1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | |
2 | |
3 | Version numbers sort like decimal numbers. |
3 | Version numbers sort like decimal numbers. |
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4 | |
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5 | TODO: trap disarming/finding very little/constant experience? |
5 | TODO: golem survives "longer" now - too long? |
6 | TODO: golem survives "longer" now - too long? |
6 | TODO: clean up skill handling in kill_object. |
7 | TODO: clean up skill handling in kill_object. |
7 | TODO: mining experience |
8 | TODO: mining experience |
8 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
9 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
9 | TODO: reload_settings |
10 | TODO: reload_settings |
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21 | TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. |
22 | TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. |
22 | when trying to load a map that apparently could not been saved during chargen. |
23 | when trying to load a map that apparently could not been saved during chargen. |
23 | TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. |
24 | TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. |
24 | TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 |
25 | TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 |
25 | TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. |
26 | TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. |
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27 | TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object |
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28 | TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png |
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29 | TODO: op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); <- why for moving bsall spells? check if caster is player? |
26 | |
30 | |
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31 | TODO: potionimp/stat potion descriptrions |
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32 | TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the |
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33 | TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical |
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34 | TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or |
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35 | TODO: the sepharoth "Kether" |
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36 | TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern |
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37 | TODO: only store face checksums in C++, store everything else in perl |
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38 | TODO: the motd command is missin |
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39 | TODO: cast create missile's argument should be documented and should work for bolts as well, example: |
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40 | if I use 'cast create missile bolt, it would create bolts (+4) and if I use |
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41 | 'cast create missile bolt Fire, it would create bolts of Fire. 'cast create |
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42 | missile Fire bolt would be invalid. These changes should be reflected in the |
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43 | spell's description. |
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44 | TODO: bowmode threewide (and possibly others) might not properly respect movetype |
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45 | and arrows might end up in places where they shouldn't, e.g. on top of see-through |
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46 | walls. |
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47 | TODO: rijk's frontend does not look for .xhtml files when serving static files. |
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48 | TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler. |
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49 | |
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50 | |
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51 | TODO: cspm spell arg |
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52 | |
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53 | - (maps) remove random worbench under house in darcap, fix exit and add random |
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54 | reading to dragonslib map, modify zealots house in mlab/tavern.map to remove |
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55 | illegal mlab access (ephraim). |
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56 | - (maps) make some containers unstackable that erroneously stackable. |
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57 | - detect stackable containers at load time and make each stack a single item |
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58 | (reported by Saiapatsu). |
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59 | - refactored the anim frames/facing macros/methods to range check and avoid |
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60 | crashes due to corrupted face numbers (e.g. in T_MATCH). |
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61 | - fix possible animation update bug in hole animations. |
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62 | - fix gate closing not updating the animation bug. |
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63 | - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu). |
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64 | - last remaining BUG (that showed up in the logs for the last years) has |
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65 | been fixed: monsters would snatch arrows/thrown_objs out of the air without |
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66 | stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows, |
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67 | bolts and thrown objects as NO_PICK temporarily. |
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68 | - since binutils/gcc/etc. conspired to break static archives, converted the server |
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69 | binary build into non-recursive Makefiles without static archives. hell, automake |
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70 | is certainly not ready for non-recursive makes, what a hack :() |
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71 | - use c++11 headers in preference to tr1 ones. |
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72 | - fix odr violation: struct point. |
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73 | - make the code warnigns-clean, for some definition of warnings. |
