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Comparing deliantra/server/Changes (file contents):
Revision 1.862 by root, Wed Nov 14 20:34:58 2018 UTC vs.
Revision 1.876 by root, Sat Oct 8 21:54:05 2022 UTC

117:23:15 <Saiapatsu> schmorp: I've noticed that artifact armor generation will not copy over attacktype and
2 dam. I've found that line 1421 of deliantra/server/common/treasure.C prevents
3 modification of dam on items that have no dam, such as non-weapons
417:25:50 <Saiapatsu> I have no clue why attacktype isn't being added
5
1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 6Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 7
3Version numbers sort like decimal numbers. 8Version numbers sort like decimal numbers.
4 9
5TODO: trap disarming/finding very little/constant experience? 10TODO: trap disarming/finding very little/constant experience?
47TODO: rijk's frontend does not look for .xhtml files when serving static files. 52TODO: rijk's frontend does not look for .xhtml files when serving static files.
48TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler. 53TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler.
49 54
50 55
51TODO: cspm spell arg 56TODO: cspm spell arg
52TODO: freearr_x => DIRX, freearr_x => freear[].x?, check bin size change 57TODO: holy symbol of great virtue in shops has item power 3, as artifatc from thaumathurgy it has 4
53 58
59 - temporary workaorund for an optimiser bug in gcc 10, optimiisng out
60 memsets used to zero-initialize memory.
54 - (maps) remove random worbench under house in darcap, fix exit and add random 61 - (maps) remove random workbench under house in darcap, fix exit and add random
55 reading to dragonslib map, modify zealots house in mlab/tavern.map to remove 62 reading to dragonslib map, modify zealots house in mlab/tavern.map to remove
56 illegal mlab access (ephraim). 63 illegal mlab access (ephraim).
57 - (maps) make some containers unstackable that erroneously stackable. 64 - (maps) make some containers unstackable that erroneously stackable.
65 - (maps) fix a lot of bogus money/diamond converters in mlab.
66 - (arch) platinum to gold converter was broken in 2008 and paid out
67 one gold for one platinum only. mea culpa.
68 - recipe change: cure blindless potion now takes madman's eye.
58 - detect stackable containers at load time and make each stack a single item 69 - detect stackable containers at load time and make each stack a single item
59 (reported by Saiapatsu). 70 (reported by Saiapatsu).
71 - (ipo) corrected "you'Ve got mail" message at login.
72 - refactored the anim frames/facing macros/methods to range check and avoid
73 crashes due to corrupted face numbers (e.g. in T_MATCH).
74 - fix possible animation update bug in hole animations.
75 - fix gate closing not updating the animation bug.
60 - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu). 76 - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu).
61 - last remaining BUG (that showed up in the logs for the last years) has 77 - last remaining BUG (that showed up in the logs for the last years) has
62 been fixed: monsters would snatch arrows/thrown_objs out of the air without 78 been fixed: monsters would snatch arrows/thrown_objs out of the air without
63 stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows, 79 stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows,
64 bolts and thrown objects as NO_PICK temporarily. 80 bolts and thrown objects as NO_PICK temporarily.
77 - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null, 93 - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null,
78 causing a segfault. 94 causing a segfault.
79 - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of 95 - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of
80 directly referencing freearr_[xy], as the latter is used alot more often then 96 directly referencing freearr_[xy], as the latter is used alot more often then
81 DIRX/DIRY, and this allows us to change freearr_[xy]. 97 DIRX/DIRY, and this allows us to change freearr_[xy].
98 - tentative port to C++ 17.
99 - fix a potential bug with packet << (const char *)0.
100 - add COPYING.Other.
101 - include libecb and decore compiler.h and other places in preference to it.
102 - include ska's flat_hash_map and use it instead of unordered_map/set.
103 - use c++11 variadic templates in include/callback.h, get rid of callback.pl.
104 - level 0 experience valuew as uninitialised. all these years.
105 - run the shstr garbage collector regularly, not only after intern ().
106 - fixed minor undefined behaviour that was unlikely to result in problems.
107 - don't log runtime errors for invalid regexes for the maps command.
82 108
833.1 Wed Nov 16 23:17:11 CET 2016 1093.1 Wed Nov 16 23:17:11 CET 2016
84 - convert to blitz++ 0.10 and later (also requiring c++ 11). 110 - convert to blitz++ 0.10 and later (also requiring c++ 11).
85 - port to perl 5.18 and newer. 111 - port to perl 5.18 and newer.
86 - switch to xz compressed archives as only dist method. 112 - switch to xz compressed archives as only dist method.
