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Revision 1.715 by root, Thu May 13 17:33:29 2010 UTC vs.
Revision 1.865 by root, Sat Nov 17 23:33:17 2018 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
4 4
5TODO: trap disarming/finding very little/constant experience?
5TODO: golem survives "longer" now - too long? 6TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 7TODO: clean up skill handling in kill_object.
7TODO: mining experience 8TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 9TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 10TODO: reload_settings
10TODO: thawer should ot next() 11TODO: thawer should not next()
11TODO: apply Glowing Crystal # does not work 12TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: summon to map borders still borked 13TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
14TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
15TODO: cats dimdoor, invoke charm => watch Log-1
16TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
17TODO: identify doesn't merge
18TOOD: apply should only apply one stack items
19TODO: fixed random maps, e.g. for buildings
20
21TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
22TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
23 when trying to load a map that apparently could not been saved during chargen.
24TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
25TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
26TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
27TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object
28TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png
29TODO: op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); <- why for moving bsall spells? check if caster is player?
30
31TODO: potionimp/stat potion descriptrions
32TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the
33TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical
34TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or
35TODO: the sepharoth "Kether"
36TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern
37TODO: only store face checksums in C++, store everything else in perl
38TODO: the motd command is missin
39TODO: cast create missile's argument should be documented and should work for bolts as well, example:
40 if I use 'cast create missile bolt, it would create bolts (+4) and if I use
41 'cast create missile bolt Fire, it would create bolts of Fire. 'cast create
42 missile Fire bolt would be invalid. These changes should be reflected in the
43 spell's description.
44TODO: bowmode threewide (and possibly others) might not properly respect movetype
45 and arrows might end up in places where they shouldn't, e.g. on top of see-through
46 walls.
47TODO: rijk's frontend does not look for .xhtml files when serving static files.
48TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler.
49
50
51TODO: cspm spell arg
52
53 - (maps) remove random worbench under house in darcap, fix exit and add random
54 reading to dragonslib map, modify zealots house in mlab/tavern.map to remove
55 illegal mlab access (ephraim).
56 - (maps) make some containers unstackable that erroneously stackable.
57 - detect stackable containers at load time and make each stack a single item
58 (reported by Saiapatsu).
59 - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu).
60 - last remaining BUG (that showed up in the logs for the last years) has
61 been fixed: monsters would snatch arrows/thrown_objs out of the air without
62 stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows,
63 bolts and thrown objects as NO_PICK temporarily.
64 - since binutils/gcc/etc. conspired to break static archives, converted the server
65 binary build into non-recursive Makefiles without static archives. hell, automake
66 is certainly not ready for non-recursive makes, what a hack :()
67 - use c++11 headers in preference to tr1 ones.
68 - fix odr violation: struct point.
69 - make the code warnigns-clean, for some definition of warnings.
70 - port to g++ 6.
71 - implement keep_suffix meta for cfutil, so files keep their extension.
72 - built-in webserver uses improved content-type detection and uses charset utf-8
73 by default.
74 - do proper etag caching for resources in http server.
75 - fix webserver 304 response, which contained entity-headers, confusing squid.
76 - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null,
77 causing a segfault.
78 - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of
79 directly referencing freearr_[xy], as the latter is used alot more often then
80 DIRX/DIRY, and this allows us to change freearr_[xy].
81 - tentative port to C++ 17.
82 - fix a potential bug with packet << (const char *)0.
83 - add COPYING.Other.
84 - include libecb and decore compiler.h and other places in preference to it.
85 - include ska's flat_hash_map and use it instead of unordered_map/set.
86
873.1 Wed Nov 16 23:17:11 CET 2016
88 - convert to blitz++ 0.10 and later (also requiring c++ 11).
89 - port to perl 5.18 and newer.
90 - switch to xz compressed archives as only dist method.
91 - upgrade to automake 1.15.
92 - (maps) hopefully fix tobias' tower.
93 - (maps) hopefully fix healing potion vendor in arena entrance.
94 - (arch) fixed an error in the Gnarg scale mail artifact.