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74 | - port to g++ 6. |
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75 | - implement keep_suffix meta for cfutil, so files keep their extension. |
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76 | - built-in webserver uses improved content-type detection and uses charset utf-8 |
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77 | by default. |
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78 | - do proper etag caching for resources in http server. |
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79 | - fix webserver 304 response, which contained entity-headers, confusing squid. |
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80 | - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null, |
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81 | causing a segfault. |
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82 | - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of |
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83 | directly referencing freearr_[xy], as the latter is used alot more often then |
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84 | DIRX/DIRY, and this allows us to change freearr_[xy]. |
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85 | - tentative port to C++ 17. |
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86 | - fix a potential bug with packet << (const char *)0. |
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87 | - add COPYING.Other. |
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88 | - include libecb and decore compiler.h and other places in preference to it. |
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89 | - include ska's flat_hash_map and use it instead of unordered_map/set. |
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90 | - use c++11 variadic templates in include/callback.h, get rid of callback.pl. |
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91 | |
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92 | 3.1 Wed Nov 16 23:17:11 CET 2016 |
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93 | - convert to blitz++ 0.10 and later (also requiring c++ 11). |
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94 | - port to perl 5.18 and newer. |
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95 | - switch to xz compressed archives as only dist method. |
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96 | - upgrade to automake 1.15. |
27 | - (maps) hopefully fix tobias' tower. |
97 | - (maps) hopefully fix tobias' tower. |
28 | - (maps) hopefully fix healing potion vendor in arena entrance. |
98 | - (maps) hopefully fix healing potion vendor in arena entrance. |
29 | - (arch) fixed an error in the Gnarg scale mail artifact. |
99 | - (arch) fixed an error in the Gnarg scale mail artifact. |
30 | - it was possible to unapply or half-unapply cursed items in many |
100 | - it was possible to unapply or half-unapply cursed items in many |
31 | cases, which confused players and also player state. fixed. |
101 | cases, which confused players and also player state. fixed. |
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36 | (such as money, which won't stack afterwards). |
106 | (such as money, which won't stack afterwards). |
37 | - (maps) the shady rogue in goths can unapply cursed items for you. |
107 | - (maps) the shady rogue in goths can unapply cursed items for you. |
38 | - (maps) implement a wilderness town portal. |
108 | - (maps) implement a wilderness town portal. |
39 | - (arch) set proper(?) int values for all monsters. |
109 | - (arch) set proper(?) int values for all monsters. |
40 | - (maps) fire5.map could destroy players. |
110 | - (maps) fire5.map could destroy players. |
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111 | - (maps) fix pet arena pit/arena entrace and exits. |
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112 | - clear the spell's applied flag when inscribing scrolls, to make the |
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113 | scrolls mergeable. |
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114 | - redo all build material faces from scratch. |
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115 | - dropall without arguments now drops all containers. |
41 | - use blitz++ for vector maths (new dependency). |
116 | - use blitz++ for vector maths (new dependency). |
42 | - only match archetype names in artifact allowed names. |
117 | - only match archetype names in artifact allowed names. |
43 | - new command "bumpmsg" that triggers the bump-into-wall messages. |
118 | - new command "bumpmsg" that triggers the bump-into-wall messages. |
44 | - altars with match expressions did not work properly. |
119 | - altars with match expressions did not work properly. |
45 | - use last_sp not cursed/damned flags in remove_curse/damnation spells. |
120 | - use last_sp not cursed/damned flags in remove_curse/damnation spells. |
46 | - god enemy race check fixed ("god detests your race"). |
121 | - god enemy race check fixed ("god detests your race"). |
47 | - gods errornously allowed any kind of worshipping race, even |
122 | - gods erroneously allowed any kind of worshipping race, even |
48 | ones they hate. |
123 | ones they hate. |
49 | - use same default config in code as on gameserver.deliantra.net. |
124 | - use same default config in code as on gameserver.deliantra.net. |
50 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
125 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
51 | our parser. |
126 | our parser. |
52 | - generate slightly more special exits and avoid warning. |
127 | - generate slightly more special exits and avoid warning. |
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55 | - rework the random map parameter passign a bit to be extendable. |
130 | - rework the random map parameter passign a bit to be extendable. |
56 | - (random maps) use a nonrecursive algorithm to generate mazes, |
131 | - (random maps) use a nonrecursive algorithm to generate mazes, |
57 | also, improve the quality of the mazes (no longer will the edges |
132 | also, improve the quality of the mazes (no longer will the edges |
58 | almost always form a passage) and add two new types - "rooms" |
133 | almost always form a passage) and add two new types - "rooms" |
59 | and "braided". |
134 | and "braided". |
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135 | - implement --unique option to reset command. |
60 | - (random maps) add new "cave" layout, which is much more ... |
136 | - (random maps) add new "cave" layout, which is much more ... |
61 | cave-like. |
137 | cave-like. |
62 | - (random maps) new layout style "castle" that generates straighish, |
138 | - (random maps) new layout style "castle" that generates straighish, |
63 | rogue-ish maps. |
139 | rogue-ish maps. |
64 | - (random maps) new layout style "multiple" that simply mixes multiple |
