--- deliantra/server/Changes 2018/04/25 04:58:46 1.859 +++ deliantra/server/Changes 2018/12/05 22:14:02 1.870 @@ -1,3 +1,8 @@ +17:23:15 schmorp: I've noticed that artifact armor generation will not copy over attacktype and + dam. I've found that line 1421 of deliantra/server/common/treasure.C prevents + modification of dam on items that have no dam, such as non-weapons +17:25:50 I have no clue why attacktype isn't being added + Deliantra MORPG Server, Maps and Archetypes ChangeLog. Version numbers sort like decimal numbers. @@ -49,11 +54,18 @@ TODO: cspm spell arg -TODO: freearr_x => DIRX, freearr_x => freear[].x?, check bin size change - (maps) remove random worbench under house in darcap, fix exit and add random reading to dragonslib map, modify zealots house in mlab/tavern.map to remove illegal mlab access (ephraim). + - (maps) make some containers unstackable that erroneously stackable. + - detect stackable containers at load time and make each stack a single item + (reported by Saiapatsu). + - refactored the anim frames/facing macros/methods to range check and avoid + crashes due to corrupted face numbers (e.g. in T_MATCH). + - fix possible animation update bug in hole animations. + - fix gate closing not updating the animation bug. + - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu). - last remaining BUG (that showed up in the logs for the last years) has been fixed: monsters would snatch arrows/thrown_objs out of the air without stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows, @@ -75,6 +87,15 @@ - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of directly referencing freearr_[xy], as the latter is used alot more often then DIRX/DIRY, and this allows us to change freearr_[xy]. + - tentative port to C++ 17. + - fix a potential bug with packet << (const char *)0. + - add COPYING.Other. + - include libecb and decore compiler.h and other places in preference to it. + - include ska's flat_hash_map and use it instead of unordered_map/set. + - use c++11 variadic templates in include/callback.h, get rid of callback.pl. + - level 0 experience valuew as uninitialised. all these years. + - run the shstr garbage collector regularly, not only after intern (). + - fixed minor undefined behaviour that was unlieklly to result in problems. 3.1 Wed Nov 16 23:17:11 CET 2016 - convert to blitz++ 0.10 and later (also requiring c++ 11). @@ -106,7 +127,7 @@ - altars with match expressions did not work properly. - use last_sp not cursed/damned flags in remove_curse/damnation spells. - god enemy race check fixed ("god detests your race"). - - gods errornously allowed any kind of worshipping race, even + - gods erroneously allowed any kind of worshipping race, even ones they hate. - use same default config in code as on gameserver.deliantra.net. - Pod::POM 0.26 and higher actually interpret =encoding, which broke @@ -385,7 +406,7 @@ - add a client_destroy event, so we don't have to hook the attachable destroy event (which is called much more often). - removed (unused) FLOOR object type. - - fix errornous change_abil messages for rods (and other types). + - fix erroneous change_abil messages for rods (and other types). - remove include/commands.h and server/c_new.C, and refactor all into server/commands.C. - save and restore combat/ranged/current slot for players.