--- deliantra/server/Changes 2008/04/11 14:09:56 1.80 +++ deliantra/server/Changes 2008/04/15 03:16:02 1.86 @@ -4,15 +4,34 @@ a while (used up?) they seem to be gone from the inv but the client doesn't know about that. TODO: dragons should not be able to change their title via the settings tab in playerbook - - append [drop xxx coins] to altar/trigger_altar/identify_table names - (also update all maps to use money instead of coins). + - the two handed weapon skill cna no longe rbe used as unarmed combat + skill. + - append [drop xxx coins] to altar/trigger_altar/identify_table/converter + names (also update all maps to use money instead of coins). - add uuid accessors to perl. - add coin names and archetype accessors to perl. - fix runtime uuid file format to use "." instead of ",". - change perl extensions to not use hardcoded coins and values. - write uuids asynchronously (no hiccups due to uuid writes) and be more parsimonous of uuid usage by the exact value out on exit. + - write log messages in another thread, removing another sync point. + - support multi-line log messages in a nicer way. - be more portable w.r.t. uuids and format specifiers everywhere. + - fix a minor memleak in the random map generator. + - some parts of the random map generator are not coroutine-safe, + so only call it "single-threaded". + - major cleanup of memory management in random map generator. + - solve the "slice_alloc becomes negative" mystery - no allocation bug, + bookkeeping bug. + - garbage collect shstr's more evenly and adaptively only when + there have in fact been allocations. + - fix object::insert to do as documented and insert into the env + if necessary. + - fix cf::map::unique_maps. + - fix nrof overflow check in can_merge_slow. + - fix converter code to handle >31 bit values. + - added support for the player_sold flag + - converters no longer accept unpaid items. 2.43 Sun Apr 6 20:35:29 CEST 2008 - work around a glibc bug that causes calloc to return non-zero memory @@ -21,7 +40,7 @@ - use separate thread for ticker timing (and more in the future). this greatly increases timing accuracy and gets rid of an enourmous number of gettimeofday calls. - - use a seperate thread to signal aio completion, for lower latency. + - use a separate thread to signal aio completion, for lower latency. - require Coro 4.47, which fixes a data corruption bug with its C API. 2.42 Sat Mar 15 12:05:21 CET 2008