95 - it was possible to unapply or half-unapply cursed items in many
96 cases, which confused players and also player state. fixed.
97 - (arch) remove curse now works more liek idnetify in that it uncurses
98 some items. also, no longer uncurses spells or other invisibles.
99 - (arch) remove curse and identify now treta the marked tiem first.
100 - creators no longer identify objects that shouldn't be identified
101 (such as money, which won't stack afterwards).
102 - (maps) the shady rogue in goths can unapply cursed items for you.
103 - (maps) implement a wilderness town portal.
104 - (arch) set proper(?) int values for all monsters.
105 - (maps) fire5.map could destroy players.
106 - (maps) fix pet arena pit/arena entrace and exits.
107 - clear the spell's applied flag when inscribing scrolls, to make the
108 scrolls mergeable.
109 - redo all build material faces from scratch.
110 - dropall without arguments now drops all containers.
111 - use blitz++ for vector maths (new dependency).
112 - only match archetype names in artifact allowed names.
113 - new command "bumpmsg" that triggers the bump-into-wall messages.
114 - altars with match expressions did not work properly.
115 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
116 - god enemy race check fixed ("god detests your race").
117 - gods erroneously allowed any kind of worshipping race, even
118 ones they hate.
119 - use same default config in code as on gameserver.deliantra.net.
120 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
121 our parser.
122 - generate slightly more special exits and avoid warning.
123 - applying a glowing crystal now gives status messages.
124 - fix a memleak in the random map generator.
125 - rework the random map parameter passign a bit to be extendable.
126 - (random maps) use a nonrecursive algorithm to generate mazes,
127 also, improve the quality of the mazes (no longer will the edges
128 almost always form a passage) and add two new types - "rooms"
129 and "braided".
130 - implement --unique option to reset command.
131 - (random maps) add new "cave" layout, which is much more ...
132 cave-like.
133 - (random maps) new layout style "castle" that generates straighish,
134 rogue-ish maps.
135 - (random maps) new layout style "multiple" that simply mixes multiple
136 different styles in different areas.
137 - roguelike maps sometimes had dead ends due to symmetry settings.
138 - rewrite layout management in the random map generator from the
139 ground up.
140 - fix bug in tausworthe rng initialisation.
141 - switched to the faster and hopefully better quality gfsr{24,55} random
142 number generator, the same algorithm that freeciv apparently uses.
143 - replace unreachable walls in random maps by "blocked", which saves
144 memory and imho looks nicer.
145 - (arch) fix samhlaidh archetype.
146 - fix the "archname" match special function.
147 - add kensler ("better gradient noise") functins, as well as fBm
148 and other fractal algorithms.
149 - one can no longer emote to logged-out players.
150 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
151 sacks fit on a tile again.
152 - (arch) fixed message of improve wisdom scroll.
153 - (arch) move glyph/magicmap/visibility into .faceinfo files,
154 support background colour for text clients.
155 - (arch) improve automatic name from archname generation.
156 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
157 - support resist_xxx, body_xxx_info and body_xxx_used specials in
158 match expressions.
159 - don't cause an error if a monster tries to cast magic mapping.
160 - sometimes a special exit wasn't placed when it should have been.
161 - make newmapcmd mandatory, remove support for map0/map1.
162 - require EV 4.00.
163 - made wording of "use_skill jeweler analyze" a bit more precise.
164 - add perlxsi.c to cleanfiles.
165 - (arch) made speed potions easier for now.
166 - the server didn't properly initialise all client skill slots,
167 no known impact.
168 - clean up unused settings, introduce DELIANTRA_DATADIR.
169 - (arch) added potion of fortitude to resist fear for the jeweler skill.
170 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
171 a generic table/matrix/palette converter to cfutil.
172 - avoid crash in describe_item when a power crystal has maxsp=0 (as used,
173 apparently, in the brewery map).
174 - do not endlessly loop when an optional extension cannot be loaded.
175 - remove limits of 000..999 from worldmap coordinates, support negative
176 coordinates and introduce z-layers - deliantra is now 3d, in yet another
177 sense.