116 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 142 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
117 our parser. 143 our parser.
118 - generate slightly more special exits and avoid warning. 144 - generate slightly more special exits and avoid warning.
119 - applying a glowing crystal now gives status messages. 145 - applying a glowing crystal now gives status messages.
120 - fix a memleak in the random map generator. 146 - fix a memleak in the random map generator.
121 - rework the random map parameter passign a bit to be extendable. 147 - rework the random map parameter passing a bit to be extendable.
122 - (random maps) use a nonrecursive algorithm to generate mazes, 148 - (random maps) use a nonrecursive algorithm to generate mazes,
123 also, improve the quality of the mazes (no longer will the edges 149 also, improve the quality of the mazes (no longer will the edges
124 almost always form a passage) and add two new types - "rooms" 150 almost always form a passage) and add two new types - "rooms"
125 and "braided". 151 and "braided".
126 - implement --unique option to reset command. 152 - implement --unique option to reset command.
178 - (arch) added quad archetypes. 204 - (arch) added quad archetypes.
179 - made the pickaxe mining tool remove quad walls and floors. 205 - made the pickaxe mining tool remove quad walls and floors.
180 - move key_values into their own class, simplifiying lots of code and 206 - move key_values into their own class, simplifiying lots of code and
181 making it possible to use kv pairs easily for maps and other objects as well. 207 making it possible to use kv pairs easily for maps and other objects as well.
182 - get rid of get_archetype, finally. 208 - get rid of get_archetype, finally.
183 - maps no longer get activated when loading, only when a palyer is "near" them. 209 - maps no longer get activated when loading, only when a player is "near" them.
184 - maps can now be swapped (not loaded), active and inactive, other states 210 - maps can now be swapped (not loaded), active and inactive, other states
185 have been removed, and the map "intelligently" changes between active/inactive. 211 have been removed, and the map "intelligently" changes between active/inactive.
186 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick. 212 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
187 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes. 213 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
188 - server now enforces width/height matches between tiled maps. 214 - server now enforces width/height matches between tiled maps.
243 - pod processing could deadlock because the child process might try 269 - pod processing could deadlock because the child process might try
244 to get a lock. 270 to get a lock.
245 - removed support for ncom packets. 271 - removed support for ncom packets.
246 - remove drawinfo packets from the server (use msg instead). 272 - remove drawinfo packets from the server (use msg instead).
247 - skill objects now have their documentation in the msg slot. 273 - skill objects now have their documentation in the msg slot.
248 - no longer allow prefix match when matchign spells, spells names must 274 - no longer allow prefix match when matching spells, spells names must
249 now be written fully. 275 now be written fully.
250 - avoid a deadlock when the incloader is called to load an in-memory 276 - avoid a deadlock when the incloader is called to load an in-memory
251 file in a child process. 277 file in a child process.
252 - implement spellmon v2 protocol - no spell message. 278 - implement spellmon v2 protocol - no spell message.
253 - remove ability to cats/invoke seplls by "count". 279 - remove ability to cast/invoke seplls by "count".
254 - the "may" mechanism now supports uuids ina ddition to nicknames. 280 - the "may" mechanism now supports uuids in addition to nicknames.
255 - implement dm/dmhide in terms of the "may" mechanism, so dm 281 - implement dm/dmhide in terms of the "may" mechanism, so dm
256 players must now be configured by adding may_command_dm: ["uuid..."] 282 players must now be configured by adding may_command_dm: ["uuid..."]
257 to the config. 283 to the config.
258 - remove nowiz command. 284 - remove nowiz command.
259 - change dm hiding - hidden status is no longer respected by spells etc., 285 - change dm hiding - hidden status is no longer respected by spells etc.,
455 core modules so perl doesn't do it later on. 481 core modules so perl doesn't do it later on.
456 - pre-load many of the files perl might load on it's own e.g. when 482 - pre-load many of the files perl might load on it's own e.g. when
457 compiling regexes. 483 compiling regexes.
458 - make exp_table and materials file reloadable. 484 - make exp_table and materials file reloadable.
459 - made reload_config non-blocking. 485 - made reload_config non-blocking.
460 - the seen command called (Blocking) stat() instead of aio_stat, 486 - the seen command called (blocking) stat() instead of aio_stat,
461 causing server freezes. 487 causing server freezes.
462 - store unhashed password, to prepare for safer authentication. 488 - store unhashed password, to prepare for safer authentication.
463 - do not log connections from the local host, to help a local 489 - do not log connections from the local host, to help a local
464 watchdog. 490 watchdog.
465 - fix summon freeze at map borders. 491 - fix summon freeze at map borders.

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