140 | - (random maps) new layout style "multiple" that simply mixes multiple |
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96 | no known impact. |
172 | no known impact. |
97 | - clean up unused settings, introduce DELIANTRA_DATADIR. |
173 | - clean up unused settings, introduce DELIANTRA_DATADIR. |
98 | - (arch) added potion of fortitude to resist fear for the jeweler skill. |
174 | - (arch) added potion of fortitude to resist fear for the jeweler skill. |
99 | - (arch, maps) move worldmap gridmap data to arch/res/ and implement |
175 | - (arch, maps) move worldmap gridmap data to arch/res/ and implement |
100 | a generic table/matrix/palette converter to cfutil. |
176 | a generic table/matrix/palette converter to cfutil. |
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177 | - avoid crash in describe_item when a power crystal has maxsp=0 (as used, |
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178 | apparently, in the brewery map). |
101 | - do not endlessly loop when an optional extension cannot be loaded. |
179 | - do not endlessly loop when an optional extension cannot be loaded. |
102 | - remove limits of 000..999 from worldmap coordinates, support negative |
180 | - remove limits of 000..999 from worldmap coordinates, support negative |
103 | coordinates and introduce z-layers - deliantra is now 3d, in yet another |
181 | coordinates and introduce z-layers - deliantra is now 3d, in yet another |
104 | sense. |
182 | sense. |
105 | - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext |
183 | - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext |
106 | handle generic "world map areas". |
184 | handle generic "world map areas". |
107 | - dropped micrpather again - we'll do our own implementation when we need it. |
185 | - dropped micrpather again - we'll do our own implementation when we need it. |
108 | - added is_quad flag |
186 | - added is_quad flag. |
109 | - (arch) added quad archetypes |
187 | - (arch) added quad archetypes. |
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188 | - made the pickaxe mining tool remove quad walls and floors. |
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189 | - move key_values into their own class, simplifiying lots of code and |
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190 | making it possible to use kv pairs easily for maps and other objects as well. |
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191 | - get rid of get_archetype, finally. |
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192 | - maps no longer get activated when loading, only when a palyer is "near" them. |
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193 | - maps can now be swapped (not loaded), active and inactive, other states |
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194 | have been removed, and the map "intelligently" changes between active/inactive. |
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195 | - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick. |
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196 | - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes. |
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197 | - server now enforces width/height matches between tiled maps. |
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198 | - fix some off-by-one bugs that presumably created empty rectangles |
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199 | for unordered map walks - which should not cause any real issues. |
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200 | - increase face hashlen to 5 octets from 4, to avoid a collision. |
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201 | - fix output-rate limiting - min/max now use the first argument for the type, |
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202 | as all other similar macros - might cause other breakage... |
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203 | - cfutil no longer creates split tiles multiple times due to a |
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204 | off-by-one bug in comparing mtimes. |
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205 | - cfutil now supports type: prefix to derive faces from other faces, which |
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206 | is used for all build materials currently. |
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207 | - require imagemagick >= 6.6. |
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208 | - fixed possible crash due to broken initialisation order of shstr and |
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209 | freed_map, thanks go to Jonathan Neuschäfer for spotting this! |
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210 | - fix the brace command. |
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211 | - implement refcnt_buf. |
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212 | - avoid std::string to store facedata, use refcnt_buf instead, for a 20kb |
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213 | codesize decrease. wow. |
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214 | - removed version 1 ext/exti command support. |
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215 | - store meta information in faceinfo->meta unless prepended or empty. |
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216 | - new extension, ota_update, for online updates of the game client. |
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217 | - implement a simpler config value system for extensions that allows |
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218 | config updates without a reload. |
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219 | - fix a segfault in reload_perl due to perl 5.12's gv management changes. |
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220 | - make pick_lock work over map boundaries, and fix a crash while we are |
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221 | at it. |
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222 | - make nekosan more disease-resistant. |
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223 | - new event "infect". |
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224 | - setup protocol packet now supports JSONOBJECT syntax. |
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225 | - implement simple web server, currently to serve facedata for the html5 |
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226 | client. |
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227 | - sort faces by name in the server to improve caching locality in clients. |
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228 | - actually prune face checksums (exp_table's checksum was too long). |
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229 | - add skill_info and spell_paths resources to enable caching the info |
