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Comparing deliantra/server/Changes (file contents):
Revision 1.858 by root, Sat Sep 16 22:17:41 2017 UTC vs.
Revision 1.875 by root, Tue May 10 11:02:55 2022 UTC

117:23:15 <Saiapatsu> schmorp: I've noticed that artifact armor generation will not copy over attacktype and
2 dam. I've found that line 1421 of deliantra/server/common/treasure.C prevents
3 modification of dam on items that have no dam, such as non-weapons
417:25:50 <Saiapatsu> I have no clue why attacktype isn't being added
5
1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 6Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 7
3Version numbers sort like decimal numbers. 8Version numbers sort like decimal numbers.
4 9
5TODO: trap disarming/finding very little/constant experience? 10TODO: trap disarming/finding very little/constant experience?
47TODO: rijk's frontend does not look for .xhtml files when serving static files. 52TODO: rijk's frontend does not look for .xhtml files when serving static files.
48TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler. 53TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler.
49 54
50 55
51TODO: cspm spell arg 56TODO: cspm spell arg
52TODO: freearr_x => DIRX, freearr_x => freear[].x?, check bin size change 57TODO: holy symbol of great virtue in shops has item power 3, as artifatc from thaumathurgy it has 4
53 58
59 - (maps) remove random workbench under house in darcap, fix exit and add random
60 reading to dragonslib map, modify zealots house in mlab/tavern.map to remove
61 illegal mlab access (ephraim).
62 - (maps) make some containers unstackable that erroneously stackable.
63 - (maps) fix a lot of bogus money/diamond converters in mlab.
64 - (arch) platinum to gold converter was broken in 2008 and paid out
65 one gold for one platinum only. mea culpa.
66 - recipe change: cure blindless potion now takes madman's eye.
67 - detect stackable containers at load time and make each stack a single item
68 (reported by Saiapatsu).
69 - (ipo) corrected "you'Ve got mail" message at login.
70 - refactored the anim frames/facing macros/methods to range check and avoid
71 crashes due to corrupted face numbers (e.g. in T_MATCH).
72 - fix possible animation update bug in hole animations.
73 - fix gate closing not updating the animation bug.
74 - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu).
54 - last remaining BUG (that showed up in the logs for the last years) has 75 - last remaining BUG (that showed up in the logs for the last years) has
55 been fixed: monsters would snatch arrows/thrown_objs out of the air without 76 been fixed: monsters would snatch arrows/thrown_objs out of the air without
56 stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows, 77 stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows,
57 bolts and thrown objects as NO_PICK temporarily. 78 bolts and thrown objects as NO_PICK temporarily.
58 - since binutils/gcc/etc. conspired to break static archives, converted the server 79 - since binutils/gcc/etc. conspired to break static archives, converted the server
70 - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null, 91 - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null,
71 causing a segfault. 92 causing a segfault.
72 - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of 93 - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of
73 directly referencing freearr_[xy], as the latter is used alot more often then 94 directly referencing freearr_[xy], as the latter is used alot more often then
74 DIRX/DIRY, and this allows us to change freearr_[xy]. 95 DIRX/DIRY, and this allows us to change freearr_[xy].
96 - tentative port to C++ 17.
97 - fix a potential bug with packet << (const char *)0.
98 - add COPYING.Other.
99 - include libecb and decore compiler.h and other places in preference to it.
100 - include ska's flat_hash_map and use it instead of unordered_map/set.
101 - use c++11 variadic templates in include/callback.h, get rid of callback.pl.
102 - level 0 experience valuew as uninitialised. all these years.
103 - run the shstr garbage collector regularly, not only after intern ().
104 - fixed minor undefined behaviour that was unlikely to result in problems.
105 - don't log runtime errors for invalid regexes for the maps command.
75 106
763.1 Wed Nov 16 23:17:11 CET 2016 1073.1 Wed Nov 16 23:17:11 CET 2016
77 - convert to blitz++ 0.10 and later (also requiring c++ 11). 108 - convert to blitz++ 0.10 and later (also requiring c++ 11).
78 - port to perl 5.18 and newer. 109 - port to perl 5.18 and newer.
79 - switch to xz compressed archives as only dist method. 110 - switch to xz compressed archives as only dist method.
101 - only match archetype names in artifact allowed names. 132 - only match archetype names in artifact allowed names.
102 - new command "bumpmsg" that triggers the bump-into-wall messages. 133 - new command "bumpmsg" that triggers the bump-into-wall messages.
103 - altars with match expressions did not work properly. 134 - altars with match expressions did not work properly.
104 - use last_sp not cursed/damned flags in remove_curse/damnation spells. 135 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
105 - god enemy race check fixed ("god detests your race"). 136 - god enemy race check fixed ("god detests your race").
106 - gods errornously allowed any kind of worshipping race, even 137 - gods erroneously allowed any kind of worshipping race, even
107 ones they hate. 138 ones they hate.
108 - use same default config in code as on gameserver.deliantra.net. 139 - use same default config in code as on gameserver.deliantra.net.
109 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 140 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
110 our parser. 141 our parser.
111 - generate slightly more special exits and avoid warning. 142 - generate slightly more special exits and avoid warning.
112 - applying a glowing crystal now gives status messages. 143 - applying a glowing crystal now gives status messages.
113 - fix a memleak in the random map generator. 144 - fix a memleak in the random map generator.
