--- deliantra/server/Changes 2018/11/14 20:34:58 1.862 +++ deliantra/server/Changes 2018/11/18 15:19:47 1.867 @@ -49,7 +49,6 @@ TODO: cspm spell arg -TODO: freearr_x => DIRX, freearr_x => freear[].x?, check bin size change - (maps) remove random worbench under house in darcap, fix exit and add random reading to dragonslib map, modify zealots house in mlab/tavern.map to remove @@ -57,6 +56,10 @@ - (maps) make some containers unstackable that erroneously stackable. - detect stackable containers at load time and make each stack a single item (reported by Saiapatsu). + - refactored the anim frames/facing macros/methods to range check and avoid + crashes due to corrupted face numbers (e.g. in T_MATCH). + - fix possible animation update bug in hole animations. + - fix gate closing not updating the animation bug. - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu). - last remaining BUG (that showed up in the logs for the last years) has been fixed: monsters would snatch arrows/thrown_objs out of the air without @@ -79,6 +82,12 @@ - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of directly referencing freearr_[xy], as the latter is used alot more often then DIRX/DIRY, and this allows us to change freearr_[xy]. + - tentative port to C++ 17. + - fix a potential bug with packet << (const char *)0. + - add COPYING.Other. + - include libecb and decore compiler.h and other places in preference to it. + - include ska's flat_hash_map and use it instead of unordered_map/set. + - use c++11 variadic templates in include/callback.h, get rid of callback.pl. 3.1 Wed Nov 16 23:17:11 CET 2016 - convert to blitz++ 0.10 and later (also requiring c++ 11).