map that apparently could not been saved during chargen.
24TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
25TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
26TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
27TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object
28TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png
29TODO: op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); <- why for moving bsall spells? check if caster is player?
30
31TODO: potionimp/stat potion descriptrions
32TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the
33TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical
34TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or
35TODO: the sepharoth "Kether"
36TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern
37TODO: only store face checksums in C++, store everything else in perl
38TODO: the motd command is missin
39TODO: cast create missile's argument should be documented and should work for bolts as well, example:
40 if I use 'cast create missile bolt, it would create bolts (+4) and if I use
41 'cast create missile bolt Fire, it would create bolts of Fire. 'cast create
42 missile Fire bolt would be invalid. These changes should be reflected in the
43 spell's description.
44TODO: bowmode threewide (and possibly others) might not properly respect movetype
45 and arrows might end up in places where they shouldn't, e.g. on top of see-through
46 walls.
47TODO: rijk's frontend does not look for .xhtml files when serving static files.
48TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler.
49
50
51TODO: cspm spell arg
52TODO: freearr_x => DIRX, freearr_x => freear[].x?, check bin size change
53
54 - last remaining BUG (that showed up in the logs for the last years) has
55 been fixed: monsters would snatch arrows/thrown_objs out of the air without
56 stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows,
57 bolts and thrown objects as NO_PICK temporarily.
58 - since binutils/gcc/etc. conspired to break static archives, converted the server
59 binary build into non-recursive Makefiles without static archives. hell, automake
60 is certainly not ready for non-recursive makes, what a hack :()
61 - use c++11 headers in preference to tr1 ones.
62 - fix odr violation: struct point.
63 - make the code warnigns-clean, for some definition of warnings.
64 - port to g++ 6.
65 - implement keep_suffix meta for cfutil, so files keep their extension.
66 - built-in webserver uses improved content-type detection and uses charset utf-8
67 by default.
68 - do proper etag caching for resources in http server.
69 - fix webserver 304 response, which contained entity-headers, confusing squid.
70 - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null,
71 causing a segfault.
72 - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of
73 directly referencing freearr_[xy], as the latter is used alot more often then
74 DIRX/DIRY, and this allows us to change freearr_[xy].
75
763.1 Wed Nov 16 23:17:11 CET 2016
77 - convert to blitz++ 0.10 and later (also requiring c++ 11).
78 - port to perl 5.18 and newer.
79 - switch to xz compressed archives as only dist method.
80 - upgrade to automake 1.15.
21 - (maps) hopefully fix tobias' tower. 81 - (maps) hopefully fix tobias' tower.
22 - (maps) hopefully fix healing potion vendor in arena entrance. 82 - (maps) hopefully fix healing potion vendor in arena entrance.
23 - (arch) fixed an error in the Gnarg scale mail artifact. 83 - (arch) fixed an error in the Gnarg scale mail artifact.
24 - it was possible to unapply or half-unapply cursed items in many 84 - it was possible to unapply or half-unapply cursed items in many
25 cases, which confused players and also player state. fixed. 85 cases, which confused players and also player state. fixed.
27 some items. also, no longer uncurses spells or other invisibles. 87 some items. also, no longer uncurses spells or other invisibles.
28 - (arch) remove curse and identify now treta the marked tiem first. 88 - (arch) remove curse and identify now treta the marked tiem first.
29 - creators no longer identify objects that shouldn't be identified 89 - creators no longer identify objects that shouldn't be identified
30 (such as money, which won't stack afterwards). 90 (such as money, which won't stack afterwards).
31 - (maps) the shady rogue in goths can unapply cursed items for you. 91 - (maps) the shady rogue in goths can unapply cursed items for you.
92 - (maps) implement a wilderness town portal.
93 - (arch) set proper(?) int values for all monsters.
94 - (maps) fire5.map could destroy players.
95 - (maps) fix pet arena pit/arena entrace and exits.
96 - clear the spell's applied flag when inscribing scrolls, to make the
97 scrolls mergeable.
98 - redo all build material faces from scratch.
99 - dropall without arguments now drops all containers.
100 - use blitz++ for vector maths (new dependency).
101 - only match archetype names in artifact allowed names.
102 - new command "bumpmsg" that triggers the bump-into-wall messages.
103 - altars with match expressions did not work properly.
104 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
105 - god enemy race check fixed ("god detests your race").