114 - rework the random map parameter passign a bit to be extendable. 145 - rework the random map parameter passing a bit to be extendable.
115 - (random maps) use a nonrecursive algorithm to generate mazes, 146 - (random maps) use a nonrecursive algorithm to generate mazes,
116 also, improve the quality of the mazes (no longer will the edges 147 also, improve the quality of the mazes (no longer will the edges
117 almost always form a passage) and add two new types - "rooms" 148 almost always form a passage) and add two new types - "rooms"
118 and "braided". 149 and "braided".
119 - implement --unique option to reset command. 150 - implement --unique option to reset command.
171 - (arch) added quad archetypes. 202 - (arch) added quad archetypes.
172 - made the pickaxe mining tool remove quad walls and floors. 203 - made the pickaxe mining tool remove quad walls and floors.
173 - move key_values into their own class, simplifiying lots of code and 204 - move key_values into their own class, simplifiying lots of code and
174 making it possible to use kv pairs easily for maps and other objects as well. 205 making it possible to use kv pairs easily for maps and other objects as well.
175 - get rid of get_archetype, finally. 206 - get rid of get_archetype, finally.
176 - maps no longer get activated when loading, only when a palyer is "near" them. 207 - maps no longer get activated when loading, only when a player is "near" them.
177 - maps can now be swapped (not loaded), active and inactive, other states 208 - maps can now be swapped (not loaded), active and inactive, other states
178 have been removed, and the map "intelligently" changes between active/inactive. 209 have been removed, and the map "intelligently" changes between active/inactive.
179 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick. 210 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
180 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes. 211 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
181 - server now enforces width/height matches between tiled maps. 212 - server now enforces width/height matches between tiled maps.
236 - pod processing could deadlock because the child process might try 267 - pod processing could deadlock because the child process might try
237 to get a lock. 268 to get a lock.
238 - removed support for ncom packets. 269 - removed support for ncom packets.
239 - remove drawinfo packets from the server (use msg instead). 270 - remove drawinfo packets from the server (use msg instead).
240 - skill objects now have their documentation in the msg slot. 271 - skill objects now have their documentation in the msg slot.
241 - no longer allow prefix match when matchign spells, spells names must 272 - no longer allow prefix match when matching spells, spells names must
242 now be written fully. 273 now be written fully.
243 - avoid a deadlock when the incloader is called to load an in-memory 274 - avoid a deadlock when the incloader is called to load an in-memory
244 file in a child process. 275 file in a child process.
245 - implement spellmon v2 protocol - no spell message. 276 - implement spellmon v2 protocol - no spell message.
246 - remove ability to cats/invoke seplls by "count". 277 - remove ability to cast/invoke seplls by "count".
247 - the "may" mechanism now supports uuids ina ddition to nicknames. 278 - the "may" mechanism now supports uuids in addition to nicknames.
248 - implement dm/dmhide in terms of the "may" mechanism, so dm 279 - implement dm/dmhide in terms of the "may" mechanism, so dm
249 players must now be configured by adding may_command_dm: ["uuid..."] 280 players must now be configured by adding may_command_dm: ["uuid..."]
250 to the config. 281 to the config.
251 - remove nowiz command. 282 - remove nowiz command.
252 - change dm hiding - hidden status is no longer respected by spells etc., 283 - change dm hiding - hidden status is no longer respected by spells etc.,
380 - move mark, run, run_stop, fire and fire_stop commands back from 411 - move mark, run, run_stop, fire and fire_stop commands back from
381 perl to C++, for speed reasons (basically undo patchset 1304). 412 perl to C++, for speed reasons (basically undo patchset 1304).
382 - add a client_destroy event, so we don't have to hook the 413 - add a client_destroy event, so we don't have to hook the
383 attachable destroy event (which is called much more often). 414 attachable destroy event (which is called much more often).
384 - removed (unused) FLOOR object type. 415 - removed (unused) FLOOR object type.
385 - fix errornous change_abil messages for rods (and other types). 416 - fix erroneous change_abil messages for rods (and other types).
386 - remove include/commands.h and server/c_new.C, and refactor 417 - remove include/commands.h and server/c_new.C, and refactor
387 all into server/commands.C. 418 all into server/commands.C.
388 - save and restore combat/ranged/current slot for players. 419 - save and restore combat/ranged/current slot for players.
389 - the server now batches item's face/fx commands, as opposed 420 - the server now batches item's face/fx commands, as opposed
390 to sending one fx per item - helps mostly at connect and 421 to sending one fx per item - helps mostly at connect and
448 core modules so perl doesn't do it later on. 479 core modules so perl doesn't do it later on.
449 - pre-load many of the files perl might load on it's own e.g. when 480 - pre-load many of the files perl might load on it's own e.g. when
450 compiling regexes. 481 compiling regexes.
451 - make exp_table and materials file reloadable. 482 - make exp_table and materials file reloadable.
452 - made reload_config non-blocking. 483 - made reload_config non-blocking.
453 - the seen command called (Blocking) stat() instead of aio_stat, 484 - the seen command called (blocking) stat() instead of aio_stat,
454 causing server freezes. 485 causing server freezes.
455 - store unhashed password, to prepare for safer authentication. 486 - store unhashed password, to prepare for safer authentication.
456 - do not log connections from the local host, to help a local 487 - do not log connections from the local host, to help a local
457 watchdog. 488 watchdog.
458 - fix summon freeze at map borders. 489 - fix summon freeze at map borders.

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