178 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
179 handle generic "world map areas".
180 - dropped micrpather again - we'll do our own implementation when we need it.
181 - added is_quad flag.
182 - (arch) added quad archetypes.
183 - made the pickaxe mining tool remove quad walls and floors.
184 - move key_values into their own class, simplifiying lots of code and
185 making it possible to use kv pairs easily for maps and other objects as well.
186 - get rid of get_archetype, finally.
187 - maps no longer get activated when loading, only when a palyer is "near" them.
188 - maps can now be swapped (not loaded), active and inactive, other states
189 have been removed, and the map "intelligently" changes between active/inactive.
190 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
191 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
192 - server now enforces width/height matches between tiled maps.
193 - fix some off-by-one bugs that presumably created empty rectangles
194 for unordered map walks - which should not cause any real issues.
195 - increase face hashlen to 5 octets from 4, to avoid a collision.
196 - fix output-rate limiting - min/max now use the first argument for the type,
197 as all other similar macros - might cause other breakage...
198 - cfutil no longer creates split tiles multiple times due to a
199 off-by-one bug in comparing mtimes.
200 - cfutil now supports type: prefix to derive faces from other faces, which
201 is used for all build materials currently.
202 - require imagemagick >= 6.6.
203 - fixed possible crash due to broken initialisation order of shstr and
204 freed_map, thanks go to Jonathan Neuschäfer for spotting this!
205 - fix the brace command.
206 - implement refcnt_buf.
207 - avoid std::string to store facedata, use refcnt_buf instead, for a 20kb
208 codesize decrease. wow.
209 - removed version 1 ext/exti command support.
210 - store meta information in faceinfo->meta unless prepended or empty.
211 - new extension, ota_update, for online updates of the game client.
212 - implement a simpler config value system for extensions that allows
213 config updates without a reload.
214 - fix a segfault in reload_perl due to perl 5.12's gv management changes.
215 - make pick_lock work over map boundaries, and fix a crash while we are
216 at it.
217 - make nekosan more disease-resistant.
218 - new event "infect".
219 - setup protocol packet now supports JSONOBJECT syntax.
220 - implement simple web server, currently to serve facedata for the html5
221 client.
222 - sort faces by name in the server to improve caching locality in clients.
223 - actually prune face checksums (exp_table's checksum was too long).
224 - add skill_info and spell_paths resources to enable caching the info
225 and removing another command.
226 - send completion info to the client.
227 - assume all clients support the deliantra protocol extensions and allow
228 fxix/extcmd and other protocol "extensions" before setup.
229 - implement flash-policy-file server on server socket, to allow flash clients
230 to connect.
231 - implement exti doclet request to request documentation,
232 currently for commands only.
233 - created nickmon extension to monitor nicks.
234 - ix now keeps a copy of the face data while sending, in case the
235 face changes.
236 - do not allocate memory for empty refcnt_bufs.
237 - when faces change, invalidate all clients, not just clients with matching
238 faceset, as faceset only applies to tile resources.
239 - remove dependency on Time::HiRes.
240 - move face data to disk, and load it on each and every access. this saves
241 250mb ram on load, and 130mb ram in general, and only reduces the http
242 server hot cache throughput for faces from ~24000 to ~18000 requests/s
243 on my system. this should make it possible to add a lot more media files
244 in the future, and reduces the memory footprint by the server from 180mb
245 to 60mb ram.
246 - create food/missile will now fail when the mapspace limits are exceeded.
247 - pod processing could deadlock because the child process might try
248 to get a lock.
249 - removed support for ncom packets.
250 - remove drawinfo packets from the server (use msg instead).
251 - skill objects now have their documentation in the msg slot.
252 - no longer allow prefix match when matchign spells, spells names must
253 now be written fully.
254 - avoid a deadlock when the incloader is called to load an in-memory
255 file in a child process.
256 - implement spellmon v2 protocol - no spell message.
257 - remove ability to cats/invoke seplls by "count".
258 - the "may" mechanism now supports uuids ina ddition to nicknames.