106 - gods errornously allowed any kind of worshipping race, even
107 ones they hate.
32 - use same default config in code as on gameserver.deliantra.net. 108 - use same default config in code as on gameserver.deliantra.net.
33 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 109 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
34 our parser. 110 our parser.
111 - generate slightly more special exits and avoid warning.
35 - applying a glowing crystal now gives status messages. 112 - applying a glowing crystal now gives status messages.
36 - fix a memleak in the random map generator. 113 - fix a memleak in the random map generator.
37 - rework the random map parameter passign a bit to be extendable. 114 - rework the random map parameter passign a bit to be extendable.
38 - (random maps) use a nonrecursive algorithm to generate mazes, 115 - (random maps) use a nonrecursive algorithm to generate mazes,
39 also, improve the quality of the mazes (no longer will the edges 116 also, improve the quality of the mazes (no longer will the edges
40 almost always form a passage) and add two new types - "rooms" 117 almost always form a passage) and add two new types - "rooms"
41 and "braided". 118 and "braided".
119 - implement --unique option to reset command.
42 - (random maps) add new "cave" layout, which is much more ... 120 - (random maps) add new "cave" layout, which is much more ...
43 cave-like. 121 cave-like.
122 - (random maps) new layout style "castle" that generates straighish,
123 rogue-ish maps.
124 - (random maps) new layout style "multiple" that simply mixes multiple
125 different styles in different areas.
44 - roguelike maps sometimes had dead ends due to symmetry settings. 126 - roguelike maps sometimes had dead ends due to symmetry settings.
45 - rewrite layout management in the random map generator from the 127 - rewrite layout management in the random map generator from the
46 ground up. 128 ground up.
47 - fix bug in tausworthe rng initialisation. 129 - fix bug in tausworthe rng initialisation.
48 - switched to the faster and hopefully better quality gfsr{24,55} random 130 - switched to the faster and hopefully better quality gfsr{24,55} random
49 number generator, the same algorithm that freeciv apparently uses. 131 number generator, the same algorithm that freeciv apparently uses.
50 - replace unreachable walls in random maps by "blocked", which saves 132 - replace unreachable walls in random maps by "blocked", which saves
51 memory and imho looks nicer. 133 memory and imho looks nicer.
52 - (arch) fix samhlaidh archetype. 134 - (arch) fix samhlaidh archetype.
135 - fix the "archname" match special function.
136 - add kensler ("better gradient noise") functins, as well as fBm
137 and other fractal algorithms.
138 - one can no longer emote to logged-out players.
139 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
140 sacks fit on a tile again.
141 - (arch) fixed message of improve wisdom scroll.
142 - (arch) move glyph/magicmap/visibility into .faceinfo files,
143 support background colour for text clients.
144 - (arch) improve automatic name from archname generation.
145 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
146 - support resist_xxx, body_xxx_info and body_xxx_used specials in
147 match expressions.
148 - don't cause an error if a monster tries to cast magic mapping.
149 - sometimes a special exit wasn't placed when it should have been.
150 - make newmapcmd mandatory, remove support for map0/map1.
151 - require EV 4.00.
152 - made wording of "use_skill jeweler analyze" a bit more precise.
153 - add perlxsi.c to cleanfiles.
154 - (arch) made speed potions easier for now.
155 - the server didn't properly initialise all client skill slots,
156 no known impact.
157 - clean up unused settings, introduce DELIANTRA_DATADIR.
158 - (arch) added potion of fortitude to resist fear for the jeweler skill.
159 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
160 a generic table/matrix/palette converter to cfutil.
161 - avoid crash in describe_item when a power crystal has maxsp=0 (as used,
162 apparently, in the brewery map).
163 - do not endlessly loop when an optional extension cannot be loaded.
164 - remove limits of 000..999 from worldmap coordinates, support negative
165 coordinates and introduce z-layers - deliantra is now 3d, in yet another
166 sense.
167 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
168 handle generic "world map areas".
169 - dropped micrpather again - we'll do our own implementation when we need it.
170 - added is_quad flag.
171 - (arch) added quad archetypes.
172 - made the pickaxe mining tool remove quad walls and floors.
173 - move key_values into their own class, simplifiying lots of code and
174 making it possible to use kv pairs easily for maps and other objects as well.
175 - get rid of get_archetype, finally.
176 - maps no longer get activated when loading, only when a palyer is "near" them.
