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Comparing deliantra/server/Changes (file contents):
Revision 1.86 by root, Tue Apr 15 03:16:02 2008 UTC vs.
Revision 1.125 by root, Sat May 3 09:06:13 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
9TODO: find_style => move to perl, remove syncpoints
6 10
112.53
12 - bugfix: custom skill settings were not saved by the server.
13 - bugfix: remove did not actually remove items from the inventory, leaving
14 ghost items.
15 - bugfix: properly update items identified on the ground.
16 - bugfix: use localtime_r in the logger thread.
17 - bugfix: player starvation will now give the correct kill reason.
18 - bugfix: archetype reloads could crash the server.
19 - implement kill & death statistics.
20 - make the killer a real object pointer instead of a string.
21 - dropping items a shop is not interested in won't sell them anymore.
22 - bugfix: the mailscrolls are now correctly handed out even when the destination
23 player is not logged in.
24 - rods and horns with a too low maximum charge allow now at least one discharge.
25 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
26 server startup.
27 - take advantage of new aio_close and aio_chmod.
28 - implement archetype::get.
29 - change_abil is much faster.
30 - cleaned up object copying by encapsulating it to a single place.
31
322.52 Thu Apr 24 11:47:19 CEST 2008
33 - completely automate the item add/delete on remove/insert. this should fix
34 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
35 - completely automate the weight handling, should fix all weight
36 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
37 - reloading archetypes while a user was in the character creation phase
38 could crash the server.
39 - fix a nontrivial number of cases of code commented similar
40 to "is this really correct?", as many of those cases are now handles
41 automatically by lower level code.
42 - replace many ad-hoc checks for client visibility by object::visible_to,
43 should result in broader applicability of functions using it.
44 - merge items with different arch pointers refering to the same arch
45 (due to archetype reloads).
46 - refactored the object remove/insert functions and most related
47 functions (decrease, split, merge_ob etc.).
48 - make it compile better on freebsd (reported by pippijn).
49 - remove GT_UPDATE_INV (no longer applicable).
50 - fix the longstanding "container stays open" bug.
51 - improved floorbox updating to be incremental and other protocol
52 optimisations.
53 - get rid of update_after_inventory_change and only do update stats
54 for weight once/tick/player at max.
55 - rewrite party commands, use party channel.
56
572.51 Sun Apr 20 21:27:37 CEST 2008
58 - properly link against libgthread as that is needed to make the slice
59 allocator thread-safe.
60 - support perls not compiled with 64 bit support (though this is not a
61 recommended configuration) (reported by Samuel Gondouin).
62 - always put godgiven items into the player inventory, never any containers.
63 - (arch)
64 - (maps, arch) the scorn go club was founded!
65 - (arch) do no longer support player abilities, they didn't work anyways.
66 - (arch) the alchemy spell is now of the alchemy spell school, which
67 became a real spell-class.
68 - (arch) the alchemist class now get an alchemy spell book for new characters.
69 - (arch) considerably strengthened spark shower and destruction.
70 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
71 finally reloadable at runtime.
72 - changed archetype loading algorithm to only require one pass and
73 use delayed resolving of references.
74 - examine command now uses the examine infobox.
75 - implement an "incremental garbage collector" for archetypes.
76 - enable slice allocator again.
77 - implement optional free memory poisoning.
78
792.5 Wed Apr 16 15:06:53 CEST 2008
7 - the two handed weapon skill cna no longe rbe used as unarmed combat 80 - the two handed weapon skill can no longer be used as unarmed combat
8 skill. 81 skill.
9 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 82 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
10 names (also update all maps to use money instead of coins). 83 names (also update all maps to use money instead of coins).
11 - add uuid accessors to perl. 84 - add uuid accessors to perl.
12 - add coin names and archetype accessors to perl. 85 - add coin names and archetype accessors to perl.
19 - be more portable w.r.t. uuids and format specifiers everywhere. 92 - be more portable w.r.t. uuids and format specifiers everywhere.
20 - fix a minor memleak in the random map generator. 93 - fix a minor memleak in the random map generator.
21 - some parts of the random map generator are not coroutine-safe, 94 - some parts of the random map generator are not coroutine-safe,
22 so only call it "single-threaded". 95 so only call it "single-threaded".
23 - major cleanup of memory management in random map generator. 96 - major cleanup of memory management in random map generator.
97 - slight refactoring of the random map generator, faster too.
24 - solve the "slice_alloc becomes negative" mystery - no allocation bug, 98 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
25 bookkeeping bug. 99 bookkeeping bug.
100 - work around "player is on active list" problem by deactivating player
101 after loading.
26 - garbage collect shstr's more evenly and adaptively only when 102 - garbage collect shstr's more evenly and adaptively only when
27 there have in fact been allocations. 103 there have in fact been allocations.
28 - fix object::insert to do as documented and insert into the env 104 - fix object::insert to do as documented and insert into the env
29 if necessary. 105 if necessary.
30 - fix cf::map::unique_maps. 106 - fix cf::map::unique_maps.
31 - fix nrof overflow check in can_merge_slow. 107 - fix nrof overflow check in can_merge_slow.
32 - fix converter code to handle >31 bit values. 108 - fix converter code to handle >31 bit values.
33 - added support for the player_sold flag 109 - added support for the player_sold flag
34 - converters no longer accept unpaid items. 110 - converters no longer accept unpaid items.
111 - canonicalize random map meta files for better unification.
35 112
362.43 Sun Apr 6 20:35:29 CEST 2008 1132.43 Sun Apr 6 20:35:29 CEST 2008
37 - work around a glibc bug that causes calloc to return non-zero memory 114 - work around a glibc bug that causes calloc to return non-zero memory
38 when mlockall has been used. 115 when mlockall has been used.
39 - pass environment to perl_sys_init3, as required by newer perls. 116 - pass environment to perl_sys_init3, as required by newer perls.

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