259 - implement dm/dmhide in terms of the "may" mechanism, so dm
260 players must now be configured by adding may_command_dm: ["uuid..."]
261 to the config.
262 - remove nowiz command.
263 - change dm hiding - hidden status is no longer respected by spells etc.,
264 it only affects information commands. use observe instead.
265 - automatically send fx for all changed faces, not just for visible tiles.
266 - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar
267 problems in blitz++.
268 - catch sigfpe in the same way as sigsegv.
269
2703.0 Sat May 29 23:30:57 CEST 2010
13 - (maps, arch) complete revamping of the transport routes - all cities are 271 - (maps, arch) complete revamping of the transport routes - all cities are
14 now easily reachable, at a price. 272 now easily reachable, at a price.
15 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 273 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
16 - (maps) added (navar) gravedigger, that buys players gravestones. 274 - (maps) added (navar) gravedigger, that buys players gravestones.
17 - (maps) added the rathouse quest for the shockwave spell in navar 275 - (maps) added the rathouse quest for the shockwave spell in navar
74 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 332 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
75 steinwandstadt/celvear. 333 steinwandstadt/celvear.
76 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. 334 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
77 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now 335 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
78 mostly based on the spell's level in the spellbook. 336 mostly based on the spell's level in the spellbook.
337 - the music scheduler did not properly send new music on region
338 changes.
79 - (maps) fix some map regions and the region tree. 339 - (maps) fix some map regions and the region tree.
80 - the server will now be more picky when parsing the regions file. 340 - the server will now be more picky when parsing the regions file.
81 - do not rely on chosen_skill in calc_alch_danger. 341 - do not rely on chosen_skill in calc_alch_danger.
82 - improve editor support protocol slightly, provide workarounds for 2.10 342 - improve editor support protocol slightly, provide workarounds for 2.10
83 clients. 343 clients.
131 - move mark, run, run_stop, fire and fire_stop commands back from 391 - move mark, run, run_stop, fire and fire_stop commands back from
132 perl to C++, for speed reasons (basically undo patchset 1304). 392 perl to C++, for speed reasons (basically undo patchset 1304).
133 - add a client_destroy event, so we don't have to hook the 393 - add a client_destroy event, so we don't have to hook the
134 attachable destroy event (which is called much more often). 394 attachable destroy event (which is called much more often).
135 - removed (unused) FLOOR object type. 395 - removed (unused) FLOOR object type.
136 - fix errornous change_abil messages for rods (and other types). 396 - fix erroneous change_abil messages for rods (and other types).
137 - remove include/commands.h and server/c_new.C, and refactor 397 - remove include/commands.h and server/c_new.C, and refactor
138 all into server/commands.C. 398 all into server/commands.C.
139 - save and restore combat/ranged/current slot for players. 399 - save and restore combat/ranged/current slot for players.
140 - the server now batches item's face/fx commands, as opposed 400 - the server now batches item's face/fx commands, as opposed
141 to sending one fx per item - helps mostly at connect and 401 to sending one fx per item - helps mostly at connect and
205 causing server freezes. 465 causing server freezes.
206 - store unhashed password, to prepare for safer authentication. 466 - store unhashed password, to prepare for safer authentication.
207 - do not log connections from the local host, to help a local 467 - do not log connections from the local host, to help a local
208 watchdog. 468 watchdog.
209 - fix summon freeze at map borders. 469 - fix summon freeze at map borders.
470 - support @group syntax and music config file for music face lists.
471 - run post_init jobs in parallel, they might do I/O.
472 - avoid apply conversion for converters.
210 473
2112.93 Sat Feb 13 15:52:36 CET 2010 4742.93 Sat Feb 13 15:52:36 CET 2010
212 - (maps) fix travel to valdor and back. 475 - (maps) fix travel to valdor and back.
213 - do no longer by default eval map cod ein safe compartments 476 - do no longer by default eval map cod ein safe compartments
214 (this can be re-enabled using the safe_eval config option). 477 (this can be re-enabled using the safe_eval config option).

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