--- deliantra/server/Changes 2012/12/12 02:13:04 1.837 +++ deliantra/server/Changes 2018/11/22 00:40:12 1.868 @@ -2,6 +2,7 @@ Version numbers sort like decimal numbers. +TODO: trap disarming/finding very little/constant experience? TODO: golem survives "longer" now - too long? TODO: clean up skill handling in kill_object. TODO: mining experience @@ -34,8 +35,66 @@ TODO: the sepharoth "Kether" TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern TODO: only store face checksums in C++, store everything else in perl +TODO: the motd command is missin +TODO: cast create missile's argument should be documented and should work for bolts as well, example: + if I use 'cast create missile bolt, it would create bolts (+4) and if I use + 'cast create missile bolt Fire, it would create bolts of Fire. 'cast create + missile Fire bolt would be invalid. These changes should be reflected in the + spell's description. +TODO: bowmode threewide (and possibly others) might not properly respect movetype + and arrows might end up in places where they shouldn't, e.g. on top of see-through + walls. +TODO: rijk's frontend does not look for .xhtml files when serving static files. +TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler. + TODO: cspm spell arg + + - (maps) remove random worbench under house in darcap, fix exit and add random + reading to dragonslib map, modify zealots house in mlab/tavern.map to remove + illegal mlab access (ephraim). + - (maps) make some containers unstackable that erroneously stackable. + - detect stackable containers at load time and make each stack a single item + (reported by Saiapatsu). + - refactored the anim frames/facing macros/methods to range check and avoid + crashes due to corrupted face numbers (e.g. in T_MATCH). + - fix possible animation update bug in hole animations. + - fix gate closing not updating the animation bug. + - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu). + - last remaining BUG (that showed up in the logs for the last years) has + been fixed: monsters would snatch arrows/thrown_objs out of the air without + stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows, + bolts and thrown objects as NO_PICK temporarily. + - since binutils/gcc/etc. conspired to break static archives, converted the server + binary build into non-recursive Makefiles without static archives. hell, automake + is certainly not ready for non-recursive makes, what a hack :() + - use c++11 headers in preference to tr1 ones. + - fix odr violation: struct point. + - make the code warnigns-clean, for some definition of warnings. + - port to g++ 6. + - implement keep_suffix meta for cfutil, so files keep their extension. + - built-in webserver uses improved content-type detection and uses charset utf-8 + by default. + - do proper etag caching for resources in http server. + - fix webserver 304 response, which contained entity-headers, confusing squid. + - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null, + causing a segfault. + - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of + directly referencing freearr_[xy], as the latter is used alot more often then + DIRX/DIRY, and this allows us to change freearr_[xy]. + - tentative port to C++ 17. + - fix a potential bug with packet << (const char *)0. + - add COPYING.Other. + - include libecb and decore compiler.h and other places in preference to it. + - include ska's flat_hash_map and use it instead of unordered_map/set. + - use c++11 variadic templates in include/callback.h, get rid of callback.pl. + - level 0 experience valuew as uninitialised. all these years. + +3.1 Wed Nov 16 23:17:11 CET 2016 + - convert to blitz++ 0.10 and later (also requiring c++ 11). + - port to perl 5.18 and newer. + - switch to xz compressed archives as only dist method. + - upgrade to automake 1.15. - (maps) hopefully fix tobias' tower. - (maps) hopefully fix healing potion vendor in arena entrance. - (arch) fixed an error in the Gnarg scale mail artifact. @@ -61,7 +120,7 @@ - altars with match expressions did not work properly. - use last_sp not cursed/damned flags in remove_curse/damnation spells. - god enemy race check fixed ("god detests your race"). - - gods errornously allowed any kind of worshipping race, even + - gods erroneously allowed any kind of worshipping race, even ones they hate. - use same default config in code as on gameserver.deliantra.net. - Pod::POM 0.26 and higher actually interpret =encoding, which broke @@ -74,6 +133,7 @@ also, improve the quality of the mazes (no longer will the edges almost always form a passage) and add two new types - "rooms" and "braided". + - implement --unique option to reset command. - (random maps) add new "cave" layout, which is much more ... cave-like. - (random maps) new layout style "castle" that generates straighish, @@ -115,6 +175,8 @@ - (arch) added potion of fortitude to resist fear for the jeweler skill. - (arch, maps) move worldmap gridmap data to arch/res/ and implement a generic table/matrix/palette converter to cfutil. + - avoid crash in describe_item when a power crystal has maxsp=0 (as used, + apparently, in the brewery map). - do not endlessly loop when an optional extension cannot be loaded. - remove limits of 000..999 from worldmap coordinates, support negative coordinates and introduce z-layers - deliantra is now 3d, in yet another @@ -209,6 +271,7 @@ - automatically send fx for all changed faces, not just for visible tiles. - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar problems in blitz++. + - catch sigfpe in the same way as sigsegv. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are @@ -336,7 +399,7 @@ - add a client_destroy event, so we don't have to hook the attachable destroy event (which is called much more often). - removed (unused) FLOOR object type. - - fix errornous change_abil messages for rods (and other types). + - fix erroneous change_abil messages for rods (and other types). - remove include/commands.h and server/c_new.C, and refactor all into server/commands.C. - save and restore combat/ranged/current slot for players.