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Comparing deliantra/server/Changes (file contents):
Revision 1.86 by root, Tue Apr 15 03:16:02 2008 UTC vs.
Revision 1.108 by root, Thu Apr 24 00:38:52 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: dragons should not be able to change their title via the settings tab in playerbook
6 5
6 - completely automate the item add/delete on remove/insert. this should fix
7 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
8 - completely automate the weight handling, should fix all weight
9 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
10 - reloading archetypes while a user was in the character creation phase
11 could crash the server.
12 - fix a nontrivial number of cases of code commented similar
13 to "is this really correct?", as many of those cases are now handles
14 automatically by lower level code.
15 - replace many ad-hoc checks for client visibility by object::visible_to,
16 should result in broader applicability of functions using it.
17 - merge items with different arch pointers refering to the same arch
18 (due to archetype reloads).
19 - refactored the object remove/insert functions and most related
20 functions (decrease, split, merge_ob etc.).
21 - make it compile better on freebsd (reported by pippijn).
22 - remove GT_UPDATE_INV (no longer applicable).
23 - fix the longstanding "container stays open" bug.
24 - improved floorbox updating to be incremental and other protocol
25 optimisations.
26 - get rid of update_after_inventory_change and only do update stats
27 for weight once/tick/player at max.
28
292.51 Sun Apr 20 21:27:37 CEST 2008
30 - properly link against libgthread as that is needed to make the slice
31 allocator thread-safe.
32 - support perls not compiled with 64 bit support (though this is not a
33 recommended configuration) (reported by Samuel Gondouin).
34 - always put godgiven items into the player inventory, never any containers.
35 - (arch)
36 - (maps, arch) the scorn go club was founded!
37 - (arch) do no longer support player abilities, they didn't work anyways.
38 - (arch) the alchemy spell is now of the alchemy spell school, which
39 became a real spell-class.
40 - (arch) the alchemist class now get an alchemy spell book for new characters.
41 - (arch) considerably strengthened spark shower and destruction.
42 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
43 finally reloadable at runtime.
44 - changed archetype loading algorithm to only require one pass and
45 use delayed resolving of references.
46 - examine command now uses the examine infobox.
47 - implement an "incremental garbage collector" for archetypes.
48 - enable slice allocator again.
49 - implement optional free memory poisoning.
50
512.5 Wed Apr 16 15:06:53 CEST 2008
7 - the two handed weapon skill cna no longe rbe used as unarmed combat 52 - the two handed weapon skill can no longer be used as unarmed combat
8 skill. 53 skill.
9 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 54 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
10 names (also update all maps to use money instead of coins). 55 names (also update all maps to use money instead of coins).
11 - add uuid accessors to perl. 56 - add uuid accessors to perl.
12 - add coin names and archetype accessors to perl. 57 - add coin names and archetype accessors to perl.
19 - be more portable w.r.t. uuids and format specifiers everywhere. 64 - be more portable w.r.t. uuids and format specifiers everywhere.
20 - fix a minor memleak in the random map generator. 65 - fix a minor memleak in the random map generator.
21 - some parts of the random map generator are not coroutine-safe, 66 - some parts of the random map generator are not coroutine-safe,
22 so only call it "single-threaded". 67 so only call it "single-threaded".
23 - major cleanup of memory management in random map generator. 68 - major cleanup of memory management in random map generator.
69 - slight refactoring of the random map generator, faster too.
24 - solve the "slice_alloc becomes negative" mystery - no allocation bug, 70 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
25 bookkeeping bug. 71 bookkeeping bug.
72 - work around "player is on active list" problem by deactivating player
73 after loading.
26 - garbage collect shstr's more evenly and adaptively only when 74 - garbage collect shstr's more evenly and adaptively only when
27 there have in fact been allocations. 75 there have in fact been allocations.
28 - fix object::insert to do as documented and insert into the env 76 - fix object::insert to do as documented and insert into the env
29 if necessary. 77 if necessary.
30 - fix cf::map::unique_maps. 78 - fix cf::map::unique_maps.
31 - fix nrof overflow check in can_merge_slow. 79 - fix nrof overflow check in can_merge_slow.
32 - fix converter code to handle >31 bit values. 80 - fix converter code to handle >31 bit values.
33 - added support for the player_sold flag 81 - added support for the player_sold flag
34 - converters no longer accept unpaid items. 82 - converters no longer accept unpaid items.
83 - canonicalize random map meta files for better unification.
35 84
362.43 Sun Apr 6 20:35:29 CEST 2008 852.43 Sun Apr 6 20:35:29 CEST 2008
37 - work around a glibc bug that causes calloc to return non-zero memory 86 - work around a glibc bug that causes calloc to return non-zero memory
38 when mlockall has been used. 87 when mlockall has been used.
39 - pass environment to perl_sys_init3, as required by newer perls. 88 - pass environment to perl_sys_init3, as required by newer perls.

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