177 - maps can now be swapped (not loaded), active and inactive, other states
178 have been removed, and the map "intelligently" changes between active/inactive.
179 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
180 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
181 - server now enforces width/height matches between tiled maps.
182 - fix some off-by-one bugs that presumably created empty rectangles
183 for unordered map walks - which should not cause any real issues.
184 - increase face hashlen to 5 octets from 4, to avoid a collision.
185 - fix output-rate limiting - min/max now use the first argument for the type,
186 as all other similar macros - might cause other breakage...
187 - cfutil no longer creates split tiles multiple times due to a
188 off-by-one bug in comparing mtimes.
189 - cfutil now supports type: prefix to derive faces from other faces, which
190 is used for all build materials currently.
191 - require imagemagick >= 6.6.
192 - fixed possible crash due to broken initialisation order of shstr and
193 freed_map, thanks go to Jonathan Neuschäfer for spotting this!
194 - fix the brace command.
195 - implement refcnt_buf.
196 - avoid std::string to store facedata, use refcnt_buf instead, for a 20kb
197 codesize decrease. wow.
198 - removed version 1 ext/exti command support.
199 - store meta information in faceinfo->meta unless prepended or empty.
200 - new extension, ota_update, for online updates of the game client.
201 - implement a simpler config value system for extensions that allows
202 config updates without a reload.
203 - fix a segfault in reload_perl due to perl 5.12's gv management changes.
204 - make pick_lock work over map boundaries, and fix a crash while we are
205 at it.
206 - make nekosan more disease-resistant.
207 - new event "infect".
208 - setup protocol packet now supports JSONOBJECT syntax.
209 - implement simple web server, currently to serve facedata for the html5
210 client.
211 - sort faces by name in the server to improve caching locality in clients.
212 - actually prune face checksums (exp_table's checksum was too long).
213 - add skill_info and spell_paths resources to enable caching the info
214 and removing another command.
215 - send completion info to the client.
216 - assume all clients support the deliantra protocol extensions and allow
217 fxix/extcmd and other protocol "extensions" before setup.
218 - implement flash-policy-file server on server socket, to allow flash clients
219 to connect.
220 - implement exti doclet request to request documentation,
221 currently for commands only.
222 - created nickmon extension to monitor nicks.
223 - ix now keeps a copy of the face data while sending, in case the
224 face changes.
225 - do not allocate memory for empty refcnt_bufs.
226 - when faces change, invalidate all clients, not just clients with matching
227 faceset, as faceset only applies to tile resources.
228 - remove dependency on Time::HiRes.
229 - move face data to disk, and load it on each and every access. this saves
230 250mb ram on load, and 130mb ram in general, and only reduces the http
231 server hot cache throughput for faces from ~24000 to ~18000 requests/s
232 on my system. this should make it possible to add a lot more media files
233 in the future, and reduces the memory footprint by the server from 180mb
234 to 60mb ram.
235 - create food/missile will now fail when the mapspace limits are exceeded.
236 - pod processing could deadlock because the child process might try
237 to get a lock.
238 - removed support for ncom packets.
239 - remove drawinfo packets from the server (use msg instead).
240 - skill objects now have their documentation in the msg slot.
241 - no longer allow prefix match when matchign spells, spells names must
242 now be written fully.
243 - avoid a deadlock when the incloader is called to load an in-memory
244 file in a child process.
245 - implement spellmon v2 protocol - no spell message.
246 - remove ability to cats/invoke seplls by "count".
247 - the "may" mechanism now supports uuids ina ddition to nicknames.
248 - implement dm/dmhide in terms of the "may" mechanism, so dm
249 players must now be configured by adding may_command_dm: ["uuid..."]
250 to the config.
251 - remove nowiz command.
252 - change dm hiding - hidden status is no longer respected by spells etc.,
253 it only affects information commands. use observe instead.
254 - automatically send fx for all changed faces, not just for visible tiles.
255 - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar
256 problems in blitz++.
257 - catch sigfpe in the same way as sigsegv.
53 258
543.0 Sat May 29 23:30:57 CEST 2010 2593.0 Sat May 29 23:30:57 CEST 2010
55 - (maps, arch) complete revamping of the transport routes - all cities are 260 - (maps, arch) complete revamping of the transport routes - all cities are
56 now easily reachable, at a price. 261 now easily reachable, at a price.
57 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 262 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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