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Comparing deliantra/server/Changes (file contents):
Revision 1.86 by root, Tue Apr 15 03:16:02 2008 UTC vs.
Revision 1.87 by root, Tue Apr 15 14:06:36 2008 UTC

19 - be more portable w.r.t. uuids and format specifiers everywhere. 19 - be more portable w.r.t. uuids and format specifiers everywhere.
20 - fix a minor memleak in the random map generator. 20 - fix a minor memleak in the random map generator.
21 - some parts of the random map generator are not coroutine-safe, 21 - some parts of the random map generator are not coroutine-safe,
22 so only call it "single-threaded". 22 so only call it "single-threaded".
23 - major cleanup of memory management in random map generator. 23 - major cleanup of memory management in random map generator.
24 - slight refactoring of the random map generator, faster too.
24 - solve the "slice_alloc becomes negative" mystery - no allocation bug, 25 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
25 bookkeeping bug. 26 bookkeeping bug.
27 - work around "player is on active list" problem by deactivating player
28 after loading.
26 - garbage collect shstr's more evenly and adaptively only when 29 - garbage collect shstr's more evenly and adaptively only when
27 there have in fact been allocations. 30 there have in fact been allocations.
28 - fix object::insert to do as documented and insert into the env 31 - fix object::insert to do as documented and insert into the env
29 if necessary. 32 if necessary.
30 - fix cf::map::unique_maps. 33 - fix cf::map::unique_maps.

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