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Comparing deliantra/server/Changes (file contents):
Revision 1.87 by root, Tue Apr 15 14:06:36 2008 UTC vs.
Revision 1.146 by root, Tue May 6 16:33:49 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
6 5
6syncpoints: rules, news, motd, crossfiremail
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8
92.54
10 - change floorbox item ordering to enable more efficient protocol and to
11 stay in sync with the 0.9971 client update which also reverses ordering.
12 - bugfix: players couldn't starve in 2.53 :(
13 - (maps) fixed the death certificate system in nimbus
14 - bugfix: correctly send the client a del_spell when a spell gets removed.
15 - bugfix: spell effects like word fo recall are removed when dieing.
16 - bugfix: fix a crash when objects with treasure on top (ground...)
17 were created outside a map.
18 - bugfix: couldn't apply inventory items when levitating, but ground items
19 (fixed by reversing the logic).
20 - (arhc) give ball lightning a real name.
21 - unapply item in range slow when readying a spell.
22 - remove synchronous mkdir in chargen_race_done.
23 - fix per-race starting maps.
24 - check hiscore on suicide and quit as well.
25 - tell players when they are starving.
26 - get rid of costly object_from_name conversion for altar effects.
27 - fix map difficulty calculation for generators.
28 - slightly more intelligent handling of "is_animated" flag.
29
302.53 Sun May 4 17:32:48 CEST 2008
31 - bugfix: custom skill settings were not saved by the server.
32 - bugfix: remove did not actually remove items from the inventory, leaving
33 ghost items.
34 - bugfix: properly update items identified on the ground.
35 - bugfix: use localtime_r in the logger thread.
36 - bugfix: player starvation will now give the correct kill reason.
37 - bugfix: archetype reloads could crash the server.
38 - bugfix: the mailscrolls are now correctly handed out even when the destination
39 player is not logged in.
40 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
41 server startup.
42 - bugfix: fix the door surround check in the random map generator.
43 - (maps) fix heaven quest difficulty progression.
44 - (maps) fix some random map styles.
45 - dropping items a shop is not interested in won't sell them anymore.
46 - rods and horns with a too low maximum charge allow now at least one discharge.
47 - implement kill & death statistics.
48 - random map preparation is no longer synchronous.
49 - rewrite find_style in perl, no longer does synchronous I/O.
50 - improve random map specials placement.
51 - make the killer a real object pointer instead of a string, improved
52 kill reason messages.
53 - take advantage of new aio_close and aio_chmod.
54 - implement archetype::get, object::deep_clone and update callers.
55 - change_abil is much faster.
56 - update the floorbox more often to work around the reverses item order
57 display in clients.
58 - cleaned up object copying by encapsulating it to a single place.
59 - add hints to the invite messages.
60 - rewrote key<->value pair handling.
61 - use an independent random number generator for the random map generator.
62
632.52 Thu Apr 24 11:47:19 CEST 2008
64 - completely automate the item add/delete on remove/insert. this should fix
65 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
66 - completely automate the weight handling, should fix all weight
67 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
68 - reloading archetypes while a user was in the character creation phase
69 could crash the server.
70 - fix a nontrivial number of cases of code commented similar
71 to "is this really correct?", as many of those cases are now handles
72 automatically by lower level code.
73 - replace many ad-hoc checks for client visibility by object::visible_to,
74 should result in broader applicability of functions using it.
75 - merge items with different arch pointers refering to the same arch
76 (due to archetype reloads).
77 - refactored the object remove/insert functions and most related
78 functions (decrease, split, merge_ob etc.).
79 - make it compile better on freebsd (reported by pippijn).
80 - remove GT_UPDATE_INV (no longer applicable).
81 - fix the longstanding "container stays open" bug.
82 - improved floorbox updating to be incremental and other protocol
83 optimisations.
84 - get rid of update_after_inventory_change and only do update stats
85 for weight once/tick/player at max.
86 - rewrite party commands, use party channel.
87
882.51 Sun Apr 20 21:27:37 CEST 2008
89 - properly link against libgthread as that is needed to make the slice
90 allocator thread-safe.
91 - support perls not compiled with 64 bit support (though this is not a
92 recommended configuration) (reported by Samuel Gondouin).
93 - always put godgiven items into the player inventory, never any containers.
94 - (arch)
95 - (maps, arch) the scorn go club was founded!
96 - (arch) do no longer support player abilities, they didn't work anyways.
97 - (arch) the alchemy spell is now of the alchemy spell school, which
98 became a real spell-class.
99 - (arch) the alchemist class now get an alchemy spell book for new characters.
100 - (arch) considerably strengthened spark shower and destruction.
101 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
102 finally reloadable at runtime.
103 - changed archetype loading algorithm to only require one pass and
104 use delayed resolving of references.
105 - examine command now uses the examine infobox.
106 - implement an "incremental garbage collector" for archetypes.
107 - enable slice allocator again.
108 - implement optional free memory poisoning.
109
1102.5 Wed Apr 16 15:06:53 CEST 2008
7 - the two handed weapon skill cna no longe rbe used as unarmed combat 111 - the two handed weapon skill can no longer be used as unarmed combat
8 skill. 112 skill.
9 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 113 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
10 names (also update all maps to use money instead of coins). 114 names (also update all maps to use money instead of coins).
11 - add uuid accessors to perl. 115 - add uuid accessors to perl.
12 - add coin names and archetype accessors to perl. 116 - add coin names and archetype accessors to perl.
33 - fix cf::map::unique_maps. 137 - fix cf::map::unique_maps.
34 - fix nrof overflow check in can_merge_slow. 138 - fix nrof overflow check in can_merge_slow.
35 - fix converter code to handle >31 bit values. 139 - fix converter code to handle >31 bit values.
36 - added support for the player_sold flag 140 - added support for the player_sold flag
37 - converters no longer accept unpaid items. 141 - converters no longer accept unpaid items.
142 - canonicalize random map meta files for better unification.
38 143
392.43 Sun Apr 6 20:35:29 CEST 2008 1442.43 Sun Apr 6 20:35:29 CEST 2008
40 - work around a glibc bug that causes calloc to return non-zero memory 145 - work around a glibc bug that causes calloc to return non-zero memory
41 when mlockall has been used. 146 when mlockall has been used.
42 - pass environment to perl_sys_init3, as required by newer perls. 147 - pass environment to perl_sys_init3, as required by newer perls.

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