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230 | and removing another command. |
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231 | - send completion info to the client. |
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232 | - assume all clients support the deliantra protocol extensions and allow |
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233 | fxix/extcmd and other protocol "extensions" before setup. |
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234 | - implement flash-policy-file server on server socket, to allow flash clients |
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235 | to connect. |
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236 | - implement exti doclet request to request documentation, |
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237 | currently for commands only. |
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238 | - created nickmon extension to monitor nicks. |
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239 | - ix now keeps a copy of the face data while sending, in case the |
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240 | face changes. |
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241 | - do not allocate memory for empty refcnt_bufs. |
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242 | - when faces change, invalidate all clients, not just clients with matching |
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243 | faceset, as faceset only applies to tile resources. |
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244 | - remove dependency on Time::HiRes. |
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245 | - move face data to disk, and load it on each and every access. this saves |
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246 | 250mb ram on load, and 130mb ram in general, and only reduces the http |
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247 | server hot cache throughput for faces from ~24000 to ~18000 requests/s |
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248 | on my system. this should make it possible to add a lot more media files |
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249 | in the future, and reduces the memory footprint by the server from 180mb |
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250 | to 60mb ram. |
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251 | - create food/missile will now fail when the mapspace limits are exceeded. |
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252 | - pod processing could deadlock because the child process might try |
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253 | to get a lock. |
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254 | - removed support for ncom packets. |
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255 | - remove drawinfo packets from the server (use msg instead). |
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256 | - skill objects now have their documentation in the msg slot. |
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257 | - no longer allow prefix match when matchign spells, spells names must |
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258 | now be written fully. |
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259 | - avoid a deadlock when the incloader is called to load an in-memory |
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260 | file in a child process. |
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261 | - implement spellmon v2 protocol - no spell message. |
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262 | - remove ability to cats/invoke seplls by "count". |
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263 | - the "may" mechanism now supports uuids ina ddition to nicknames. |
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264 | - implement dm/dmhide in terms of the "may" mechanism, so dm |
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265 | players must now be configured by adding may_command_dm: ["uuid..."] |
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266 | to the config. |
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267 | - remove nowiz command. |
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268 | - change dm hiding - hidden status is no longer respected by spells etc., |
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269 | it only affects information commands. use observe instead. |
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270 | - automatically send fx for all changed faces, not just for visible tiles. |
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271 | - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar |
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272 | problems in blitz++. |
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273 | - catch sigfpe in the same way as sigsegv. |
110 | |
274 | |
111 | 3.0 Sat May 29 23:30:57 CEST 2010 |
275 | 3.0 Sat May 29 23:30:57 CEST 2010 |
112 | - (maps, arch) complete revamping of the transport routes - all cities are |
276 | - (maps, arch) complete revamping of the transport routes - all cities are |
113 | now easily reachable, at a price. |
277 | now easily reachable, at a price. |
114 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
278 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
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232 | - move mark, run, run_stop, fire and fire_stop commands back from |
396 | - move mark, run, run_stop, fire and fire_stop commands back from |
233 | perl to C++, for speed reasons (basically undo patchset 1304). |
397 | perl to C++, for speed reasons (basically undo patchset 1304). |
234 | - add a client_destroy event, so we don't have to hook the |
398 | - add a client_destroy event, so we don't have to hook the |
235 | attachable destroy event (which is called much more often). |
399 | attachable destroy event (which is called much more often). |
236 | - removed (unused) FLOOR object type. |
400 | - removed (unused) FLOOR object type. |
237 | - fix errornous change_abil messages for rods (and other types). |
401 | - fix erroneous change_abil messages for rods (and other types). |
238 | - remove include/commands.h and server/c_new.C, and refactor |
402 | - remove include/commands.h and server/c_new.C, and refactor |
239 | all into server/commands.C. |
403 | all into server/commands.C. |
240 | - save and restore combat/ranged/current slot for players. |
404 | - save and restore combat/ranged/current slot for players. |
241 | - the server now batches item's face/fx commands, as opposed |
405 | - the server now batches item's face/fx commands, as opposed |
242 | to sending one fx per item - helps mostly at connect and |
406 | to sending one fx per item - helps mostly at connect and |