--- deliantra/server/Changes 2018/11/22 00:40:12 1.868 +++ deliantra/server/Changes 2020/01/11 02:09:28 1.873 @@ -1,3 +1,8 @@ +17:23:15 schmorp: I've noticed that artifact armor generation will not copy over attacktype and + dam. I've found that line 1421 of deliantra/server/common/treasure.C prevents + modification of dam on items that have no dam, such as non-weapons +17:25:50 I have no clue why attacktype isn't being added + Deliantra MORPG Server, Maps and Archetypes ChangeLog. Version numbers sort like decimal numbers. @@ -50,10 +55,13 @@ TODO: cspm spell arg - - (maps) remove random worbench under house in darcap, fix exit and add random + - (maps) remove random workbench under house in darcap, fix exit and add random reading to dragonslib map, modify zealots house in mlab/tavern.map to remove illegal mlab access (ephraim). - (maps) make some containers unstackable that erroneously stackable. + - (maps) fix a lot of bogus money/diamond converters in mlab. + - (arch) platinum to gold converter was broken in 2008 and paid out + one gold for one platinum only. mea culpa. - detect stackable containers at load time and make each stack a single item (reported by Saiapatsu). - refactored the anim frames/facing macros/methods to range check and avoid @@ -89,6 +97,9 @@ - include ska's flat_hash_map and use it instead of unordered_map/set. - use c++11 variadic templates in include/callback.h, get rid of callback.pl. - level 0 experience valuew as uninitialised. all these years. + - run the shstr garbage collector regularly, not only after intern (). + - fixed minor undefined behaviour that was unlieklly to result in problems. + - don't log runtime errors for invalid regexes for the maps command. 3.1 Wed Nov 16 23:17:11 CET 2016 - convert to blitz++ 0.10 and later (also requiring c++ 11).