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Comparing deliantra/server/Changes (file contents):
Revision 1.86 by root, Tue Apr 15 03:16:02 2008 UTC vs.
Revision 1.89 by root, Wed Apr 16 13:13:38 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 32.5 Wed Apr 16 15:06:53 CEST 2008
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7 - the two handed weapon skill cna no longe rbe used as unarmed combat 4 - the two handed weapon skill cna no longer be used as unarmed combat
8 skill. 5 skill.
9 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 6 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
10 names (also update all maps to use money instead of coins). 7 names (also update all maps to use money instead of coins).
11 - add uuid accessors to perl. 8 - add uuid accessors to perl.
12 - add coin names and archetype accessors to perl. 9 - add coin names and archetype accessors to perl.
19 - be more portable w.r.t. uuids and format specifiers everywhere. 16 - be more portable w.r.t. uuids and format specifiers everywhere.
20 - fix a minor memleak in the random map generator. 17 - fix a minor memleak in the random map generator.
21 - some parts of the random map generator are not coroutine-safe, 18 - some parts of the random map generator are not coroutine-safe,
22 so only call it "single-threaded". 19 so only call it "single-threaded".
23 - major cleanup of memory management in random map generator. 20 - major cleanup of memory management in random map generator.
21 - slight refactoring of the random map generator, faster too.
24 - solve the "slice_alloc becomes negative" mystery - no allocation bug, 22 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
25 bookkeeping bug. 23 bookkeeping bug.
24 - work around "player is on active list" problem by deactivating player
25 after loading.
26 - garbage collect shstr's more evenly and adaptively only when 26 - garbage collect shstr's more evenly and adaptively only when
27 there have in fact been allocations. 27 there have in fact been allocations.
28 - fix object::insert to do as documented and insert into the env 28 - fix object::insert to do as documented and insert into the env
29 if necessary. 29 if necessary.
30 - fix cf::map::unique_maps. 30 - fix cf::map::unique_maps.
31 - fix nrof overflow check in can_merge_slow. 31 - fix nrof overflow check in can_merge_slow.
32 - fix converter code to handle >31 bit values. 32 - fix converter code to handle >31 bit values.
33 - added support for the player_sold flag 33 - added support for the player_sold flag
34 - converters no longer accept unpaid items. 34 - converters no longer accept unpaid items.
35 - canonicalize random map meta files for better unification.
35 36
362.43 Sun Apr 6 20:35:29 CEST 2008 372.43 Sun Apr 6 20:35:29 CEST 2008
37 - work around a glibc bug that causes calloc to return non-zero memory 38 - work around a glibc bug that causes calloc to return non-zero memory
38 when mlockall has been used. 39 when mlockall has been used.
39 - pass environment to perl_sys_init3, as required by newer perls. 40 - pass environment to perl_sys_init3, as required by newer perls.

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