--- deliantra/server/Changes 2008/04/15 03:16:02 1.86 +++ deliantra/server/Changes 2008/04/15 14:06:36 1.87 @@ -21,8 +21,11 @@ - some parts of the random map generator are not coroutine-safe, so only call it "single-threaded". - major cleanup of memory management in random map generator. + - slight refactoring of the random map generator, faster too. - solve the "slice_alloc becomes negative" mystery - no allocation bug, bookkeeping bug. + - work around "player is on active list" problem by deactivating player + after loading. - garbage collect shstr's more evenly and adaptively only when there have in fact been allocations. - fix object::insert to do as documented and insert into the env